Originally Posted by grendelrt
Hey guys, I just started using 3d vision on my HDTV (64") and have been scouring the net looking for advice. I finally started getting some good results on a couple games (Alice, Batman:AC) by following some stuff I read online. I have been setting the convergence by using the main character as a gauge with my glasses off. I basically held down the convergence until the 2 images on the main character converge and then turned up depth ( I am at about 50% depth right now on both games). This seems to have worked pretty well, but I am guessing there is probably more I can do. Does anyone have a faq or anything written on setting up the convergence in general ( i was thinking what would I focus on when its not a 3rd person game for example). Also for the those two games Alice and Batman AC, I was wondering what kind of depth people were using and how they set their convergence. Any other starter tips would be appreciated, thanks!
3d convergence is a personal preference. It will vary with each game, display, and the amount of 3d effects that a person can see without becoming uncomfortable to the eyes.
The convergence point, i.e. where the left-right camera lens axes intersect, defines the screen plane in a scene. When the convergence point is placed BEHIND an object, that object appears in FRONT of the screen. When the convergence point is placed AHEAD of an object, that object appears BEHIND the screen. So the convergence is usually set behind your character (depending on game) so your character pops out of the screen. If you adjust the convergence so that both 2d images of the character meet then you are setting the convergence point at the character so most or all of your image's 3d effect will be in the background (depth behind screen) and you will have very little or no out of screen image(depending on game).
So you will have to try different convergence settings to see what is comfortable to you while producing the 3d effects you want. This will vary from game to game. A good start is to set convergence first and then depth.
Some games the convergence is locked, or unable to adjust with 3d vision(or AMD's HD3D), like BF3. I found this article that explains how to a adjust the convergence in config files. This is great! I didnt care for BF3's 3d too much because 3d convergence point was set so you have no out of screen effects, only behind screen depth, so it looked a little flat to me. Im going to have to try this one out. http://3dvision-blog.com/6479-how-to-adjust-the-stereo-3d-convergence-setting-in-battlefield-3/
edit: read above articles comments and it looks like it wasnt working for many people. Dont know if it has been fixed since the.....Edited by Swolern - 9/6/12 at 3:56am