The PSX has 5 processors running concurrently, similar to the Atari Jaguar. Then main processor is the powerful LSI R3000A 32 bit RISC processor (licensed from SGI), running at 33.8 Mhz. In addition to it, there is a 66 MIPS High-speed Matrix Processor for calculating 3D polygons, there is a graphics processor for displaying sprites (2D) at 60 frames a second, a sound processor for doing CD quality sound and a 80 MIPS Data Expansion Engine for decompressing graphics and sound data from the CD-ROM.
What does it all mean? Well, this machine is built for 3D!
CPU
R3000A 32bit RISC chip @ 33.8mhz - Manufactured by LSI Logic Corp.
Clearing capacity: 30 MIPS
Bus bandwidth: 132 Mb/sec
3D Geometry Engine
High speed matrix calculator
Clearing capacity: 66 MIPS
1.5 million flat-shaded polygons/sec
500,000 texture-mapped and light-sourced polygons/sec
Data Engine (MDEC)
Clearing capacity: 80 MIPS
CPU, direct bus connection
Also compatible with JPEG, H.261 files
Sound
ADPCM, 24 channels
Sampling frequency: 44.1 Khz
Graphics
16.7 million colors
Resolution: 256x224 - 740x480
Sprite/BG drawing
Adjustable frame buffer
No line restriction
Unlimited CLUTs (Color Look-Up Tables)
4,000 8x8 pixel sprites with individual scaling and rotation
Simultaneous backgrounds (Parallax scrolling)
360,000 polygons/sec
Memory:
Main RAM: 2 Megabytes
VRAM: 1 Megabyte
Sound RAM: 512 K
CD-ROM buffer: 32K
Operating System ROM: 512K
RAM cards for data save: 128K EEprom
Cd-rom
Double speed
XA compliant
--------------------------------------------------------------------------
Really I Never Thought That It Would Be This Slow!
Woow Just My Video Is Faster Than The PS Put Together
What does it all mean? Well, this machine is built for 3D!
CPU
R3000A 32bit RISC chip @ 33.8mhz - Manufactured by LSI Logic Corp.
Clearing capacity: 30 MIPS
Bus bandwidth: 132 Mb/sec
3D Geometry Engine
High speed matrix calculator
Clearing capacity: 66 MIPS
1.5 million flat-shaded polygons/sec
500,000 texture-mapped and light-sourced polygons/sec
Data Engine (MDEC)
Clearing capacity: 80 MIPS
CPU, direct bus connection
Also compatible with JPEG, H.261 files
Sound
ADPCM, 24 channels
Sampling frequency: 44.1 Khz
Graphics
16.7 million colors
Resolution: 256x224 - 740x480
Sprite/BG drawing
Adjustable frame buffer
No line restriction
Unlimited CLUTs (Color Look-Up Tables)
4,000 8x8 pixel sprites with individual scaling and rotation
Simultaneous backgrounds (Parallax scrolling)
360,000 polygons/sec
Memory:
Main RAM: 2 Megabytes
VRAM: 1 Megabyte
Sound RAM: 512 K
CD-ROM buffer: 32K
Operating System ROM: 512K
RAM cards for data save: 128K EEprom
Cd-rom
Double speed
XA compliant
--------------------------------------------------------------------------
Really I Never Thought That It Would Be This Slow!
Woow Just My Video Is Faster Than The PS Put Together













