Overclock.net › Forums › Video Games › PC Gaming › [Official] S.T.A.L.K.E.R. Fan Club
New Posts  All Forums:Forum Nav:

[Official] S.T.A.L.K.E.R. Fan Club - Page 126

post #1251 of 5945
Quote:
Originally Posted by chevymeister View Post
Now to beat the only one remaining, CS. Ratings in comparison to the other 2?
CS gets a lot of undeserved crap. The graphics are pretty much great out of the box (IMO better then COP because of the higher detailed areas). The faction wars thing is a bit meh, if you end up doing it, just remember to stop when it starts to get tedious.
    
CPUMotherboardGraphicsRAM
x5670 ASUS P6T Evga GTX970 Corsair Vengeance 12GB 
Hard DriveOSMonitorKeyboard
SG 500gb 7200.12 OS, WD 640 GB, SG 3 TB Windows 7 Professional x64 Acer G257HU 1440p Logitech G15 
PowerCase
PCP&C Silencer 610 Cooler Master 690 
  hide details  
Reply
    
CPUMotherboardGraphicsRAM
x5670 ASUS P6T Evga GTX970 Corsair Vengeance 12GB 
Hard DriveOSMonitorKeyboard
SG 500gb 7200.12 OS, WD 640 GB, SG 3 TB Windows 7 Professional x64 Acer G257HU 1440p Logitech G15 
PowerCase
PCP&C Silencer 610 Cooler Master 690 
  hide details  
Reply
post #1252 of 5945
Quote:
Originally Posted by brettjv View Post
I'd like to check this thing out ... I don't recall ever finding a breakable wall in a Stalker game, actually. I've broken down some boards before, but not an actual wall. How did you know it was breakable?
Jupiter plant floor, there is a section with a bunch of metal corrugated containers stacked about. The back of one is hollow, and is blocked by what looks like half a pallet and a box, not so much a standard wall, but definitely looked out of the ordinary to me.

I have laboriously completed all quests I've come across without entering tedium and other than the two missions below, I haven't had anything to do with Freedom or Duty, or anyone but Beard and the Scientists really.

I sold all PDAs that didn't seem to have an affiliation with a faction to Owl, but I'm going to play it differently on my second run.


I did kill the bandits and turn the Duty trader's PDA over to Freedom, who let me raid the Duty stash in their base before they tried to take it back.

I asked Freedom if the monolith soldiers could join up (in my previous game) and he asked if I would vouch for them. I said no, and he said he didn't trust me (yet).


I'm sad to hear that Pripyat is a letdown in CoP, because I felt like the first two maps were awesome, but idle warmup for the real feces in the boxfan that I expect from attempting to complete a STALKER game. If Pripyat isn't pine nuts, why even bother pimping your armor and weapons?

You could get through the game up to Pripyat using basic equipment IMHO.

Perhaps the Pripyat map needs some modding...I looked into it over the weekend so I could add hi resolution skies without installing something that would break the game and STALKER is, at first glance, relatively easy to modify.
Edited by _02 - 5/2/11 at 8:11am
    
CPUMotherboardGraphicsRAM
Phenom II X3 720 @ 3.5 (1.39v) Gigabyte GA-MA790XT-UD4P ASUS 5850 @ 880/1180 (1.118v) 4gb 1333mhz G.Skill DDR3 
Hard DriveHard DriveHard DriveHard Drive
64gb Crucial M4 SSD 3x 250gb WD2500JD - RAID0 1tb WD1001FALS 1tb WD10EARS 
Optical DriveCoolingOSMonitor
Pioneer DLDVD/CDRW Arctic Freezer Pro 64 Win 7 64bit Ultimate E2305 LG 23" LED 
KeyboardPowerCaseMouse
Filco Majestouch II Ninja Tenkeyless Fortron BlueStorm II 500w CM 690II Advanced Razer DeathAdder 
Mouse PadAudioAudio
generic Echo Miamidi PCI M-Audio BX5a Studio Monitors 
  hide details  
Reply
    
