Originally Posted by b.easy
If you let yourself be raided all the time, how would you have enough resources to make any stand? When I raid people I go back for more. Once I know I can raid you and grab a bunch of resources, I'll keep raiding you over and over until you stop producing resources or until you are under noob protection again.
I would invest in defense from an economic standpoint. Defenses have a 70% chance to rebuild when they are destroyed. Fleets however, don't. Once they are destroyed it's gone forever. After you have a nice defense, then start on a fleet. I would make large cargos to raid inactive and defenseless planets at first. You can do that while you are building up your defenses.
Though I'm not much of a raider, more of a destroyer. I don't like micromanaging stuff like raiding fleets. I like to build the economic backbone which will provide me with the resources I need to do whatever I want, regardless.
Also, my point about the economic growth allowing me to build up quickly... well, there's a limit to how many times a particular person could raid a particular planet per day, correct? Like 20 times or something?
So if they can only raid once per hour, then I would have the opportunity to build up an hour's worth of resources every hour. If I had very high economic production (not sure the scaling in this game, but say 500k of each resource per hour), then I could build enough ships to annoy them each time they came by, and when they slipped up and went to sleep (i.e. stopped raiding for 7-8 hours), then I could REALLY get a fleet going and stop them or severely damage them when they decided to come back once more.
Anyway, it looks like I'll go for a mix of economic growth and static defenses, depending on the needs for each planet as they arise. I have to make sure to not make it too easy for anyone to gain anything from me.