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Civilization IV - I did not like

post #1 of 13
Thread Starter 
I am just posting this to exchange opinions. Not trying to start a flame war or hate on people who like this game. I got this game yesterday and I read the manul for all the basics. I thought it was going to be real cool, but I am real disappointed. I like all kinds of games and I consider myself pretty easy to please but.....

Things I don't like:
- Turn based method - this just seems antiquated to me. I just find this strange and anoying and I feel it destroys the flow of the game
- Confusing choices: why are the english adopting budhism? Why am I allowed to build stone henge with an Indian civilization? I just find this truely wierd
- Choosing the type of world: Why is there no true represenation of the earth? WHy are all the worlds/maps made up?
- I found it very hard to find my units on the map
- Movement of the characters seems real jerky.

Things I liked:
- I really like the music
- graphics are pretty good.
- a lot of options
- Very cool concept being able to play with various civilations
- I like the leader characters


Overall I was really disappointed. I was expecting a more detailed Warcraft type of game or something along those lines. The turn based makes no sense to me when graphical characters can move so fluidly on the screen today. I am selling this online today.

I know Vulcan Dragon liked the game. What do you guys think?
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post #2 of 13
Quote:
Originally Posted by virtualnan
I am just posting this to exchange opinions. Not trying to start a flame war or hate on people who like this game. I got this game yesterday and I read the manul for all the basics. I thought it was going to be real cool, but I am real disappointed. I like all kinds of games and I consider myself pretty easy to please but.....

Things I don't like:
- Turn based method - this just seems antiquated to me. I just find this strange and anoying and I feel it destroys the flow of the game
- Confusing choices: why are the english adopting budhism? Why am I allowed to build stone henge with an Indian civilization? I just find this truely wierd
- Choosing the type of world: Why is there no true represenation of the earth? WHy are all the worlds/maps made up?
- I found it very hard to find my units on the map
- Movement of the characters seems real jerky.

Things I liked:
- I really like the music
- graphics are pretty good.
- a lot of options
- Very cool concept being able to play with various civilations
- I like the leader characters


Overall I was really disappointed. I was expecting a more detailed Warcraft type of game or something along those lines. The turn based makes no sense to me when graphical characters can move so fluidly on the screen today. I am selling this online today.

I know Vulcan Dragon liked the game. What do you guys think?
Try Age of the empires games (2 is simplier, 3 is a lot more complex)
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post #3 of 13
I dunno if this carried into Civ IV, but I know in III, it was really hard to get a good amount of money and hold onto it.
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post #4 of 13
Thread Starter 
I am looking into Age of Mythology. Looks pretty cool and fun. I wish Blizzard comes out with another Warcraft or starcraft that have a good single player campaign and don't require an internet connection. I love those games. Anyone heard any rumors from Blizzard? What games would you reccomend that are very similiar? I don't want the turn based stuff, something realtime where you are continuously doing things(ex: building things, creating units etc)

I looked at age of Empires, but I think it might be too relistic and I might not have as much fun with it. Battle for middle earth, is that turn based?

BTW - I am selling Civilization IV on half.com in basically new condition, if anyone is interested. Click HERE
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post #5 of 13
I have Age of Empires III, and it's not too "realistic" in terms of being complicated. It's just a strategy game. You gather resources in order to build buildings, protect your settlers, and build an army eventually taking out the other settlement. The graphics are great and you're constantly on the move keeping the "machine" (your settlement) going. I'd say give it a whirl. At least download the demo and try it out, it's on their website.
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post #6 of 13
Quote:
Originally Posted by virtualnan
Things I don't like:
- Turn based method - this just seems antiquated to me. I just find this strange and anoying and I feel it destroys the flow of the game
"Antiquated" is not really the right term to me, it's just "different". Both turn-based and RTS games have been around for a very long time after all, although of course turn-based have been around longer.

The right mindset to have is to treat Civ4 and other turn-based games as essentially board games on steroids. They are most definitely not action games, so people expecting a Warcraft experience will certainly be disappointed. But in trade, the strategy component takes center stage. In an RTS game, good reflexes can save a bad strategy; not so in a turn-based game.

Quote:
- Confusing choices: why are the english adopting budhism? Why am I allowed to build stone henge with an Indian civilization? I just find this truely wierd
Don't confuse Civ4 with a historical simulator; all religions and all technologies are available to anyone. It all depends on what you want to research and how you want your civilization to grow. The only differentiators between natinoalities are a) the starting technologies and/or bonuses provided by the leader you select, and b) the special unit.

Quote:
- Choosing the type of world: Why is there no true represenation of the earth? WHy are all the worlds/maps made up?
So that every game is different, and so that you don't know (as a prehistoric societ when you start) what the world looks like. Without having to explore and discover the world, a large portion of what an early civ should have to go through is minimized.

Quote:
- I found it very hard to find my units on the map
Got to give you that one, it can be problematic when you have a lot of units. When I have units put to sleep, I sometimes forget about them later; or when I have workers automated, it's easy to lose track of them. But usually I only have too many units to track when I'm gearing up for war.