CPUMotherboardGraphicsRAM
Phenom II X3 720 @ 3.5 (1.39v) Gigabyte GA-MA790XT-UD4P ASUS 5850 @ 880/1180 (1.118v) 4gb 1333mhz G.Skill DDR3 
Hard DriveHard DriveHard DriveHard Drive
64gb Crucial M4 SSD 3x 250gb WD2500JD - RAID0 1tb WD1001FALS 1tb WD10EARS 
Optical DriveCoolingOSMonitor
Pioneer DLDVD/CDRW Arctic Freezer Pro 64 Win 7 64bit Ultimate E2305 LG 23" LED 
KeyboardPowerCaseMouse
Filco Majestouch II Ninja Tenkeyless Fortron BlueStorm II 500w CM 690II Advanced Razer DeathAdder 
Mouse PadAudioAudio
generic Echo Miamidi PCI M-Audio BX5a Studio Monitors 
  hide details  
Reply
post #1253 of 5945
Quote:
Originally Posted by _02 View Post
Jupiter plant floor, there is a section with a bunch of metal corrugated containers stacked about. The back of one is hollow, and is blocked by what looks like half a pallet and a box, not so much a standard wall, but definitely looked out of the ordinary to me.

I have laboriously completed all quests I've come across without entering tedium and other than the two missions below, I haven't had anything to do with Freedom or Duty, or anyone but Beard and the Scientists really.

I sold all PDAs that didn't seem to have an affiliation with a faction to Owl, but I'm going to play it differently on my second run.


I did kill the bandits and turn the Duty trader's PDA over to Freedom, who let me raid the Duty stash in their base before they tried to take it back.

I asked Freedom if the monolith soldiers could join up (in my previous game) and he asked if I would vouch for them. I said no, and he said he didn't trust me (yet).


I'm sad to hear that Pripyat is a letdown in CoP, because I felt like the first two maps were awesome, but idle warmup for the real feces in the boxfan that I expect from attempting to complete a STALKER game. If Pripyat isn't pine nuts, why even bother pimping your armor and weapons?

You could get through the game up to Pripyat using basic equipment IMHO.

Perhaps the Pripyat map needs some modding...I looked into it over the weekend so I could add hi resolution skies without installing something that would break the game and STALKER is, at first glance, relatively easy to modify.
Oh trust me Pripyat is much more difficult than you might imagine. I won't drop any spoilers but it can get quite tedious in a few areas.

However, one should always pimp their gear regardless of the challenge. All I can say is there was one area where I was repeatedly PWNED by Monolith forces. Once I figured out a good place to snipe from they were repaid in kind.

~Ceadder
 
CPUMotherboardGraphicsGraphics
AMD Phenom II X6 1100T Crosshair IV Formula Sapphire Radeon HD 6870 Sapphire Radeon HD 6870 
RAMRAMRAMHard Drive
Corsair Dominator G. Skill Ripjaws X G. Skill x2 HITACHI 1TB Deskstars 1TB RAID0 
Optical DriveCoolingCoolingCooling
ASUS DRW-24B1ST  Swiftech 6950/6870 GPU Heatsink Swiftech 6950/6870 GPU Heatsink Monsoon 1/2"x5/8" PETG White Hardline tubing. 
CoolingCoolingCoolingCooling
Monsoon Economy Hardline fittings EK Dual DDC V2 top Swiftech Pump DDC-1T (2) Liquid Fusion V Double helix Reservoir 
CoolingCoolingCoolingCooling
Yate Loon 120x20 (D12SM-12C) Medium Speed Silen... EK Supreme HF Classified EK Thermosphere GPU Block EK Thermosphere GPU Block 
OSMonitorKeyboardPower
Win7 64 bit Ultimate OEM Asus VH222H Black HDMI Widescreen Logitech the OCZ went buhbye adios. Don't know ... Corsair CMPSU HX 850w Modular 
CaseMouseMouse PadAudio
HAF 932 Logitech g9x COOLER MASTER Weapon of Choice: M4 Duramesh Pad Logitech X-240 2.1 speakers 
OtherOther
Sunbeam Rheosmart 3 Creative X-Fi 
  hide details  
Reply
 
