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post #61 of 308
Not really no. Unless they added something like that to 2010. You can enable/disable multi-threading for rendering but other than that I don't know that any kind of CPU optimization exists in Max.
Let me know if you do find such an area.
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post #62 of 308
Quote:
Originally Posted by Punjab View Post
Not really no. Unless they added something like that to 2010. You can enable/disable multi-threading for rendering but other than that I don't know that any kind of CPU optimization exists in Max.
Let me know if you do find such an area.
Depending on what rendering engine you're using, you can set it to a low thread priority for renders. Idea being that you can still have it make use of all threads, but it will take a back seat to other things you may be trying to do at the time. Quite useful, though I've not yet found the option on mental ray (the engine that ships w/ max), only on vray & brazil. Doesn't mean it's not there though, I didn't really look that hard.

Anyway, I like to use that so that I can continue working on something else during a render, instead of having the machine hijacked for however many hours.
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post #63 of 308
I wish they can some how make rendering so efficient you can do it real time. Maybe i would it might save our Shift and q keys





Progress is good
Edited by KoolGuy - 1/21/10 at 12:06am
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post #64 of 308
I always wondered why there isn't a OpenGL version for all those renderers. Video game rendering quality is enough for a preview...

Besides, a GPU could do most things (except raytracing) through OpenGL, with high antialiasing... and one frame would at worst take 2 seconds. It boggles the mind.
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post #65 of 308
Quote:
Originally Posted by Coma View Post
I always wondered why there isn't a OpenGL version for all those renderers. Video game rendering quality is enough for a preview...

Besides, a GPU could do most things (except raytracing) through OpenGL, with high antialiasing... and one frame would at worst take 2 seconds. It boggles the mind.
You've been able to setup dx shaders for rt viewport display for some time. Max now also natively has realtime viewport display supporting light/shadows, diffuse/spec/normal map channels, & ambient occlusion.

The thing is, these are pretty basic compared to some of the things that are taking place on a complex scene. The sss+displace shader in mental ray for example, you can easily have over 2 dozen maps controlling different parameters of the map. Add in raytraced shadows/reflections & global illumination light bounce calc.'s, & maybe some cloth sim. & hair to boot.......it can get a little crazy.

gpu accel'd rendering's on the way though. A couple of the independents already have betas available, and both mental ray & vray will likely be ready for the next max/maya release......which is likely only a few months off. Still won't render as quick as a game simply due to the nature of what is being rendered, but it should certainly produce some significant improvements. Renderfarms will start to look far more similar to folding farms too.

Anywhoo, time for a MAX-imum bump /cheese

Been working on this guy about a week in the after hours, got about 13 hours in it so far.

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post #66 of 308
Are all of you guys in the profession? I took some of the CAD classes at my high school, but they're pretty much a joke in basic shape making.
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post #67 of 308
Quote:
Originally Posted by Nhb93 View Post
Are all of you guys in the profession? I took some of the CAD classes at my high school, but they're pretty much a joke in basic shape making.
I'm not. My high school program is the opposite of yours, I guess. Freshman year was all mechanical drawings. 20 complex parts, and a final project that consisted of 10 or 12 drawings. Sophomore was residential architectural design. Junior year was commercial buliding design. During Senior year, we helped with the elevations of the new high school that is being built this year.
    
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post #68 of 308
I've been dinking around with Sketchup and Kerkythea recently. I'm thinking that when I go back to school (on a hiatus of sorts, physics wasn't doing it for me) I want to do something with graphic design.

My dad's an architect and I grew up drafting on AutoCAD.
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post #69 of 308
Thread Starter 
Quote:
Originally Posted by Nhb93 View Post
Are all of you guys in the profession? I took some of the CAD classes at my high school, but they're pretty much a joke in basic shape making.
I don't have a profession in 3D Modeling (yet). I'm planning on being a game level designer or something... Hopefully at IW making MW4 and convincing them to include dedicated servers.

I found out about 3DS Max freshmen year in High school while taking Drafting. During down time, we would play games or model guns... ehem, I mean USB flash drives that looked like guns. Now, I model in between playing Dirt 2 and COH.

I'm guessing you thought the CAD program was a joke at basic shape making becuase you really didn't get that much into it. There are so many different tools and tricks in AutoCAD (I'm guessing you used AutoCAD) it's unbelivable. It's more than just drawing circles and tolerencing.
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post #70 of 308
It's not so much that I wasn't into it, as much as it literally was a joke. Teacher's a good guy, but he was one of those that didn't do much. I did some level designing for CoD:UO, and I really had fun with it, but without a little bit of direction, I find it hard sometimes to just pick up and start making something. If someone told me, try to make x, I would be able to do it better. Just how I am. Same thing with programming. I want to make a little Java RPG, just to pass time, but I'm drawing a blank on where to start. Personality flaw I guess.

EDIT: Remembered I also was curious as to where you guys got your copies of the software.
Edited by Nhb93 - 1/28/10 at 8:36pm
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