Overclock.net › Forums › Industry News › Hardware News › AGEIA PhysX card delayed until February 2006
New Posts  All Forums:Forum Nav:

AGEIA PhysX card delayed until February 2006 - Page 2

post #11 of 17
Quote:
Originally Posted by Cait Sith Cat
You can't 'patch' that sort of thing. That's like trying to rip the foundation out from under a house and putting in a completely new one.

The physics is in the 'engine', or the actual source of the code. To 'patch' that would mean writing an entirely new game.
Actually, you can tear the foundation out from under a house and rebuild it without tearing down the house. I've worked on a couple of jobs doing just that! lol But I agree that I don't think you could "patch" it, though.
My System
(13 items)
 
  
CPUMotherboardGraphicsRAM
3800x2 Manchester, 2.5Ghz ASUS A8N SLI-Deluxe 7600GS --> Smoked 1GB Corsair XMS Platinum 
OSMonitorPowerCase
Windows XP Pro IBM G74 Aspire 520W Purely Custom 
Mouse
IntelliMouse Explorer 
  hide details  
Reply
My System
(13 items)
 
  
CPUMotherboardGraphicsRAM
3800x2 Manchester, 2.5Ghz ASUS A8N SLI-Deluxe 7600GS --> Smoked 1GB Corsair XMS Platinum 
OSMonitorPowerCase
Windows XP Pro IBM G74 Aspire 520W Purely Custom 
Mouse
IntelliMouse Explorer 
  hide details  
Reply
post #12 of 17
Well, I remember reading a while back when talk of these things first surfaced that Ageia's software implementation is already built into the DirectX 9 API, and that you would see immediate benefit in current games by dropping one of these things in. Would the game suddnely have the 40,000 or whatever independant particles? No, but it would take time off the CPU to do the physics that's already built into the game. And as a side note, I seriously doubt this will be required for UT2007, or any game. Not for a while longer at least, unless the developers are really wanting to shove this down people's throats (not a good way to make money by the way).
I too am very interested in one of these and will most likely pick one up when they're readily available fora decent price (it's "on the list"). Mostly, though, because it will help reduce, or maybe even completely abolish the need for a multicore processor.
    
CPUMotherboardGraphicsRAM
Core i5 2500k ASUS P8P67 WS Revolution XFX Radeon HD6970 G. Skill Ripjaw 
Hard DriveHard DriveOptical DriveOS
Kingston SSDNow V-Series Western Digital Caviar Black Plextor Slot-Load DVD/RW Windows 7 Home 64-bit 
MonitorKeyboardPowerCase
NEC MultiSync EA261WM 26" Logitech Illuminated PC Power & Cooling 750 Watt Lian-Li PC-8N 
MouseAudio
Logitech G400 Soundblaster X-Fi Titanium 
  hide details  
Reply
    
CPUMotherboardGraphicsRAM
Core i5 2500k ASUS P8P67 WS Revolution XFX Radeon HD6970 G. Skill Ripjaw 
Hard DriveHard DriveOptical DriveOS
Kingston SSDNow V-Series Western Digital Caviar Black Plextor Slot-Load DVD/RW Windows 7 Home 64-bit 
MonitorKeyboardPowerCase
NEC MultiSync EA261WM 26" Logitech Illuminated PC Power & Cooling 750 Watt Lian-Li PC-8N 
MouseAudio
Logitech G400 Soundblaster X-Fi Titanium 
  hide details  
Reply
post #13 of 17
Think of the realism with one of those beasts and a dual core.
Both being used to its fullest??
HOLY MOLY!!
My System
(13 items)
 
  
CPUMotherboardOSMonitor
3200 2.0Ghz(2.6Ghz) Asus A8N-SLI Premium Win Xp Pro 22" CRT, 15" LCD 
KeyboardPowerCaseMouse
Logitech Noisetaker 2.0 600w TT Xaser V Damier Alum. G5 
  hide details  
Reply
My System
(13 items)
 
