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post #11 of 33
Quote:
Originally Posted by lolhax View Post
The bandwidth is not as much a problem as is the latency really. You'd have to have a high quality connection and be within about 100 miles of the server to net anything below 10ms.
server? this is a LAN thing...
post #12 of 33
over a LAN, the bandwidth is certainly there to stream a video game, but technologies like this generally aren't geared towards maximum screen resolution and sound fidelity.. It's certainly interesting what EVGA is doing, but I wonder who this would appeal to outside of the tech savvy community (not all computer gamers who might buy a GTX280 are knowing on the topics of networking and data transmission).
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post #13 of 33
Wait why. Real life is the best graphics out there

Oops I'm stupid. most people don't have a real life, they revolve around video games
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post #14 of 33
Eh, maybe if the average internet connection was 10Mb/10Mb +

Otherwise - VMWare... and you can stop right there.
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post #15 of 33
Quote:
Originally Posted by Unknownm View Post
Wait why. Real life is the best graphics out there

Oops I'm stupid. most people don't have a real life, they revolve around video games
enjoy playing crysis IRL. hope you dont die.
post #16 of 33
How is this different from the old centralised systems with dumb terminals from decades ago?
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post #17 of 33
Thread Starter 
Quote:
Originally Posted by Mach 5 View Post
How is this different from the old centralised systems with dumb terminals from decades ago?
In the old mainframe systems, users submitted a batch job to the mainframe and waited for completion. This is more like Sun's implementation of thin clients. However, I am not sure of the performance being hardware based.
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post #18 of 33
So instead of a centralised mainframe that does all the processing, the virtual machines do the processing and just store the data on the server?

Or did I misinterperate what DuckieHo said?
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post #19 of 33
Thread Starter 
Quote:
Originally Posted by Mach 5 View Post
So instead of a centralised mainframe that does all the processing, the virtual machines do the processing and just store the data on the server?

Or did I misinterperate what DuckieHo said?
Mainframes are rarely implemented anymore. Current tech is server-based. The host machine does all the processing and storage. The client machine/console just displays the output.

Supposedly, it is quite responsive:

http://www.evga.com/forums/fb.asp?m=693803
Quote:
Yes it can support 3D graphics, even gaming.

There is 0 input lag, 10/100 works fine, for 3D rendering you want a gigabit line.
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post #20 of 33
http://www.streammygame.com/smg/index.php

They've been doing this for a while, less on the hardware side though.
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