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post #3421 of 4084
i don't see a point in making DS
    
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post #3422 of 4084
Quote:
Originally Posted by Towik View Post
i don't see a point in making DS
I do
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post #3423 of 4084
Quote:
Originally Posted by Inktfish View Post
Got nanite level one.
Spot one.
I only need 6k solar panels in total.
Still takes me long tiems.
Try level 2, it might help.

Quote:
Originally Posted by Towik View Post
i don't see a point in making DS
Deathstars, even in small groups (3 to 5) can devastate most defenses at our level (2200 and less rank) quite easily with no losses whatsoever. Obviously they require quite an investment and i wouldnt recomend even doing the research unless you can generate enough ressources to build one per day.(5kk metal , 4kk crystal , 1kk duterium). ALSO, i would recomend you get at least TWO moons first before you make deathstars. The potential for loss is way higher wtih a deathstar fleet to risk loosing them off a lucky phalanx hit.
Edited by Nevaziah - 8/25/09 at 11:10am
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post #3424 of 4084
until i get like 1000 rank i won't bother . it is pointless to do anything with DSes at rank 2500. anyone will just rape me . now i am getting up my economy to like 30+ mines on all planets , the thing is i dunno what to do with 200 or minus planet fields ..

i have only 2 with above 280+ fields . and they are not even with 20 mines ;(

remember that shipyard speeds up by little the building of ships. most of people uses lvl 10 only if you have DSes they go for 12

WTT deuter 600k for metal or crystal or both 600/2 300 for metal and 300 for crystal [900k 600k]


LL
Edited by Towik - 8/25/09 at 3:36pm
    
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post #3425 of 4084
As long as the colony has 190 fields or more, it is okay to keep. Any less than that starts becoming `questionable`
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post #3426 of 4084
nev for ds you only realy need one moon. you just have to save to debris fields. that way you can not get phalanx by anyone.
Edited by The Fryer - 8/25/09 at 4:32pm
post #3427 of 4084
Quote:
Originally Posted by Nevaziah View Post
No, dont ust spam defenses. if you have A LOT of minerals like that, spend them on mine upgrades or research up weapons, shields or armor technology. Or try to get espionnage up to level 12. Those are techs you will always need so they are a great investment.
I should have been more specific, I was saving up for a Nanite factory level 4 on my Graviton planet (Just got done), but only had extra metal, also, I already have Espionage 12, one of the first things I invested in in preparation for Graviton. Should be doing Graviton this weekend, so I'll need someone to help be crash my Solar satelites once I get done with Graviton and Terraformer levels.
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post #3428 of 4084
On 08-25 05:53:53 the following fleets met in battle::

Attacker Rundll32 ([1:267:9])
Weapons: 160% Shields: 160% Armour: 160%
TypeBomber
Total1.000
Weapons2.600
Shields1.300
Armour19.500

Defender Bunnywinkles ([1:268:10])
Weapons: 60% Shields: 60% Armour: 60%
TypeL.CargoL.FighterCruiserBattleshipCol. ShipRecy.Esp.ProbeSol. SatDest.Battlecr.R.LauncherL.LaserH.LaserGaussIon C.PlasmaS.DomeL.Dome
Total50255301350100351.8301.20010050150511
Weapons8806401.600802023.2001.1201281604001.7602404.80022
Shields401680320160160280064032401603208004803.20016.000
Armour1.9206404.3209.6004.8002.56016032017.60011.2003203201.2805.6001.28016.0003.20016.000

The attacking fleet fires 9.155 times with a total firepower of 23.803.000 at the defender. The defending shields absorb 272.931 damage
In total, the defending fleet fires 3.609 times with a total firepower of 683.225 at the attacker. The attackers shields absorb 580.708 damage

Attacker Rundll32 ([1:267:9])
TypeBomber
Total1.000
Weapons2.600
Shields1.300
Armour19.500

Defender Bunnywinkles ([1:268:10])
TypeL.CargoL.FighterCruiserBattleshipEsp.ProbeSol. SatDest.Battlecr.R.LauncherL.LaserH.LaserGaussIon C.PlasmaL.Dome
Total311105932148909111031
Weapons8806401.600023.2001.1201281604001.7602404.8002
Shields40168032002800640324016032080048016.000
Armour1.9206404.3209.60016032017.60011.2003203201.2805.6001.28016.00016.000

The attacking fleet fires 5.603 times with a total firepower of 14.567.800 at the defender. The defending shields absorb 46.095 damage
In total, the defending fleet fires 306 times with a total firepower of 101.698 at the attacker. The attackers shields absorb 76.113 damage

Attacker Rundll32 ([1:267:9])
TypeBomber
Total1.000
Weapons2.600
Shields1.300
Armour19.500

Defender Bunnywinkles ([1:268:10])
destroyed

The attacker has won the battle!
He captured
49.690 metal, 11.486 crystal, and 438.823 deuterium


The attacker lost a total of 0 units.
The defender lost a total of 14.073.000 units.
At these space coordinates now float 658.500 metal and 434.400 crystal.
The chance for a moon to be created is 10 %
1409 Rocket Launcher, 948 Light Laser, 71 Heavy Laser, 30 Gauss Cannon, 117 Ion Cannon, 4 Plasma Turret, 0 Small Shield Dome, 1 Large Shield Dome could be repaired.

__________________________________________________ _____________

Someone please help, this is getting ridiculous......
    
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post #3429 of 4084
Quote:
Originally Posted by Bunnywinkles View Post

Someone please help, this is getting ridiculous......
Only thing to say is don't keep fleet or resources at the planet when you're away, and if you're on, always have a way to move all of your resources. It's better to not have enough resources/fleet at any one time that you might be able to be on, than to cut it too close and get crashed.
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post #3430 of 4084
... he attacked me litterally right after i got off... that bastard... im holding a grudge lol

I didnt even kill one...
    
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