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UT2004 Error

post #1 of 3
Thread Starter 
Quote:
UT2004 Build UT2004_Build_[2005-02-15_17.02]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2258 MHz with 1022MB RAM
Video: RADEON X800 GTO (6583)

ONSDefaultMut ONS-Adara.ONSDefaultMut (Function UnrealGame.DMMutator.AlwaysKeep:0000) Infinite script recursion (250 calls) detected

History: FFrame::Serialize <- UObject:rocessEvent <- (ONSMineAmmoPickup ONS-Adara.ONSMineAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSMineAmmoPickup) <- UObject:rocessEvent <- (ONSMineAmmoPickup ONS-Adara.ONSMineAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSMineAmmoPickup) <- UObject:rocessEvent <- (ONSMineAmmoPickup ONS-Adara.ONSMineAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSMineAmmoPickup) <- UObject:rocessEvent <- (ONSMineAmmoPickup ONS-Adara.ONSMineAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSMineAmmoPickup) <- UObject:rocessEvent <- (ONSMineAmmoPickup ONS-Adara.ONSMineAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSMineAmmoPickup) <- UObject:rocessEvent <- (ONSMineAmmoPickup ONS-Adara.ONSMineAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSMineAmmoPickup) <- UObject:rocessEvent <- (ONSMineAmmoPickup ONS-Adara.ONSMineAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSMineAmmoPickup) <- UObject:rocessEvent <- (ONSMineAmmoPickup ONS-Adara.ONSMineAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSMineAmmoPickup) <- UObject:rocessEvent <- (ONSMineAmmoPickup ONS-Adara.ONSMineAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSMineAmmoPickup) <- UObject:rocessEvent <- (ONSMineAmmoPickup ONS-Adara.ONSMineAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSMineAmmoPickup) <- UObject:rocessEvent <- (ONSMineAmmoPickup ONS-Adara.ONSMineAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSMineAmmoPickup) <- UObject:rocessEvent <- (ONSMineAmmoPickup ONS-Adara.ONSMineAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSMineAmmoPickup) <- UObject:rocessEvent <- (ONSMineAmmoPickup ONS-Adara.ONSMineAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSMineAmmoPickup) <- UObject:rocessEvent <- (ONSMineAmmoPickup ONS-Adara.ONSMineAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSMineAmmoPickup) <- UObject:rocessEvent <- (ONSMineAmmoPickup ONS-Adara.ONSMineAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSMineAmmoPickup) <- UObject:rocessEvent <- (ONSMineAmmoPickup ONS-Adara.ONSMineAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSMineAmmoPickup) <- UObject:rocessEvent <- (ONSMineAmmoPickup ONS-Adara.ONSMineAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSMineAmmoPickup) <- UObject:rocessEvent <- (ONSMineAmmoPickup ONS-Adara.ONSMineAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSMineAmmoPickup) <- UObject:rocessEvent <- (ONSMineAmmoPickup ONS-Adara.ONSMineAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSMineAmmoPickup) <- UObject:rocessEvent <- (ONSMineAmmoPickup ONS-Adara.ONSMineAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSMineAmmoPickup) <- UObject:rocessEvent <- (ONSMineAmmoPickup ONS-Adara.ONSMineAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSMineAmmoPickup) <- UObject:rocessEvent <- (ONSMineAmmoPickup ONS-Adara.ONSMineAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSMineAmmoPickup) <- UObject:rocessEvent <- (ONSMineAmmoPickup ONS-Adara.ONSMineAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSMineAmmoPickup) <- UObject:rocessEvent <- (ONSMineAmmoPickup ONS-Adara.ONSMineAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSMineAmmoPickup) <- UObject:rocessEvent <- (ONSMineAmmoPickup ONS-Adara.ONSMineAmmoPickup, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ONSMineAmmoPickup) <- UObj
I get that when trying to play Onslaught...Any ideas?
Burning Phoenix
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CPUMotherboardGraphicsRAM
Intel Q9550 Gigabyte EP45-UD3P eVGA GTX 260 Core 216 SuperClocked 4GB G.Skill DDR2-1000 5-5-5-15 
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3 WD 80GB RAID0, Seagate 500GB, WD 1TB Caviar BLCK Lite-On LH-20A1S Windoze 7 Professional Dual Dell E207WFP 20.1" Widescreen LCD's 
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Logitech G15 Silverstone OP750 Lian-Li PC-A10B Logitech G5 
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Harley Davidson 
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Burning Phoenix
(13 items)
 
  
CPUMotherboardGraphicsRAM
Intel Q9550 Gigabyte EP45-UD3P eVGA GTX 260 Core 216 SuperClocked 4GB G.Skill DDR2-1000 5-5-5-15 
Hard DriveOptical DriveOSMonitor
3 WD 80GB RAID0, Seagate 500GB, WD 1TB Caviar BLCK Lite-On LH-20A1S Windoze 7 Professional Dual Dell E207WFP 20.1" Widescreen LCD's 
KeyboardPowerCaseMouse
Logitech G15 Silverstone OP750 Lian-Li PC-A10B Logitech G5 
Mouse Pad
Harley Davidson 
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post #2 of 3
Usually indicates instabilty for me, even though the cpu is prime stable and memtest is usually stable but and all i play is assult game type and get the same error when unstable somewhere.
    
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SB i5 2500k gigabyte P67 GTX 480 4x2GB ddr 1600 
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2x 160gb drives drives raid 0 500gb storage dvd+rw Win 7 20.1" LCD 
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CPUMotherboardGraphicsRAM
SB i5 2500k gigabyte P67 GTX 480 4x2GB ddr 1600 
Hard DriveOptical DriveOSMonitor
2x 160gb drives drives raid 0 500gb storage dvd+rw Win 7 20.1" LCD 
KeyboardPowerCaseMouse
HP PC&C 750w silencer rocket fish dynex 
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post #3 of 3
Thread Starter 
Hmm...I can play Assault, and it works fine. Anyone else have an idea?
Burning Phoenix
(13 items)
 
  
CPUMotherboardGraphicsRAM
Intel Q9550 Gigabyte EP45-UD3P eVGA GTX 260 Core 216 SuperClocked 4GB G.Skill DDR2-1000 5-5-5-15 
Hard DriveOptical DriveOSMonitor
3 WD 80GB RAID0, Seagate 500GB, WD 1TB Caviar BLCK Lite-On LH-20A1S Windoze 7 Professional Dual Dell E207WFP 20.1" Widescreen LCD's 
KeyboardPowerCaseMouse
Logitech G15 Silverstone OP750 Lian-Li PC-A10B Logitech G5 
Mouse Pad
Harley Davidson 
  hide details  
Reply
Burning Phoenix
(13 items)
 
  
CPUMotherboardGraphicsRAM
Intel Q9550 Gigabyte EP45-UD3P eVGA GTX 260 Core 216 SuperClocked 4GB G.Skill DDR2-1000 5-5-5-15 
Hard DriveOptical DriveOSMonitor
3 WD 80GB RAID0, Seagate 500GB, WD 1TB Caviar BLCK Lite-On LH-20A1S Windoze 7 Professional Dual Dell E207WFP 20.1" Widescreen LCD's 
KeyboardPowerCaseMouse
Logitech G15 Silverstone OP750 Lian-Li PC-A10B Logitech G5 
Mouse Pad
Harley Davidson 
  hide details  
Reply
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