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Why "5.1" headphones are a scam (with pictures!) - Page 8

post #71 of 85
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Lambda
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post #72 of 85
I agree with the op, but the headphone pic is very skewed. Headphones are proportionately much closer to your head than speakers. The angle at which 5.1 headphones can face your ear is much closer to a real 5.1 setup than the picture implies. But, any decent headphone can replicate the soundstage of music better than 5.1 headphones, and with better quality.

Just my 2 cents...
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post #73 of 85
I agree with the op as well, I used to be a 5.1 headphone nut til I bought my first pair of real headphones the AD-700. I was thinking to my self" why was i buying into this 5.1 headphone thing when I could had used that money on better headphones" Since then I never touched another 5.1 headphone ever.
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post #74 of 85
Say your facing 12 oclock. A sound comes from the 1 oclock direction, and you can tell that it came from 1 oclock. If you have a speaker directly on your right ear, how is it possible for the speaker to make your brain think that its producing sounds from anything other then 3 oclock.
If it is a matter of the 2 speakers on your 2 ears working together to try and make you perceive a change in the direction of the sound, is it possible for them to produce sounds that you will perceive as coming from infront or behind, as decided by the computer? For example, with stereo headphones, can you be lead to believe that a sound is coming from 2 oclock, and a differant sound will be coming from 4 oclock?
post #75 of 85
that haircut thing freaked me out. so realistic.
    
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post #76 of 85
Quote:
Originally Posted by XXDraconisWisherXX View Post
that haircut thing freaked me out. so realistic.
After the haircut audio sample, I tried it myself with surprising results. Here's what I did:

I used these microphones and strategically positioned them based on my limited experience: M-AUDIO Pulsar II Matched Pair (small diaphragm studio condenser microphones).

I plugged them into this mixer: Peavey PV8 analog mixer.

I recorded using Sony Sound Forge 7.0.

I started recording and then I grabbed a piece of cellophane and started crinkling it constantly as I moved it about while simultaneously stating exactly where it was in the room. Then I played it back, and to my amazement, it really sounded like surround sound.

But I think one of the reasons why this worked is because of how the sound waves bounced around the room depending on where I had the cellophane. I mean, I know this room very, very well, so as I sat there with my eyes closed, I literally felt like the cellophane was crinkling in that exact part of the room and I once caught myself looking to exactly where it was.

So, I think the key is partly due to audio cues with reverb, echo and other Environmental effects. The other cue is visual! That's why the haircut trick works is because they have you close your eyes and then they describe the room and everything else!

So there you have it: that's why it works.
    
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post #77 of 85
Quote:
Originally Posted by odis172 View Post
Say your facing 12 oclock. A sound comes from the 1 oclock direction, and you can tell that it came from 1 oclock. If you have a speaker directly on your right ear, how is it possible for the speaker to make your brain think that its producing sounds from anything other then 3 oclock.
If it is a matter of the 2 speakers on your 2 ears working together to try and make you perceive a change in the direction of the sound, is it possible for them to produce sounds that you will perceive as coming from infront or behind, as decided by the computer? For example, with stereo headphones, can you be lead to believe that a sound is coming from 2 oclock, and a differant sound will be coming from 4 oclock?
Yea you can it just depends on the headphones,Theres alot of headphones that can do this very well where you dont need to use dobly headphone or CMSS3D.
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post #78 of 85
Quote:
Originally Posted by Socom View Post
Lol, there is no such thing as 5.1 headsets. It is all emulated 3D. 5 satellite speakers next to my ears would hurt after while...
At least do a google search before you spout non-sense.
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post #79 of 85
Quote:
Originally Posted by TwoCables View Post
After the haircut audio sample, I tried it myself with surprising results. Here's what I did:

I used these microphones and strategically positioned them based on my limited experience: M-AUDIO Pulsar II Matched Pair (small diaphragm studio condenser microphones).

I plugged them into this mixer: Peavey PV8 analog mixer.

I recorded using Sony Sound Forge 7.0.

I started recording and then I grabbed a piece of cellophane and started crinkling it constantly as I moved it about while simultaneously stating exactly where it was in the room. Then I played it back, and to my amazement, it really sounded like surround sound.

But I think one of the reasons why this worked is because of how the sound waves bounced around the room depending on where I had the cellophane. I mean, I know this room very, very well, so as I sat there with my eyes closed, I literally felt like the cellophane was crinkling in that exact part of the room and I once caught myself looking to exactly where it was.

So, I think the key is partly due to audio cues with reverb, echo and other Environmental effects. The other cue is visual! That's why the haircut trick works is because they have you close your eyes and then they describe the room and everything else!

So there you have it: that's why it works.
We did a few binaural experiments like that in my mixing classes, good times
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post #80 of 85
That virtual Hair Cut and other sound clips are proof 5.1 head phones aren't needed. I wish games would invest more of their time in creating a more immersive 3d sound environment.
    
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