  
CPUMotherboardOSMonitor
3200 2.0Ghz(2.6Ghz) Asus A8N-SLI Premium Win Xp Pro 22" CRT, 15" LCD 
KeyboardPowerCaseMouse
Logitech Noisetaker 2.0 600w TT Xaser V Damier Alum. G5 
  hide details  
Reply
post #14 of 17
Quote:
Originally Posted by YiffyGriffy
Well, I remember reading a while back when talk of these things first surfaced that Ageia's software implementation is already built into the DirectX 9 API, and that you would see immediate benefit in current games by dropping one of these things in. Would the game suddnely have the 40,000 or whatever independant particles? No, but it would take time off the CPU to do the physics that's already built into the game.
Well... Games like HL2 have physics bound to a CPU thread, so if you use a PPU with HL2, you might have no performance increase, because the source code is not writen to access or recognize the PPU. You know when you open up the console in CS S or HL2 and it shows you the amount of physical/logical processors, your processor(s) speed(S), process instructions, your video card and the amount of RAM you have? The source code isn't written to search for a PPU, so you may not have any performance increase at all. I could be wrong though....
My System
(13 items)
 
  
CPUMotherboardOSMonitor
3700 ClawHammer DFI NF4X Infinity Windows XP pro SP2 Env!sion 17" crt 
KeyboardPowerCaseMouse
crappy HP keyboard Aspire 520 + micro 193 Scorpio 868 Highly Modded Logitech mx310 :) 
  hide details  
Reply
My System
(13 items)
 
  
CPUMotherboardOSMonitor
3700 ClawHammer DFI NF4X Infinity Windows XP pro SP2 Env!sion 17" crt 
KeyboardPowerCaseMouse
crappy HP keyboard Aspire 520 + micro 193 Scorpio 868 Highly Modded Logitech mx310 :) 
  hide details  
Reply
post #15 of 17
Thread Starter 
2 Things I saw that I felt needed to be corrected, A: NO game will require one of these, not even UT2K7 although it will be one of the first games to take full advantage of it, as well as be one of the first multi threaded games and some other things it and the Unreal 3 engine will pioneer. B: The ASUS and BFG ones ARE based off of the AGEIA chipset, just like how a ASUS/BFG/XFX/MSI video card is made by said company but based off of a nVdia chipset.
iMac 27"
(15 items)
 
  
Reply
iMac 27"
(15 items)
 
  
Reply
post #16 of 17
I think ill wait till more games are made that can utilize it in some aspect. By then maybe the prices will drop somewhat by then too. Im in no hurry at this point in time to buy on till I see what kind of bugs or glitches if any arise. Give them time to work those out then give them time to do a small price drop and then im all over, around and under it.
My System
(13 items)
 
  
CPUMotherboardGraphicsRAM
E8400 @ 4.35 /1.38v Asus P5E3 Pro HD3870 Geil Eco DDR3-1600 
OSMonitorKeyboardPower
Windows 7 Home Premium x64 X233H G15 FSP 550w 
CaseMouse
Bareback (Cases restrict air flow) Logitech G7 
  hide details  
Reply
My System
(13 items)
 
  
CPUMotherboardGraphicsRAM
E8400 @ 4.35 /1.38v Asus P5E3 Pro HD3870 Geil Eco DDR3-1600 
OSMonitorKeyboardPower
Windows 7 Home Premium x64 X233H G15 FSP 550w 
CaseMouse
Bareback (Cases restrict air flow) Logitech G7 
  hide details  
Reply
post #17 of 17
Thread Starter 
To clarify, if you bought one today (they aren't out and won't be until ATLEAST Christmas if BFG keeps their cards on schedule) then you WOULD be able to utilize it and probably notice a slight FPS jump if you were CPU bottlenecked. However once games are coded for a PPU, then you will really want one since you will not only see higher FPS but you would also get much more realistic and compelling physics, I am totally planning on getting one, realism is a very big thing for me in games!
iMac 27"
(15 items)
 
  
Reply
iMac 27"
(15 items)
 
  
Reply
New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: Hardware News
Overclock.net › Forums › Industry News › Hardware News › AGEIA PhysX card delayed until February 2006