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post #1211 of 5939
We'll see, depending on what's in store at the end of the main Jupiter quests, I hope to be in Pripyat tonight.

Quote:
Originally Posted by Ceadderman View Post
The thing that really annoys me about the unmodded game is that you can't take quest items and put them in your box
Yeah, I took all the scientist sensor missions at once and was overloaded because I couldn't drop all the sensors.

That was fun.
    
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post #1212 of 5939
Quote:
Originally Posted by _02 View Post
We'll see, depending on what's in store at the end of the main Jupiter quests, I hope to be in Pripyat tonight.



Yeah, I took all the scientist sensor missions at once and was overloaded because I couldn't drop all the sensors.

That was fun.
I did the same thing. But I dropped most of the extra ammo I had in my box as well as a couple of weapons that I really didn't need to carry around with me. Made things a bit easier. By time I got back I found that I could sell off what I'd picked up to the inhabitants. It's nice having 200k before I even go to Pripyat. You get access to all kinds of cool gear when you've got money. Made it easier to kill the Mutant Dwarves in the tunnel.

~Ceadder
 
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post #1213 of 5939
Quote:
Originally Posted by Ceadderman View Post
Made it easier to kill the Mutant Dwarves in the tunnel.
That was a VERY HARD fight, until I discovered how to cheat the AI.

They suffer from the same condition controllers suffered from in SoC. If you run up to them with the knife, they can only rely on incredibly weak melee attacks. What took several minutes, health packs and almost all my ammunition in the first few tries took me literally 30 seconds using the knife.

I didn't even need to use a health pack =/

Although I tried on a controller and got smashed. Their melee damage is considerably higher than in SoC.

Quote:
It's nice having 200k before I even go to Pripyat.
I don't know if it is the same in vanilla, but that is my major criticism of the game. I'm still in Jupiter and I have enough money to buy out Nimble, 50+ health packs, 50+ antirads, VSS Vintorez, AS Val, FIVE Armsel Protectas, A Grosa, custom shotgun, the list goes on.

I've had good armor\
ightvision and scoped\\silenced weapons since the first map. Since I got he Svarog detector, I don't even pay attention to anomalies I just run through them and snatch up the artifacts. I haven't payed attention to radiation since I got my first antirad artifact, which is essentially the only one I use when I'm not in an anomaly (rad -4).

I had to earn all that, but it was much easier than in SoC where you have little more than a toy gun and a tshirt for some pretty involved firefights, and a scoped weapon with nightvision felt like the first time you had some control over your environment.
Edited by _02 - 4/25/11 at 12:41pm
    
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post #1214 of 5939
Quote:
Originally Posted by _02 View Post
That was a VERY HARD fight, until I discovered how to cheat the AI.

They suffer from the same condition controllers suffered from in SoC. If you run up to them with the knife, they can only rely on incredibly weak melee attacks. What took several minutes, health packs and almost all my ammunition in the first few tries took me literally 30 seconds using the knife.

I didn't even need to use a health pack =/

Although I tried on a controller and got smashed. Their melee damage is considerably higher than in SoC.



I don't know if it is the same in vanilla, but that is my major criticism of the game. I'm still in Jupiter and I have enough money to buy out Nimble, 50+ health packs, 50+ antirads, VSS Vintorez, AS Val, FIVE Armsel Protectas, A Grosa, custom shotgun, the list goes on.

I've had good armor\
ightvision and scoped\\silenced weapons since the first map. Since I got he Svarog detector, I don't even pay attention to anomalies I just run through them and snatch up the artifacts. I haven't payed attention to radiation since I got my first antirad artifact, which is essentially the only one I use when I'm not in an anomaly (rad -4).
Wow, that's a great tip about that melee exploit.


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post #1215 of 5939
I used 2 weapons. I used the M4 variant with scope on it to pick the fight. Got them at the base of the 1st set of stairs sniped at them to get their guard up and immediately slotted the RPG and hit them with a rocket. Rinsed and repeated for a 2nd time. Both of them dead in under 2 minutes.

I knew about the knife but I don't like mixing it up with the knife unless I've got the detector out and I'm out of pistol ammo. Which rarely happens. Still playing vanilla and yup its exactly the same for money. But then it should be since as long as you have the weapons you can get any bit of ammo you want at the base in Pripyat. Including RPG and Mounted Grenade launchers.

