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post #2381 of 3476
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Quote:
Originally Posted by tha d0ctor View Post

Apparently I got the wrong cables off of Amazon so I have Dual Link DVI-D Cables or order right now for full 120hz goodness!

Here is the setup though wink.gif

Looking good there bud thumb.gif
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post #2382 of 3476
Quote:
Originally Posted by tha d0ctor View Post

Apparently I got the wrong cables off of Amazon so I have Dual Link DVI-D Cables or order right now for full 120hz goodness!
Here is the setup though wink.gif
]

You probably got single link, I made that mistake before also. Sweet setup there doc. thumb.gif
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post #2383 of 3476
Hey Achilees is there 5760x1080 support for Fuel? I picked up the demo and its only up to 1080p..
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post #2384 of 3476
What's a good racing game? Got dirt 3, f1 2011. Love these but wanna try something else in 3d.
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post #2385 of 3476
Thread Starter 
Quote:
Originally Posted by Swolern View Post

Hey Achilees is there 5760x1080 support for Fuel? I picked up the demo and its only up to 1080p..
I don't think Fuel will run on three screens redface.gif
Quote:
Originally Posted by emett View Post

What's a good racing game? Got dirt 3, f1 2011. Love these but wanna try something else in 3d.

What about Grid!
Grid works in 3D and also on 3 screens and has "H" shift to, if you use a good wheel thumb.gif

grid02_50.zip 302k .zip file

Here's a very short low res video in 3D of Grid thumb.gif
https://www.dropbox.com/s/ac48drosktnv69e/grid%202012-09-04%2015-45-16-76.mp4?m
This video may be gone in a week!
Edited by ACHILEE5 - 9/4/12 at 8:20am
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post #2386 of 3476
Quote:
Originally Posted by ACHILEE5 View Post

I don't think Fuel will run on three screens redface.gif

Grid works in 3D and also on 3 screens and has "H" shift to, if you use a good wheel thumb.gif
grid02_50.zip 302k .zip file

Bummer, no 3d surround support for Fuel. Grid looks great also! I have been planning to get F1 2012 anyone try that one in 3d, I know it has surround compatibility.

I have been so busy with BF3 @ 5760x1080 2d 120hz because im very compatative. But when i see great 3d screenshots like these it makes me fall in love with 3d all over again thumb.gif

I have the Logitech GT feedback wheel and pedals I havent used in a while. Time to break those badboys out again!
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post #2387 of 3476
Hey guys, I just started using 3d vision on my HDTV (64") and have been scouring the net looking for advice. I finally started getting some good results on a couple games (Alice, Batman:AC) by following some stuff I read online. I have been setting the convergence by using the main character as a gauge with my glasses off. I basically held down the convergence until the 2 images on the main character converge and then turned up depth ( I am at about 50% depth right now on both games). This seems to have worked pretty well, but I am guessing there is probably more I can do. Does anyone have a faq or anything written on setting up the convergence in general ( i was thinking what would I focus on when its not a 3rd person game for example). Also for the those two games Alice and Batman AC, I was wondering what kind of depth people were using and how they set their convergence. Any other starter tips would be appreciated, thanks!
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post #2388 of 3476
Quote:
Originally Posted by grendelrt View Post

Hey guys, I just started using 3d vision on my HDTV (64") and have been scouring the net looking for advice. I finally started getting some good results on a couple games (Alice, Batman:AC) by following some stuff I read online. I have been setting the convergence by using the main character as a gauge with my glasses off. I basically held down the convergence until the 2 images on the main character converge and then turned up depth ( I am at about 50% depth right now on both games). This seems to have worked pretty well, but I am guessing there is probably more I can do. Does anyone have a faq or anything written on setting up the convergence in general ( i was thinking what would I focus on when its not a 3rd person game for example). Also for the those two games Alice and Batman AC, I was wondering what kind of depth people were using and how they set their convergence. Any other starter tips would be appreciated, thanks!

3d convergence is a personal preference. It will vary with each game, display, and the amount of 3d effects that a person can see without becoming uncomfortable to the eyes.

