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post #481 of 534
Quote:
Originally Posted by madness777 View Post

The need for MHz got us to do this craziness.

 

 

Do you know exactly what you're doing, or are you just following some guides or common ideas shared among internet?
I'm studying IT, with some basics of electronics, but I would have doubts ie. which cap would be right one to expand, even with adequate datasheet. headscratch.gif

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post #482 of 534
Quote:
Originally Posted by Rhaziell View Post


Do you know exactly what you're doing, or are you just following some guides or common ideas shared among internet?

I'm studying IT, with some basics of electronics, but I would have doubts ie. which cap would be right one to expand, even with adequate datasheet. headscratch.gif

Some Many of these guys really do know what theyre doing and not just following a guide. Me personally, I just follow the guides. I did basic circuit analysis and quantum physics in my undergrad physics classes, so some of it makes sense. But I'm with you, in that I don't know how to determine which SMDs are the proper ones to be modded, even after reading the datasheets for the controller ICs.
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post #483 of 534
Well. Modding has been around for quite some time now... Looking at circuit boards, they're quite simple really. So you try to get to know it and then find the best spec for it. It's all about getting to know your card, with help from previous cards/mods. No card is the same, but they work on the same principle. So if you use 2.5v 820uF caps on a 8800GT mod and it works perfect, they must be good for like a GTX570.
I've tried stronger caps (1500uF) but they didn't work so well with my card. So more doesn't mean it's better. And adding 100 caps isn't the only solution, besides, if the board already has good quality caps/inductors (power circuit) and enough of them, adding more just reduces the load of the ones already on the board thus reduces ripple by a tiny bit, gaining a little bit of stability and MHz.
So in time you get used to it and kinda know what you have to do to make it work. But you never know.

So, yes, we follow guides and share ideas/findings. People who share them are helping others. biggrin.gif

Just my 2cents.gif
post #484 of 534
Quote:
Originally Posted by michaelrw View Post

But I'm with you, in that I don't know how to determine which SMDs are the proper ones to be modded, even after reading the datasheets for the controller ICs.

Lol I take different approaches. When I don't know which IC am I working with, I just plug a PSU to the power rail of the component I want to regulate and call it a day biggrin.gif

That's especially easy with SOP DDR chips. Three pins per side thumb.gif
   
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post #485 of 534
Quote:
Originally Posted by madness777 View Post

Well. Modding has been around for quite some time now... Looking at circuit boards, they're quite simple really. So you try to get to know it and then find the best spec for it. It's all about getting to know your card, with help from previous cards/mods. No card is the same, but they work on the same principle. So if you use 2.5v 820uF caps on a 8800GT mod and it works perfect, they must be good for like a GTX570.
I've tried stronger caps (1500uF) but they didn't work so well with my card. So more doesn't mean it's better. And adding 100 caps isn't the only solution, besides, if the board already has good quality caps/inductors (power circuit) and enough of them, adding more just reduces the load of the ones already on the board thus reduces ripple by a tiny bit, gaining a little bit of stability and MHz.
So in time you get used to it and kinda know what you have to do to make it work. But you never know.
So, yes, we follow guides and share ideas/findings. People who share them are helping others. biggrin.gif
Just my 2cents.gif

well put, sir

Quote:
Originally Posted by Artikbot View Post

Lol I take different approaches. When I don't know which IC am I working with, I just plug a PSU to the power rail of the component I want to regulate and call it a day biggrin.gif
That's especially easy with SOP DDR chips. Three pins per side thumb.gif

lol
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post #486 of 534

As far as I know, using many times bigger caps, like 1000 uF when max would be ie. 220, will make even worse results then using parts with lower capacity. (I read about it while was making some audio amps)

 

For modding, I just haven't read any GPU ic datasheet, so I don't know much about them. I'd really appreciate some basic guide, and I think I'm not the only one. Some good examples with proper descriptions would be really nice to see :)

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post #487 of 534
Search the forums/google for guides. There are lots of them. http://www.overclock.net/t/623325/ocns-vmod-squads-volt-mod-essentials
post #488 of 534
Quote:
Originally Posted by madness777 View Post

Search the forums/google for guides. There are lots of them. http://www.overclock.net/t/623325/ocns-vmod-squads-volt-mod-essentials


Thank You for that link, rep

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post #489 of 534
Quote:
Originally Posted by Rhaziell View Post

This is a very interesting thread smile.gif

Where did you guys learned all that stuff? Are this all your own ideas?

Quote:
Originally Posted by madness777 View Post

Well. Modding has been around for quite some time now... Looking at circuit boards, they're quite simple really. So you try to get to know it and then find the best spec for it. It's all about getting to know your card, with help from previous cards/mods. No card is the same, but they work on the same principle. So if you use 2.5v 820uF caps on a 8800GT mod and it works perfect, they must be good for like a GTX570.
I've tried stronger caps (1500uF) but they didn't work so well with my card. So more doesn't mean it's better. And adding 100 caps isn't the only solution, besides, if the board already has good quality caps/inductors (power circuit) and enough of them, adding more just reduces the load of the ones already on the board thus reduces ripple by a tiny bit, gaining a little bit of stability and MHz.
So in time you get used to it and kinda know what you have to do to make it work. But you never know.
So, yes, we follow guides and share ideas/findings. People who share them are helping others. biggrin.gif
Just my 2cents.gif


Yes, we share and learn. Teaching each other as a community. I think 99% start off just following the guides, but end up downloading and reading datasheets to reverse engineer the guides. Curious of what we just did to our component. Eventually you ask enough questions, receive enough answers to start making sense of it.
    
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post #490 of 534
so after benching with just the vgpu mod, and finally being able to read that my card has the sammy mem ICs, I decided to go forward with the vmem mod. so here it is



however, does anyone know where I can wire up some vmem read points?
this is the model ive been following and i dont see anything on it about vmem read points so...



also, the flux in solder.. it's not conductive right? i see a little bit of clear stuff on the adjacent pin where i soldered the VR wire to and im assuming a little bit of flux got on it.. hoping thats not a problem
Edited by michaelrw - 8/8/12 at 10:56pm
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