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[TweakGuides] PC Game Piracy Examined - Page 4

post #31 of 82
Valve got it right.

You don't pay for the game. You pay for the right to play the game the way it is meant to be played. Sure you can get a cracked copy of TF2 or CSS, but you can hardly play on any of the servers.

Valve even give you -FREE- updates for the games that you play, rather than making you spend another 20$ for an expansion pack which is just an update with a bit of content. (I'm looking at you WoW).

If, on the PC, you were given a low profile system that can handle all your legit games easily, that you can access on demand, with built in extras (friend list, profile etc), and games that you BENEFIT from if you DON'T pirate them, PC gaming would be lightyears ahead of console gaming.

But instead, you get companies like EA giving you half-assed games that are buggy/crappy/boring/expensive/bothersome (drm).

TF2 was 10$ this last weekend. I have played TF2 more than any game in the past....ever. It gets near constant updates, along with a great community that provides great replayability.
post #32 of 82
Most PC games are not worth the 50$, and for the last time, it isn't theft.
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post #33 of 82
Demos are an interesting thing indeed. I find it interesting that demos are so sparse on the PC, where even the slightest variation of hardware can completely impact the game's playability. Consoles on the otherhand get numerous demos, even though there is little or no hardware variation to factor in. Demos are a must for me to consider buying a PC game within a month of release.

Second order of business, the price of games is also getting out of control. I don't approve of pirating games, but the release price of games is pushing at the $60 (USD) mark. I'm on a college student budget so I can only get new games at Holiday's and my birthday as gifts. The price of games seems like punishment for not pirating the game rather than supporting the developer's endevors.

Moral of the story, if PC games had demos, users could be selective about the games they bought, and higher pricing wouldn't seem like such an issue. Simultaneously higher pricing deters people from blindly purchasing demoless games.

If an interesting game is released in the $20-$30 range I might be tempted to cut back a little in other areas in my liftstyle to buy it and give it a shot. Likewise if a demo truly captures me. For the meantime, only games that obtain sufficiently high prestige (Fallout 3, COD5 of late) will earn my dollar.


As an aside, games like Guitar Hero and Rockband that require attachments have added protection against pirating.
    
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post #34 of 82
personally, i don't get the animosity that some people show towards reviews. Their function is to provide a preview of what an experience is like - whether it's a game, a movie, a TV show, a restaurant, or a play/musical.

if you don't think a certain review is accurate, read another. if you think paid reviews are wrong, read user reviews. if you think user reviews can't be trusted, watch a youtube walkthrough of the game and see for yourself. there are an incredible number of options to let you figure out of a game is right for you without requiring a demo or pirating.

and another thing: i don't think developers have stopped making good games. i think we've reached the end of games with near-universal appeal, because we, as gamers, have had enough time to let our tastes mature. back when 3D graphics were new, all sorts of games were considered amazing and groundbreaking - and they were. but now, the genres have been established, the gameplay has been refined and perfected, and innovation is on a much smaller scale than before.

think of all of the AAA titles that came out this year: MGS4, GTA4, Gears 2 - all of them got high scores and sold millions, yet were ridiculed by significant portions of the gaming population. the detractors claimed MGS4 was just a movie with 5 minute gaming sections, GTA4 was nothing new and got boring too fast, and gears 2 remains a poop-colored bloodfest of crappy writing.

Meanwhile, titles that try to innovate, either in setting (dead space), gameplay (mirror's edge), or art style (prince of persia) get pushed to the wayside in favor of the conventional experience.

I don't think it's the developers' fault that some gamers are just in a FPS-riddled comfort zone. if we want to see more engaging, innovative games, we can't keep buying the newest Call of Duty instead of new IP.
Edited by curly haired boy - 12/18/08 at 1:26pm
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post #35 of 82
Good article. Well-written, with plenty of facts. The author worked to fight the idiotic mob mentality that seems to be going around the pc gaming community when discussing gaming, piracy and DRM.

