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[Official] S.T.A.L.K.E.R. Fan Club - Page 114

post #1131 of 5939
You running xfire? CoP wouldnt launch for me when I was running xfire for some reason
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post #1132 of 5939
with my ATi cards, i have to drop texture detail down a notch, and also bring AA down to 2x and that allows the game to load for me, or at least while using mods.
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post #1133 of 5939
Quote:
Originally Posted by DeckerDontPlay View Post
You running xfire? CoP wouldnt launch for me when I was running xfire for some reason
I tried running with only 1 gpu, it still crashed with the xray error

It's gotta be something with the main mod part. I install only that, xray crash. I install the patch, xray crash. Everything else I have run with xfire enabled, including CoP (vanilla and mods).
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post #1134 of 5939
Quote:
Originally Posted by Vargess View Post
I tried running with only 1 gpu, it still crashed with the xray error

It's gotta be something with the main mod part. I install only that, xray crash. I install the patch, xray crash. Everything else I have run with xfire enabled, including CoP (vanilla and mods).
Delete your entire stalker folder and download from steam. The main information from it are saved elsewhere so you won't have to download the whole thing again.
    
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post #1135 of 5939
I had just done that when I tried this install again. That isn't the issue. So I don't know what's going on..
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post #1136 of 5939
Quote:
Originally Posted by Vargess View Post
I tried running with only 1 gpu, it still crashed with the xray error

It's gotta be something with the main mod part. I install only that, xray crash. I install the patch, xray crash. Everything else I have run with xfire enabled, including CoP (vanilla and mods).
I think he was referring to the program Xfire. I've read that the program doesn't play nicely with CoP.
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post #1137 of 5939
Quote:
Originally Posted by Xealot View Post
I think he was referring to the program Xfire. I've read that the program doesn't play nicely with CoP.
Haha could have been either one Is it possible those 14 mod files are somehow corrupt, one or more? I grabbed them using google chrome. Though I don't think it really would change anything using a different browser..

I looked through the files and it has some of my favorite guns in there.. and a crossbow.. I'd really like to give this a try, but it's frustrating.. as with many mods I suppose
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post #1138 of 5939
Quote:
Originally Posted by Vargess View Post
Haha could have been either one Is it possible those 14 mod files are somehow corrupt, one or more? I grabbed them using google chrome. Though I don't think it really would change anything using a different browser..

I looked through the files and it has some of my favorite guns in there.. and a crossbow.. I'd really like to give this a try, but it's frustrating.. as with many mods I suppose
I think the files wouldn't unzip properly if it were corrupt... Maybe try deleting your c:/users/public/stalker folder too? Apart from that, I'm all out of ideas

edit: You're installing the stalker-shoc folder part of it too, right? It overwrites C:\\Users\\Public\\stalker-shoc

editx2:
Quote:
~ This Mod Compilation should go on top of a 'clean' installation of SHOC patched to 1.0005 ...

~ Use the 'bin' folder provided, as it has all of the necessary files inside of it required by
both Narodnaya Soljanka, as well as DMX 1.3.2 in order to function properly ....

~ The XR3DA.exe included in this mod should be used, as it has been 'memory-patched'
so that it can make use of up to 4gb of RAM ... Not making use of it 'may' result in problems
running the Mod ... this compilation is very demanding on 'most' computer systems ...

~ Using this XR3DA.exe ... make a shortcut to it ... and in the 'target' field within the 'proprerties'
settings for it .... add the following commands at the very end of the string already in there ...
( -noprefetch -nointro ) just like that ... except without brackets ... just tag that onto the end.
(what does this do?, you may ask ...) well, the -nointro command simply skips the game's intro,
and boots you straight to the Main Menu ... cool .. and the -noprefetch is intended to speed up
loading times by not prefetching textures into memory ... but, with this particular Mod, you WILL
still encounter LONG loading times ... that is a given ... there is a lot of stuff going on here ...

~ If you want to make use of a Third-person 'over-the-shoulder' camera view .. simply add a ( -psp )
command -without the brackets- in the target field within the 'properties' settings as well.
This function is mapped to the F2 key by default ... the other views are F1 for first-person view,
and F3 for a 'vanity cam' feature that allows you to zoom in and out using the 'plus and minus'
keys on the keypad. [ this is a really nice feature that allows for really nice screenshots of you and your gear ]

~ The 'User.ltx' file inside of the 'stalker-shoc' directory contains IMPORTANT shader settings,
and should be used by default ... the Controls can be changed using the in-game 'Options'
menu after you start up Narodnaya Soljanka+DMX 1.32+dkz-02 for the first time ...

~ The mouse 'up/down' is 'inverted' by default ... If you want to have it 'normal' by default ...
I believe that you may have to edit the 'user.ltx' file manually in order to reset it ...
from the readme "official release notes"
Edited by angrysasquatch - 3/29/11 at 4:49pm
    
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post #1139 of 5939
Yes, I've done that.. I'm getting this:

Quote:
XR_3DA.exe caused BREAKPOINT in module "c:\\program files (x86)\\steam\\steamapps\\common\\stalker shadow of chernobyl\\bin\\xrCore.dll" at 0023:00787CB5, xrDebug::backend()+165 byte(s)
Not sure what that means, but it's in the bin file.. I tried replacing that, but no difference. I even tried to use the stock file heh.

Edit: I used the optimized bin folder too. When I unzipped and then copied over the main mod, but instead of just telling it to overwrite everything, I went through it step by step and discovered it couldn't find 13 files. They were sound files. I wouldn't think this would be causing an engine problem, would it? These would be located in the gamedata folder, yet the crash I am getting says it's from the bin folder.. Confused.
Edited by Vargess - 3/29/11 at 7:04pm
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post #1140 of 5939
Quote:
Originally Posted by Vargess View Post
Edit: I used the optimized bin folder too. When I unzipped and then copied over the main mod, but instead of just telling it to overwrite everything, I went through it step by step and discovered it couldn't find 13 files. They were sound files. I wouldn't think this would be causing an engine problem, would it? These would be located in the gamedata folder, yet the crash I am getting says it's from the bin folder.. Confused.
XrCore.dll is executing some code that is causing the program to exit. Just because the DLL exists in the BIN folder, doesn't mean that the resource it is accessing needs to be located in the BIN folder. If the program expects the file to exist, and doesn't have code to deal with the possibility that it doesn't exist, it could cause a crash like this.

Did you replace them, did it work?
Edited by _02 - 3/30/11 at 7:31am
    
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