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*OFFICIAL*GTX 295 Thread! - Page 10

post #91 of 799
Thread Starter 
Quote:
Originally Posted by andygoyap View Post
I have a Palit GTX 295 does the EVGA backplate compatible with it? i can't get evga in my country because there's no distributor/reseller here for that lol. Although a friend of mine is planning to come here, wondering if it the backplate is worth buying



Running on stock settings.
Yes, It is, Check the main post, and look for the Backplate comparison test.
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post #92 of 799
Quote:
Originally Posted by kilrbe3 View Post
I'll edit yours, But yes I do run my shaders at 1530, 100% stable...
Thanks, and ... no, you don't ... 1530 shaders is just not physically possible.
It's not that it's 'too high to be believed' or anything, it's that 1530MHz shaders simply does not exist as ACTUAL setting on these cards (or any other G80, G92, or GT200 card-based card, for that matter)

By utilizing the RT graph functionality, you will discover that your shaders are running at 1512. The reason that your card becomes unstable at 1531 (which it does, right?) is because that is the point at which the shader clock jumps to the next 'strap', which is like 1548 or something around there. You can also see this using RT graphs.

The same thing happens with core and mem, but the 'steps' between the clocks it can do are considerably smaller than with shaders.
    
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post #93 of 799
Thread Starter 
Quote:
Originally Posted by brettjv View Post
Thanks, and ... no, you don't ... 1530 shaders is just not physically possible.
It's not that it's 'too high to be believed' or anything, it's that 1530MHz shaders simply does not exist as ACTUAL setting on these cards (or any other G80, G92, or GT200 card-based card, for that matter)

By utilizing the RT graph functionality, you will discover that your shaders are running at 1512. The reason that your card becomes unstable at 1531 (which it does, right?) is because that is the point at which the shader clock jumps to the next 'strap', which is like 1548 or something around there. You can also see this using RT graphs.

The same thing happens with core and mem, but the 'steps' between the clocks it can do are considerably smaller than with shaders.
Not trying to pick a fight, But I am slowly understanding what your trying to say. But why does that not explain why these people hit 1600 shaders?
http://forums.guru3d.com/showthread.php?t=291774

I get you, but not 100%.
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post #94 of 799
Quote:
Originally Posted by kilrbe3 View Post
Not trying to pick a fight, But I am slowly understanding what your trying to say. But why does that not explain why these people hit 1600 shaders?
http://forums.guru3d.com/showthread.php?t=291774

I get you, but not 100%.
They run that way because of the clock generator being used.
As for the people in the link, IDK maybe they just don't know.
Below are the requested and actual shader speeds, using Rivatuner.

Green= Requested speed
Red= Actual speed

1242-1271=1242
1272-1315=1296
1316-1342=1332
1343-1364=1350
1365-1385=1368
1386-1423=1404
1424-1451=1440
1452-1467=1458
1468-1494=1476
1495-1532=1512
1533-1559=1548
1560-1576=1566
1577-1603=1584
1604-1641=1620
1642-1668=1656
1669-1685=1674
1686-1712=1692
1713-1750=1728
1751-????=1764

I couldn't test above 1764, driver resetting.
Maybe someone else can test higher speeds, even the core and mem speeds, if you're bored.
Edited by grunion - 4/19/09 at 9:28am
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post #95 of 799
Thread Starter 
Ah, thank you.. Makes sense now.
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post #96 of 799
Has anyone played Grand Theft Auto 4 with the GTX 295? How well does it work? Is it basically useless because GTA4 does not utilize SLI? Would it run any better than a single GTX 260?
post #97 of 799
Thread Starter 
Quote:
Originally Posted by Greg121986 View Post
Has anyone played Grand Theft Auto 4 with the GTX 295? How well does it work? Is it basically useless because GTA4 does not utilize SLI? Would it run any better than a single GTX 260?
I played GTA4 all day, on High and Very High settings. For the benchmark runs I get 48 AVG FPS, and just normal gameplay it runs around 28-34FPS on AVG just driving and doing missions.

GTA 4 does not use any SLi at all, So yea, its pointless. I just get used to the low FPS and just enjoy the game really.
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post #98 of 799
Do you guys know what ampre on the 12v rails you would need to quad sli?

I have a silverstone 850 that I'm using mine on. I'm hoping its enough to sli this bastard.

I appreciate the help.
    
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post #99 of 799
Quote:
Originally Posted by yellowtoblerone View Post
Do you guys know what ampre on the 12v rails you would need to quad sli?

I have a silverstone 850 that I'm using mine on. I'm hoping its enough to sli this bastard.

I appreciate the help.
I'm thinking any PSU with 60A or more on the 12v rail should be fine with 2 of these cards. 60A would be cutting it a bit close though.
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post #100 of 799
Thread Starter 
This was taken from another site,

Quote:
A single 295 needs 46 amps, and 2 of them requires 92 amps
So no, Sorry that PSU won't due.
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