The convergence point, i.e. where the left-right camera lens axes intersect, defines the screen plane in a scene. When the convergence point is placed BEHIND an object, that object appears in FRONT of the screen. When the convergence point is placed AHEAD of an object, that object appears BEHIND the screen. So the convergence is usually set behind your character (depending on game) so your character pops out of the screen. If you adjust the convergence so that both 2d images of the character meet then you are setting the convergence point at the character so most or all of your image's 3d effect will be in the background (depth behind screen) and you will have very little or no out of screen image(depending on game).

So you will have to try different convergence settings to see what is comfortable to you while producing the 3d effects you want. This will vary from game to game. A good start is to set convergence first and then depth.

Some games the convergence is locked, or unable to adjust with 3d vision(or AMD's HD3D), like BF3. I found this article that explains how to a adjust the convergence in config files. This is great! I didnt care for BF3's 3d too much because 3d convergence point was set so you have no out of screen effects, only behind screen depth, so it looked a little flat to me. Im going to have to try this one out. biggrin.gif http://3dvision-blog.com/6479-how-to-adjust-the-stereo-3d-convergence-setting-in-battlefield-3/




edit: read above articles comments and it looks like it wasnt working for many people. Dont know if it has been fixed since the.....
Edited by Swolern - 9/6/12 at 3:56am
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post #2389 of 3476
Quote:
Originally Posted by Swolern View Post

3d convergence is a personal preference. It will vary with each game, display, and the amount of 3d effects that a person can see without becoming uncomfortable to the eyes.
The convergence point, i.e. where the left-right camera lens axes intersect, defines the screen plane in a scene. When the convergence point is placed BEHIND an object, that object appears in FRONT of the screen. When the convergence point is placed AHEAD of an object, that object appears BEHIND the screen. So the convergence is usually set behind your character (depending on game) so your character pops out of the screen. If you adjust the convergence so that both 2d images of the character meet then you are setting the convergence point at the character so most or all of your image's 3d effect will be in the background (depth behind screen) and you will have very little or no out of screen image(depending on game).
So you will have to try different convergence settings to see what is comfortable to you while producing the 3d effects you want. This will vary from game to game. A good start is to set convergence first and then depth.
Some games the convergence is locked, or unable to adjust with 3d vision(or AMD's HD3D), like BF3. I found this article that explains how to a adjust the convergence in config files. This is great! I didnt care for BF3's 3d too much because 3d convergence point was set so you have no out of screen effects, only behind screen depth, so it looked a little flat to me. Im going to have to try this one out. biggrin.gif http://3dvision-blog.com/6479-how-to-adjust-the-stereo-3d-convergence-setting-in-battlefield-3/
edit: read above articles comments and it looks like it wasnt working for many people. Dont know if it has been fixed since the.....

I didn't use that complicated method, I only created a Cfg config file with stereoconvergeancezoom and soldierconvergencezoom settings and both convergence and depth were controlled that way, with pop out effects
post #2390 of 3476
Quote:
Originally Posted by Swolern View Post

3d convergence is a personal preference. It will vary with each game, display, and the amount of 3d effects that a person can see without becoming uncomfortable to the eyes.
The convergence point, i.e. where the left-right camera lens axes intersect, defines the screen plane in a scene. When the convergence point is placed BEHIND an object, that object appears in FRONT of the screen. When the convergence point is placed AHEAD of an object, that object appears BEHIND the screen. So the convergence is usually set behind your character (depending on game) so your character pops out of the screen. If you adjust the convergence so that both 2d images of the character meet then you are setting the convergence point at the character so most or all of your image's 3d effect will be in the background (depth behind screen) and you will have very little or no out of screen image(depending on game).
So you will have to try different convergence settings to see what is comfortable to you while producing the 3d effects you want. This will vary from game to game. A good start is to set convergence first and then depth.
Some games the convergence is locked, or unable to adjust with 3d vision(or AMD's HD3D), like BF3. I found this article that explains how to a adjust the convergence in config files. This is great! I didnt care for BF3's 3d too much because 3d convergence point was set so you have no out of screen effects, only behind screen depth, so it looked a little flat to me. Im going to have to try this one out. biggrin.gif http://3dvision-blog.com/6479-how-to-adjust-the-stereo-3d-convergence-setting-in-battlefield-3/
edit: read above articles comments and it looks like it wasnt working for many people. Dont know if it has been fixed since the.....

Awesome thanks for the reply!
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