CPUMotherboardGraphicsGraphics
AMD Phenom II X6 1100T Crosshair IV Formula Sapphire Radeon HD 6870 Sapphire Radeon HD 6870 
RAMRAMRAMHard Drive
Corsair Dominator G. Skill Ripjaws X G. Skill x2 HITACHI 1TB Deskstars 1TB RAID0 
Optical DriveCoolingCoolingCooling
ASUS DRW-24B1ST  Swiftech 6950/6870 GPU Heatsink Swiftech 6950/6870 GPU Heatsink Monsoon 1/2"x5/8" PETG White Hardline tubing. 
CoolingCoolingCoolingCooling
Monsoon Economy Hardline fittings EK Dual DDC V2 top Swiftech Pump DDC-1T (2) Liquid Fusion V Double helix Reservoir 
CoolingCoolingCoolingCooling
Yate Loon 120x20 (D12SM-12C) Medium Speed Silen... EK Supreme HF Classified EK Thermosphere GPU Block EK Thermosphere GPU Block 
OSMonitorKeyboardPower
Win7 64 bit Ultimate OEM Asus VH222H Black HDMI Widescreen Logitech the OCZ went buhbye adios. Don't know ... Corsair CMPSU HX 850w Modular 
CaseMouseMouse PadAudio
HAF 932 Logitech g9x COOLER MASTER Weapon of Choice: M4 Duramesh Pad Logitech X-240 2.1 speakers 
OtherOther
Sunbeam Rheosmart 3 Creative X-Fi 
  hide details  
Reply
post #1254 of 5945
playing through Clear Sky at the moment and loving it, still not joined a faction yet but I think I'm going to go for Freedom faction when I next visit their base, already done a few things for them.
    
CPUMotherboardGraphicsRAM
Phenom(tm) II x4 B50 @ 3.8 gHz GA-MA790FXT-UD5P 2x Gigabyte HD5770 2x2GB XMS3 1333 7-7-7-20 (1600ram) 
Hard DriveOptical DriveOSMonitor
500GB + 80GB seagate Barracuda SataII LG CH08LS10 Super Multi Blu-Ray WIN7 Pro 64bit LG Flatron W2261VP 
KeyboardPowerCaseMouse
MS Sidewinder 700w Coolermaster SilentPro NZXT Alpha IntelliMouse Explorer 3.0 - optical - 5 button 
Mouse Pad
coolermaster aluminium pad 
  hide details  
Reply
    
CPUMotherboardGraphicsRAM
Phenom(tm) II x4 B50 @ 3.8 gHz GA-MA790FXT-UD5P 2x Gigabyte HD5770 2x2GB XMS3 1333 7-7-7-20 (1600ram) 
Hard DriveOptical DriveOSMonitor
500GB + 80GB seagate Barracuda SataII LG CH08LS10 Super Multi Blu-Ray WIN7 Pro 64bit LG Flatron W2261VP 
KeyboardPowerCaseMouse
MS Sidewinder 700w Coolermaster SilentPro NZXT Alpha IntelliMouse Explorer 3.0 - optical - 5 button 
Mouse Pad
coolermaster aluminium pad 
  hide details  
Reply
post #1255 of 5945
Quote:
Originally Posted by _02 View Post
I'm sad to hear that Pripyat is a letdown in CoP, because I felt like the first two maps were awesome, but idle warmup for the real feces in the boxfan that I expect from attempting to complete a STALKER game. If Pripyat isn't pine nuts, why even bother pimping your armor and weapons?

You could get through the game up to Pripyat using basic equipment IMHO.

Perhaps the Pripyat map needs some modding...I looked into it over the weekend so I could add hi resolution skies without installing something that would break the game and STALKER is, at first glance, relatively easy to modify.
So is the false wall in the same room with the chopper, or the other large room in the plant, the one with the elevator to the underpass, or ... ?

Don't get me wrong, there's a few challenging parts in Pripyat, and there's still some fun to be had. It's not like it sucks, it's just a bit of a letdown compared to what's before it. The story/quest line becomes almost totally linear, and quests are mostly of the fed-ex variety.

Lab x-8 is where I've gotten to in this playthrough (the one I started when Complete came out ... been taking it slow) ... and lab x-8 is awesome ... scary, and tough.

Getting the final set of tools so you can finally finish pimping your gear is fun stuff too.

But if you're all pimped out, gear-wise, the penultimate battle of the game is not going to prove all that difficult, nor is it especially long. I'd say it's a bit like if you measured the amount of time, and level of challenge, to get from the beginning of Pripyat in SoC to the entrance of the CNPP ... it's roughly equivalent.

I dunno, probably if you bump up the difficulty to master it'd be tough but to me the issue is just that it's short. You don't get a really long section of prolonged brutality, like you do in the other two, to end the game.

Again, I'm not saying it sucks or anything like that, and considering CoP was never 'full-priced', it's an amazing game, and an amazing value.

I'm just saying your gonna end up going ... "Wait ... it can't be OVER?!?". It's kinda like if you went to the Wish Granter in SoC ... only that IS the real ending.