Quote:
- Movement of the characters seems real jerky.
That might be a hardware issue. It's smooth as can be on my PC, but is quite jerky on my laptop.

Quote:
Overall I was really disappointed. I was expecting a more detailed Warcraft type of game or something along those lines. The turn based makes no sense to me when graphical characters can move so fluidly on the screen today. I am selling this online today.
Well, like I said, it's not a RTS. I didn't mean to steer you wrong, but it really is a stellar game. A couple turn-based games are still released every year it seems, so since that's not your cup of tea, make sure you watch out for them in the future.
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post #7 of 13
Thread Starter 
Hi Vulcan Dragon, good to hear from you. I knew you were going to respond on this one since you voted Civ IV the best game of 2005

Everything you said makes sense, but I still feel the same about this game. I really disliked it, sorry. I just sold it this morning. Hopefully someone else will get joy from it. At least I know what I don't like, which can be helpful when I choose future games. I have played a variety of games and my main requirement from any game on any platform is that it have a high funfactor. I just know when I like a game after playing it a few minutes - I might not understand it or even have patience for it at the time, but I know what I like.

Like I mentioned before, I would have really liked one map to mirror the modern day world. I think that would have been cool. If I had a warrior civilization, I could conqour the world. I thought this game mirrored history, wrong assumption.

I have a few questions though....

1.) Is the RTS genere diffirentiated from turn based games? How do I know when I go for a RTS game that it is turn based or not?

2.) What are some good RTS games like Warcraft/Starcraft that I can get for PC? Obviously not turn based.
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post #8 of 13
Thread Starter 
Quote:
Originally Posted by Bluecow003
I have Age of Empires III, and it's not too "realistic" in terms of being complicated. It's just a strategy game. You gather resources in order to build buildings, protect your settlers, and build an army eventually taking out the other settlement. The graphics are great and you're constantly on the move keeping the "machine" (your settlement) going. I'd say give it a whirl. At least download the demo and try it out, it's on their website.
What I mean by too relistic is that I like to control non human characters in RTS games as well as human ones, like aliens or monsters. But maybe I will give Age of Empires III a try. Which Age of the Empires should I choose if I go for it, II or III?
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post #9 of 13
Quote:
Originally Posted by virtualnan
At least I know what I don't like, which can be helpful when I choose future games. I have played a variety of games and my main requirement from any game on any platform is that it have a high funfactor. I just know when I like a game after playing it a few minutes - I might not understand it or even have patience for it at the time, but I know what I like.
Fair enough. I do think that games like Civ, that don't have a "whiz bang" excitement factor but are very deep and complex, take longer to grow on you than a more action oriented game. But no sense playing something that isn't holding your interest when there are so many games out there to choose from.

Quote:
Like I mentioned before, I would have really liked one map to mirror the modern day world. I think that would have been cool. If I had a warrior civilization, I could conqour the world.
Civ games always ship with world editors, and I know that at least one person made and distributed a map of America for Civ3. I would be very surprised if there wasn't a downloadable world map for Civ4 now, or soon. (I thought about making a map of Britannia, the world of the Ultima games; but it takes a long time. I did one for Warcraft 2 a zillion years ago, but I had more time then.)

Quote:
1.) Is the RTS genere diffirentiated from turn based games? How do I know when I go for a RTS game that it is turn based or not?
Most games should differentiate themselves as either "real time strategy" or "turn based strategy" on the box. You should read a review first too, that will tell you one way or the other (as well as help you decide whether to spend your money on a game or not). I use the reviews at GameSpot.com myself, they seem to be pretty fair.

Quote:
2.) What are some good RTS games like Warcraft/Starcraft that I can get for PC? Obviously not turn based.
The big one is Age of Empires. I'm not a huge fan of AoE myself, something about the gameplay just doesn't work for me. But I'm in the minority, most RTS fans love it. Whether to start with AoE2 or AoE3 depends largely on a) how powerful is your PC, AoE3 is brand new and runs best on powerful hardware; b) what historical time frame interests you more; AoE2 is the dark ages in Europe, with knights and castles, etc; AoE3 is colonial America; and c) what's your budget; AoE3 is new and is therefore a full priced game, but AoE2 + expansion can probably be had for less.

There is also Star Wars Galactic Battlegrounds, which is basically Age of Empires 2 gameplay with Star Wars units.

Another option that may suit your tastes is Age of Mythology. It takes much of the Age of Empires gameplay (since it's from the same development house) but puts it in ancient Greek times, complete with Greek gods and monsters. I haven't played this one, but it sounds like it might be up your alley. It's a couple of years old, so it shouldn't be too expensive.
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post #10 of 13
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I don't mind if a games takes a little time to grow on me, doesn't have to be a FPS. Like for example I have morrowwind, I haven't played it much yet, but I feel it has potential and I probably will sometime, even though I didn't fall in love with it instantly(did with NWN).

What do you think to Lord of the Ring: Battle for middle earth?
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