I think the only way I really have a problem with it is if there were more areas to be explored. Since not everyone knows how many areas or what's in store for them when they get deeper into the Zone, I'll not drop a bunch of spoilers. But yeah the dwarves were pretty simple even in the hardest setting. But you also can get killed pretty quickly in Hardcore setting. Those suckers hit you with anything once or twice(depending on the damage rating of the item) and you're toast. So I don't even tempt fate by attacking them head on with a knife.

~Ceadder
 
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post #1216 of 5939
For those interested in the Comprehensive Dead City Mod here is the link:

*Note: Must be registered to view additional material on the web page.

http://dcm-team.ucoz.ru/

http://ap-pro.ru/forum/36-803-1

http://www.gsc-game.com/index.php?t=...=19&offset=240

Quote:
Dead City 4.80/Mertvy City 4.80

The new version of the global modification of the Dead City Team
Platform: Call of Pripyat 06/01/2000
System Requirements: Windows XP SP3;
Pentium IV 2,2 GHz / Athlon XP 2200 +;
2000 MB RAM (recommended);
300 MB free hard disk space (min 25% free disk space);
DirectX 8.0 - compatible graphics card of GeForce 5900/Radeon 9600 XT;
DirectX 9.0 - compatible sound card;
Keyboard, Mouse
Established STALKER: Call of Pripyat with patch 01/06/2000
Lighting: Dynamic
Detailing: The maximum

Features:
- Location: Limansk, Red Forest, Radar, Yantar, Laboratories X-10 X-12 X-16, X-17, Dead City, Army Warehouses, East Pripyat, hospital, Chernobyl
- Quests: 140
- Weapons: 88
- Grouping: anomalies, Wind, On-Consciousness, ASF-A11, renegades, Alpha Dogs, The Last Day
- Armor: 11
- Anomalies: Electro-Death, Torrid, Ice, psi Break, Zone Monolith
- Weather: Storm, Time of Terror, psi discharge, the Chernobyl Atmosphere
- Food: 30
- Artifacts: 45
- NPC: 40
- Secrets: 30
- Monsters: a break, zombies, cat, librarian, laboratory phantom
- Brand new release
- Dynamic anomalies
- Music for All Databases
- Ambient Sound: ambient sounds from the PM, the new weapon sounds, thunder, etc.
- Excellent weather is well conceived: in fair weather, high visibility in overcast below and in the rain or fog practically zero.
- Summer atmosphere
- Dynamic HUD
- At all locations scattered anomalies and artifacts (as in PM)
- Replacing textures of all weapons and most of the NPCs and monsters
- A lot of pleasant things!
This isn't a simple modification. It adds countless new items and features to Call of Pripyat. It also adds maps such as Limansk , SoC Pripyat , The Radar and the Chernobyl NPP to CoP Dead City. I have not encountered such a frightening or such a horrific modification such as this. This brings the true reality and Hell to the Zone.
Edited by 45nm - 4/25/11 at 1:01pm
post #1217 of 5939
Quote:
Originally Posted by 45nm View Post
For those interested in the Comprehensive Dead City Mod here is the link:

*Note: Must be registered to view additional material on the web page.

http://dcm-team.ucoz.ru/

http://ap-pro.ru/forum/36-803-1

http://www.gsc-game.com/index.php?t=...=19&offset=240



This isn't a simple modification. It adds countless new items and features to Call of Pripyat. It also adds maps such as Limansk , SoC Pripyat , The Radar and the Chernobyl NPP to CoP Dead City. I have not encountered such a frightening or such a horrific modification such as this. This brings the true reality and Hell to the Zone.
Thanks for the links. Can't wait to try it out this weekend.
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post #1218 of 5939
Will the dead city mod also work with the complete mod?
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post #1219 of 5939
Just purchased all 3 games. Can't wait to finally play them.
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In progress.
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post #1220 of 5939
Quote:
Originally Posted by Droogie View Post
Just purchased all 3 games. Can't wait to finally play them.
You won't be disappointed.

So far I've gotten up to lab x18 in SoC. I quit because it scared the piss out of me. I started playing Call of Pripyat and got up near the end.

Now I've beaten x-18 for the first time. Woot! One thing, can you actually join Duty? Everytime I try to pass those guards they open fire and barman doesn't say anything.

CoP is my favorite so far. It pwns SoC imo.
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