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**ArmA2 Club** - Page 31

post #301 of 523
Woot, bought the full version of the game. Still cant figure out how to announce my location to my squad. Anyone playing right now?
post #302 of 523
http://forums.bistudio.com/showthread.php?t=84347
In a couple of quick test I found it to fix a couple things..

Patch: http://www.arma2.com/beta-patch.php

ChangeLog:
(current patch candidate)
[58830] Mouse smoothing can be disabled in user profile file using line mouseSmoothing=0;
[58815] Fixed: Enemy kills made by player using stolen enemy vehicle are no longer considered as friendly kills.
[58805] Fixed: Switching to Utes from Chernarus caused Utes to contain infinite landscape.
[58797] Fixed: Time of day synchronized on client after connection to server.
[58788] Command line argument -cpuCount=NNN to override cpu count detection.
[58729] Fixed: Simulate speed of sound
[58727] Fixed: fire from rifle distort sound
[58704] Fixed: Crash by malformed input to a diag_log scripting function.
[58701] Fixed: Muzzle flash was seen dark in some weapon optics.
[58698] Improved: Audio volume settings
[58665] Fixed: MP: Ships and boats used excessive bandwidth and CPU power.
[58654] Fixed: Players are no longer forced to reconnect after MP Load on server.
[58643] Fixed: bike rider can be no longer healed
[58625] Known issue: Players are forced to reconnect after MP Load on server.
[58608] Fixed: no particles effect when hit object with destructNo
[58600] Fixed: Player connected to loaded game was sometimes frozen.
[58589] Fixed: Game crashed when launched on a system with more then 8 CPUs/cores.
[58579] Fixed: Possible crash with laser designator active.
[58570] Fixed: Sometimes crew of a near vehicle was visible through the vehicle.
[58551] Fixed: Infinite looping of commands 'Stop' in radio.
[58536] Fixed: Leaning 'limits' do not work in TrackIR
[58535] Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load.
[58494] Improved building destruction
[58487] New: Functions getPosATL and setPosATL to allow controlling position relative to terrain.
[58486] Fixed: Rainbow could be visible even with sun below horizon.
[58480] New: command line option -showScriptErrors introduced to show errors in scripts on-screen
[58471] Fixed: missiles should pass through vegetation
[58413] Fix: 3D editor - civilian and resistance units did not work correctly
[58404] Fixed: grenades may explode only on the final impact Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now
[58356] Improved: Better airplane HUD visibility both night and day
[58348] New: Direct analogue throttle and brake for airplanes now available.
[58304] Optimization: Reduced frame stutter near map borders.
[58290] Improved: better handling of gravitation for shots (esp. for grenades)
[58250] Fixed: Sea surface was not rendered in NE area out of map.
[58244] Fixed: terrain surface was sometimes using wrong parallax map.
[58239] Fixed: grenade could destroy a building just by impact
[58236] Fixed: Radio messages sometimes echoed
[58211] Fixed - Team switch did not work when player died
[58206] New: More flexible configuration of Flares in the config (brightness, size)
[58198] Fixed: Reduced AI detecting slowly moving enemy vehicles by ear.
[58189] Fixed: Prevent killed units reporting who killed them.
Patch 1.02
[58142] MP - when unit is respawned, its tasks, diary content and skills are transferred to the new entity
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post #303 of 523
Good post dude, just checked out the talk over in the BI forums.......

I don't want to screw with my Steam installed version, so I might wait for the public release. People are reporting that the 9.8 CCC and this Beta are really gaining them some serious FPS! I didn't see anything noticably better with 9.8 alone...so keep an eye out on the progress.

Going to go test the OCZ motley crew edition of 8 GB's at 800 now....will let you guys know if the memory issue continues or it that was a one time thing..
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post #304 of 523
Thread Starter 
Quote:
Originally Posted by Goodboys View Post
http://forums.bistudio.com/showthread.php?t=84347
In a couple of quick test I found it to fix a couple things..

