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How far can I go with the 7600gt?

post #1 of 17
Thread Starter 
Yeah, I still use the 7600gt. I was digging for ancient artifacts and dinosaur bones and I found this awesome treasure

Anyway I'm at the nvidia panel and I'm asking people who are familiar with the 7600gt+

How far can I go with anisotropic filtering?
How far can I go with Anti Aliasing?

I'm about to pick up left 4 dead, what's the optimum settings do you think I can run that game at?

I know a lot of you will help out <3 but under your breath I can hear the omg a 7600 what? I'm getting a new card don't worry.... probably next year or so
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post #2 of 17
I had a 7950GX2 for a while, and let me tell you, 4xAA would Kill that card.

For L4D, you might want to go biliniar and no AA.

Some really nice cheap cards are on the market. Just save up some pocket cash.
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post #3 of 17
Thread Starter 
Quote:
Originally Posted by Locool676 View Post
I had a 7950GX2 for a while, and let me tell you, 4xAA would Kill that card.

For L4D, you might want to go biliniar and no AA.

Some really nice cheap cards are on the market. Just save up some pocket cash.
What about anisotropic filtering?
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post #4 of 17
Without AA and AF you'll be able to play Left 4 Dead with a fine FPS.
post #5 of 17
Thread Starter 
How much difference does AF and AA make? When I upgrade will I be able to tell the difference?
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post #6 of 17
Quote:
Originally Posted by goobergump View Post
Yeah, I still use the 7600gt. I was digging for ancient artifacts and dinosaur bones and I found this awesome treasure

Anyway I'm at the nvidia panel and I'm asking people who are familiar with the 7600gt+

How far can I go with anisotropic filtering?
How far can I go with Anti Aliasing?

I'm about to pick up left 4 dead, what's the optimum settings do you think I can run that game at?

I know a lot of you will help out <3 but under your breath I can hear the omg a 7600 what? I'm getting a new card don't worry.... probably next year or so
What core name does GPUz say that 7600GT is? It won't aa heavily which basically amounts to real time post processing of video because it's not wide enough to do it. I still don't quite understand why people want to do that so much though. It takes alot of hardware to achieve and I'd rather just clean my screen every 4 or 5 days to keep things looking good. it won't physx but you can buy a physx board for 80 bucks.

But to answer your questions more about capability. It's a shader 3.0 card and a fast one. You could throw a newer shader card at it to get more clock speed or you could clock it up with good cooling. 560 mhz is fast if you push it to 620 you can expect it to chew through left 4 dead about as well as a slightly declocked 9800GTX+. You can't expect it to smear graphical lipstick on every frame in real time cause it doesn't have the other half of the card to do that with.

Throw left for dead at it. You can apologize to everone about having a 7600 GT but I don't think the 7600GT is gong to be apologizing to left for dead. Graphical lipstick cards will come down in price next year.
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post #7 of 17
you think thats bad!

ive got a 7300 LE!
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post #8 of 17
Quote:
Originally Posted by goobergump View Post
How much difference does AF and AA make? When I upgrade will I be able to tell the difference?
Well telling the difference depends on the circumstances. Let's take google video information for an an example. If you download some google flash videos with say Flash Video Download 1.61 addon for firefox to your computer. Then you display those videos windowed at their native size AAing them won't matter. If you then stretch them to double size AAing them 4x will make a huge difference and AAing them 16x will make a little bit more of a difference but it's diminishing returns.
So it all depends on what the native video information is and how you present it. Most games are pretty high quality textures. If the game has to stretch it out over a high res small display you won't notice much. If the game has to stretch it out over a huge high res display you'll notice it alot. So doing heavy AAing on 17 inch monitor is really not using it for what it's meant to do. If you have a 24 inch wide screen monitor with super high 1900x1080 native resolution you'll notice a little AA'ing. If your gaming on a 52 inch wide screen nailed to a wall then you'll notice it even more cause the edges of everything are magnified a few times.
AA is at it's best when its trying to use low rez video information on a super high variety of display sizes and resolutions. AF is the opposite need. Instead of the need for the information to be blurred and blended the low resolution information on the large variety of resolution or very high resolution display needs to be sharpened and defined.
Again the need for this stuff on computers is dubious at best as it seems best applicable to world wide releases of games on game systems that can be used on monitors ranging from interlaced tv's to 52inch 1080i lcd screens.

If you're using your computer as an htpc box to upscan video to a 52" display you want alot of capability in that department. But the motherboards that are targeted at that market have onboard video that is horrible at that and people don't really want their htpc box to have super high horsepower graphics cards and lots of noisy fans in them whirring away while they are watching movies. So knowing that we don't have the technology to upscan low rez dvd information to 1080 and make it look really really good. The computer industry throws that technology at consumers without really explaining it well to fund the developement of a technology that they may or may not need once it's perfected.
Most games will not require more than 2 or 4x aa and af with any sort of imaginable combination of hot game graphics and computer monitor to put a light freshen up after stretch on the graphics textures. But some people are apparently cutting the eyes out of hawks and sewing them into their eye sockets and saying they want more AA without frame rate loss.
If 1440x900 wxga would become the new standard for graphics work in games in the distant future instead of 800x600 textures, AAing would go from slightly necessary to totally unnecessary for the hawkeyes, but that needs cheap widely available blue ray for easy publishing.
But all that being said given the wide variety of video information computers encounter today it's good that cards can do it well.
Hope this info helps. If I screwed up any of it everyone feel free to jump in and fix it. Always like to learn stuff.
Edited by Hephasteus - 12/23/08 at 7:38am
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post #9 of 17
Thread Starter 
What's a good program to OC my 7600gt, I've heard of EVGA precision... will it work with mine?
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post #10 of 17
7600GT is a fine card. Great in its' prime.

No AA sadly, but it will run fine.
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Bye Bye 775
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