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[Gamespot] MGS4 wins Best Graphics (Technical) for 2008 - Page 2

post #11 of 26
Doesn't surprise me considering it's a user vote, and that I went there just yesterday night to see which was winning.

There simply aren't as many people that know about Crysis as people that know about MGS4. Not to mention every console fanboy would have voted for MGS4 just so Warhead doesn't win.
post #12 of 26
No awards for best character still in the closet that fights in high heels?
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post #13 of 26
Quote:
Originally Posted by BizzareRide View Post
I think R2 and Gears 2 look better IMO.

R2: Huge monsters, large environments...60 player multiplayer with a consistent frame rate.
R2 didn't have that great graphics IMO. Infact - people have done comparisons, and (shock!) it's like GoW and GoW 2 - it looks exactly the same.

Though - the 60 player deathmatch with consistant frame rate I will give it credit though.

But then again, MGS4 did have an entire shootout in a massive city lake. And had a gigantic battleship fight over the ocean. And had a huge fight with 2 massive mechs.

Quote:
Doesn't surprise me considering it's a user vote, and that I went there just yesterday night to see which was winning.

There simply aren't as many people that know about Crysis as people that know about MGS4. Not to mention every console fanboy would have voted for MGS4 just so Warhead doesn't win.
If you bothered to read it - it was not user vote. There is a user vote - but Gamespot editors choose the winner themselves. For example, the most suprisingly good game of 2008 the game devs gave to Air Traffic Controller instead of Deadspace. And the uservote for deadspace was like 80% out of them all.
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post #14 of 26
Quote:
Originally Posted by ZealotKi11er View Post
Crysis Warhead was released in 2008.
Yes, I know that...

I was talking about the original Crysis when I referred to the one that wasn't released this year.
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post #15 of 26
What's interesting about this award is that MGS4's final graphics engine and overall quality was limited by the capacity of Blu Ray. Pretty sweet, though, definitely one of the best looking games I've ever seen.
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post #16 of 26
Quote:
Originally Posted by DuDeInThEmOoN42 View Post
What's interesting about this award is that MGS4's final graphics engine and overall quality was limited by the capacity of Blu Ray. Pretty sweet, though, definitely one of the best looking games I've ever seen.
Link? Space has little to do with how good/bad something looks. Theres lots of cinematics and audio in MGS4 that they would have liked to include
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post #17 of 26
I thought it was well deserved.
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post #18 of 26
Quote:
Originally Posted by BizzareRide View Post
Link? Space has little to do with how good/bad something looks. Theres lots of cinematics and audio in MGS4 that they would have liked to include
How does space not have to do with the looks of something? Higher resolution images and textures require more space.
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post #19 of 26
I didn't play GoW2 but I did play the heck out of GoW so if they are truly the same I am now qualified to make a comparison. MGS4 for sure. There were a couple spots with lo-res textures but they were few and far between. I didn't notice any problem with blurriness either. Well deserved award.
post #20 of 26
Quote:
Originally Posted by stargate125645 View Post
How does space not have to do with the looks of something? Higher resolution images and textures require more space.
You can cram high resolution textures onto a blue-ray disk all day long, but the PS3 only has 256mb of Vram. Where are you going to put them?
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