Patch: http://www.arma2.com/beta-patch.php

ChangeLog:
(current patch candidate)
[58830] Mouse smoothing can be disabled in user profile file using line mouseSmoothing=0;
[58815] Fixed: Enemy kills made by player using stolen enemy vehicle are no longer considered as friendly kills.
[58805] Fixed: Switching to Utes from Chernarus caused Utes to contain infinite landscape.
[58797] Fixed: Time of day synchronized on client after connection to server.
[58788] Command line argument -cpuCount=NNN to override cpu count detection.
[58729] Fixed: Simulate speed of sound
[58727] Fixed: fire from rifle distort sound
[58704] Fixed: Crash by malformed input to a diag_log scripting function.
[58701] Fixed: Muzzle flash was seen dark in some weapon optics.
[58698] Improved: Audio volume settings
[58665] Fixed: MP: Ships and boats used excessive bandwidth and CPU power.
[58654] Fixed: Players are no longer forced to reconnect after MP Load on server.
[58643] Fixed: bike rider can be no longer healed
[58625] Known issue: Players are forced to reconnect after MP Load on server.
[58608] Fixed: no particles effect when hit object with destructNo
[58600] Fixed: Player connected to loaded game was sometimes frozen.
[58589] Fixed: Game crashed when launched on a system with more then 8 CPUs/cores.
[58579] Fixed: Possible crash with laser designator active.
[58570] Fixed: Sometimes crew of a near vehicle was visible through the vehicle.
[58551] Fixed: Infinite looping of commands 'Stop' in radio.
[58536] Fixed: Leaning 'limits' do not work in TrackIR
[58535] Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load.
[58494] Improved building destruction
[58487] New: Functions getPosATL and setPosATL to allow controlling position relative to terrain.
[58486] Fixed: Rainbow could be visible even with sun below horizon.
[58480] New: command line option -showScriptErrors introduced to show errors in scripts on-screen
[58471] Fixed: missiles should pass through vegetation
[58413] Fix: 3D editor - civilian and resistance units did not work correctly
[58404] Fixed: grenades may explode only on the final impact Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now
[58356] Improved: Better airplane HUD visibility both night and day
[58348] New: Direct analogue throttle and brake for airplanes now available.
[58304] Optimization: Reduced frame stutter near map borders.
[58290] Improved: better handling of gravitation for shots (esp. for grenades)
[58250] Fixed: Sea surface was not rendered in NE area out of map.
[58244] Fixed: terrain surface was sometimes using wrong parallax map.
[58239] Fixed: grenade could destroy a building just by impact
[58236] Fixed: Radio messages sometimes echoed
[58211] Fixed - Team switch did not work when player died
[58206] New: More flexible configuration of Flares in the config (brightness, size)
[58198] Fixed: Reduced AI detecting slowly moving enemy vehicles by ear.
[58189] Fixed: Prevent killed units reporting who killed them.
Patch 1.02
[58142] MP - when unit is respawned, its tasks, diary content and skills are transferred to the new entity
These.
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post #305 of 523
I use a mission thats been built for A2, originally convert from OFP/Arma1.

You could also try this addon for testing your own system or use Fraps as most people do.

http://www.armaholic.com/page.php?id=5809

Average about 24 FPS @ 2.8GHZ

Average about 28 FPS @ 3.4GHZ

Beta_1.03.58834
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post #306 of 523
What server is everybody playing on?
New Build
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post #307 of 523
does anyone else get ridiculous lag when they play online, especialyl when you're playing on a game hosted by yourself or a friend to play campaign coop?
post #308 of 523
Quote:
Originally Posted by tha d0ctor View Post
does anyone else get ridiculous lag when they play online, especialyl when you're playing on a game hosted by yourself or a friend to play campaign coop?
Yes I do get lag when playing a map/mission hosted by 1 of my friends. Got to remember, the faster their comp and internet the better it will be. Always best to have it hosted from the better setup
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post #309 of 523
I'm on the Sparta Server thats listed on the server list if anyone wants to play.. Ingame name is Delta Dan but my steam name is t3lancer2006
post #310 of 523
Just curious but how would this game run on my sig rig once its fully patched. Any estimates on fps?
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