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post #91 of 124
Quote:
Originally Posted by Jori
Maybe unified-shaders are also easier to make? Nvidia is switching to unified shaders on the G80, so they must be better than pipelines in some way.
And the G80 only has 32 Unified shaders, right? They must be pretty powerful and offer a huge advantage because the G70 has 32 total shaders (24 pixel and 8 vertex).
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post #92 of 124
Quote:
Originally Posted by HrnyGoat
And the G80 only has 32 Unified shaders, right? They must be pretty powerful and offer a huge advantage because the G70 has 32 total shaders (24 pixel and 8 vertex).
Considering the G80 also has GDDR4 and a 900+ core clock
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post #93 of 124
Quote:
Originally Posted by Jori
Considering the G80 also has GDDR4 and a 900+ core clock
The R580 vs G80 will make an excellent comparison on how well unified shaders compare to non unified
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post #94 of 124
Thread Starter 
Quote:
Originally Posted by YiffyGriffy
You, however, lack to point out that the R500 is not capable of running vertex and pixel data at the same time. Each unified shader is one or the other, not both at the same time. How do they figure that out? Beats me, I don't write software, but knowing what I do about how this stuff works, not only can it not do both at the same time, it's going to take some "time" for it to figure out which it does need to do. Wasted time like that is never good for performance. Another good point is this unified shader architecture is relatively unproven. You cannot compare apples to oranges, two different things. Many times in the past in computers have dedicated processors far outpaced multi-occupational processors. Look at your sound card, your video card, and the new and upcoming physics processor. They do things like that becauses a dedicated engine that does one thing and does it well is superior to something that does two things and does each "ok." Perhaps the reason the xbox 360 uses the R500 may not be because it's so great and wonderful, but because it's cheap and offers decent performance...
Also you have to keep in mind system complexity. A "pipeline" plain and simple is a processor, it sorts, packs, and transmits data. The transistor count on the R500 I believe was somewhere in the neighborhood of 300 million, also similar to the RSX. What does that mean? That says to me that all the 48 shaders in the R500 must be significantly simpler in design, and most likely as a result, simpler in capability, compared to the RSX. Why is the G70 more than twice as fast as the NV40 with only a 50% increase in rendering pipelines? Because each pipeline in the G70 was "beefed up" with an additional ALU per pixel quad, enabling it to do more faster without taking up a lot more chip real estate by dumping more pixel processors into it.
Anyway, this is all speculation on my somewhat education opinion, I don't care about the consoles, but I do enjoy a good debate here and there. All I'm saying is the guys in favor of the Xbox 360 (I hate the word fanboy, it only seems to ruffle feathers) seem to declare the R500 the end all superior graphics processor based on the simplest of data given out by ATi/Microsoft and their own assumptions as to the superiority of the technology involved. Maybe it has 48 pipelines not because it's superiorly powerful, but because it needs that many on a more-smiplifed architecture to "keep up" so to speak.
You guys just totally skipped over Yiffy's post. There's a good deal of information in there that you Xbox flamers² ( ² because, my definition: people that make information up so that the unknowing reader would believe it) should be interested in reading.
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post #95 of 124
Quote:
Originally Posted by intelc4004
You guys just totally skipped over Yiffy's post. There's a good deal of information in there that you Xbox flamers² ( ² because, my definition: people that make information up so that the unknowing reader would believe it) should be interested in reading.
Eh.. I read it, nobody is flaming, and nobody is necessarily making anything up.. Except you with the cell.. Ya .. That was wrong..
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post #96 of 124
Quote:
Originally Posted by intelc4004
You guys just totally skipped over Yiffy's post. There's a good deal of information in there that you Xbox flamers² ( ² because, my definition: people that make information up so that the unknowing reader would believe it) should be interested in reading.
I read it. But I think the R500 will be at least as powerful as the RSX if not more.
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post #97 of 124
I didnt skip over it. Yiffy can dispute my calculations, I was only indicating the maximum theoretical performance, which is higher than what it actually is.
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post #98 of 124
Why do we constantly argue? Lately it seems like its been never ending....

We all have our own preferences and opinions, but personally, I'll take whatever has the better games, and mind you, the 360 and ps3 will both have a fair ammount of good ones.
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post #99 of 124
Quote:
Originally Posted by J3r3my
I read it. But I think the R500 will be at least as powerful as the RSX if not more.
I never said it wouldn't be either. I was just simply pointing out that it's an apples to oranges comparison. That though the R500 may have bigger numbers compared to the RSX, the difference in architectural capability might prove that the performance margin between the two may not be as big as one would think while comparing maximum theoretical performance.
And of course Mumbles is 100% correct. The reason I don't care about consoles? Because there isn't anything they can do that my computer can't do, perhaps even better. I've already got a killer computer, so I don't need to bother. I will, however, probably end up getting a Revolution, solely because I'd like to play the new Zelda game(s). And that's what it all should come down to. You can argue technical specs back and forth until you're blue in the face, but in the end, the difference between the two systems isn't going to be leaps and bounds over one or the other and you should buy whichever system has the games you want to play.
    
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post #100 of 124
All the people who say that Blu-ray is stupid and unnecessary are in fact what they stated about it. How can you be ignorant towards leaps of technology? If this was 15 years ago you would be still telling people how cassette tapes and VCRs will never be replaced and how CDs and DVDs have unnecessary amounts of data and are too expensive, grow up and go play your bulky record player while I listen to my nice slick MP3 player.
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