If I might say one thing though. I don't like the mob mentality that is taken on when it comes to pc gaming and piracy and DRM, and why DRM validates piracy under the mob mentality. You have one person that goes "o noes, DRM can f-up your rig, don't support it! It's spyware too!" And then all of a sudden you have millions of sheep following the leader, and a lot of those sheep probably own and play games on their rigs that already have/use DRM but they don't even know about it because it's unobtrusive and works properly. And then they justify it by going and downloading a cracked version of a game instead. I hate that.
    
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post #36 of 82
Quote:
Originally Posted by megajesus View Post
Most PC games are not worth the 50$, and for the last time, it isn't theft.
piracy very much so is a forth of theft. just not quite how you see it.
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post #37 of 82
Quote:
Originally Posted by rx7speed View Post
piracy very much so is a forth of theft. just not quite how you see it.
um guys? can we PLEASE not get into an argument about the semantics of piracy and if it's - by the dictionary definition - theft or not?

a large part of the article mentions how that false argument gets a LOT of attention and detracts from the real issue at hand: the financial harm that piracy causes, and what impact that harm has on developers' plans in the future.
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post #38 of 82
Quote:
Originally Posted by megajesus View Post
Most PC games are not worth the 50$, and for the last time, it isn't theft.


yes they are worth $50 AUD, do you even begin to realize how much it costs to make a game ?

you have to pay a heap of people to design the game make it etc etc
so your basically paying the production costs + giving them a profit so that they can make more games

THATS why you buy a game


and your its not stealing its copying lies
that's like saying stealing is not stealing its "borrowing"
post #39 of 82
Quote:
Originally Posted by William151515 View Post


yes they are worth $50 AUD, do you even begin to realize how much it costs to make a game ?

you have to pay a heap of people to design the game make it etc etc
so your basically paying the production costs + giving them a profit so that they can make more games

THATS why you buy a game


and your its not stealing its copying lies
that's like saying stealing is not stealing its "borrowing"
Sorry, I buy games because I enjoy playing them. If a game sucks, them charging me 50$ for it is theft. Practically.
post #40 of 82
Quote:
Originally Posted by sx4thewin View Post
Then why are console games available on the 'net before they even come out? This article makes a lot of assumptions. If you allow them, he makes a good point, but if you look at reality...there is something wrong with $60 video games and the industry in general. The target audience can't afford to spend that much on a hobby, and these days neither can the parents. I used to do odd jobs and mow lawns for video game money, but at today's prices I would have had to do a LOT of chores to get my gaming fix.

I think the reason PC games are downloaded more than console games is because to download the console game you need a PC (to get the game), and then some way to play it on the console (that's what I heard anyway) so rather than take all that time, they might just get the PC version instead because PC gaming is far superior if you have a good system (most games are more open-ended, mouse+keyboard=awesome, higher definition, etc) rather than go through the hassle of all the extra steps to play it on a console. Plus, the PS3 isn't hacked...maybe that's why nobody buys it?


Honestly though, if you are so broke that you can't afford to buy your video games, you probably shouldn't be wasting your time playing video games, you should be out working and earning money.

When I was a kid I had to clear brush and hula-ho an entire 1.5 acre lot for 8 hours a day for almost two weeks over summer to earn $200 to buy my first nintendo 8-bit console and three games. My parents didn't have the money at the time and they said if I wanted it I had to earn it.

I had a friend with rich parents that bought him the console and like ten games, he had the powerglove, the bazooka, the arcade controller, everything, and didn't have to do a lick of work for them. It wasn't fair, but life generally isn't.



Look at it this way... plenty of people are willing to go to the movies with their friends and pay $8.75 for their ticket, $8-10 on snacks, $3-5 for gas, and receive 2hrs worth of entertainment.

For some reason though people seem to have a problem with games costing $50 when you can receive 8+ hours of entertainment, even on a crappy short game.


In my opinion the $50 price of a PC game is a BARGAIN for the amount of entertainment time you get out of it.
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