Quote:
Originally Posted by Doogiehouser View Post
So I just purchased the series, took a moment to grab all of the patches and the complete mods. Any tips while I start at SoC? I'm just a couple hours in and I'm already addicted
I've given lot's of 'first time player' advice on this thread re: SoC if you care to read through it. There's no unmarked spoilers on this thread, so no danger there. But here's a recap:

1) Unlike most games that hold your hand to start out, SoC is hard in the beginning. Don't play on anything tougher than 'Stalker' difficulty. The tutorial sucks, so you're going to be a bit confused about how everythign 'works' ... It can take some time to figure out how the PDA works, and the inventory system, and the 'gauges' for things like health, and what all the sounds mean that the game throws at you like a geiger counter and anomaly detector. Once you figure everything out in terms of the game's 'indicators', you'll find it a lot easier to stay alive.

2) Because it's hard, you'll likely die - quite a lot. And there's almost no auto-saves in SoC. So unless you want to replay (sometimes very long) sections over and over, make lots of MANUAL saves (do not spam the quick save or you'll end up regretting it eventually).

3) Equip the bolts (I think it's 6 by default) when near an anomaly, and throw them into it so you can find the boundaries of the thing and successfully grab artifacts w/o getting pulped into a bloody paste. Sometimes artifacts will spawn in places you simply cannot get to, btw.

4) You can jump further by running before you jump. And there is a nice 'suit' (armor) in the rookie village at the beginning of the game that can be found if you take advantage of the run/jump ability. That's all the hint I'm going to give on this

5) Many wooden crates, and small blue metal boxes, can be broken open w/the knife (stabbing works better than slashing, and it may take multiple stabs to break them open), and often contain loot. The blue boxes actually you can just jump on and they break.

6) You really want to get headshots, for obvious reasons.

7) There is a way around the military under the bridge w/o having to bribe them w/your hard-earned cash. Look for a hole in the fence about 100 yards to the right (east) of the overpass. It's not worth it, IMHO, to tangle w/those guys. Others may disagree, but I never do myself.

8) There is a scope for the AK-47 that can be reached much earlier in the game than the devs 'intend' for you to have it (i.e. the storyline doesn't take you to where it is until you've been playing for many hours), but once you've played the game once, you know it's there, and it can physically be reached from the moment the game starts (well, you also need to have some anti-rad and a weapon). Consequently every-time I've played since the first run, I've just gone and grabbed it as soon as possible. Honestly, it doesn't throw the balance of the game 'off' or anything, and it makes the first couple of hours a LOT more fun. Here's how to grab it if you want it (and trust me, you want it):

Once you enter garbage map, dispatch the highwaymen you encounter, and then head north, straight up the road. Ignore the distress calls, you'll help them guys when you get back with the good gun. Don't engage in fights with anyone, just run straight up the road. Eventually you'll run into a group of dudes in the Duty faction that are guarding a gate that blocks the road. Don't attack them (they'll waste you if you do).

Instead, from there, hang a right (east) and head towards the area marked 'Dark Valley' on your Map in the PDA. Note that you'll be running through an irradiated zone, so you need to at least have a bottle of vodka or an anti-rad kit to use as soon as you switch maps.

Once you enter Dark Valley (and pound a bottle of vodka), you'll encounter a Duty guy standing over a bandit, interrogating him. Talk to the Dutyer, and then follow him to help him rescue his kidnapped buddy (make a manual save while waiting for the bandits to arrive!). Follow his instructions, and do your best to keep his buddy alive.

Once the kidnapping bandit bastards are dispatched, you'll receive a scope as a reward, which can be mounted to an AK-47. There should be an AK at the scene as well, lying around or on a corpse, or somewhere ... I forget exactly ... and once you have it, equip teh weapon, then right click the scope in the inventory and choose 'attach scope to <machine gun>'.

Having a scoped weapon makes the game SO MUCH MORE FUN. Of course you also have to acquire ammo for it, but you'll start to find it fairly quickly once you return to Garbage to answer the distress calls and continue the storyline.


9) Be patient. It's hard, confusing, and not terribly interesting story-wise in the beginning. But the game gets way better as you go along, get better weapons and armor, and you 'learn the ropes' AFA life in The Zone goes, and the storyline progresses.

10) Eventually (it's a good 10 hours into the game, on a first playthrough) you'll be given a mission called 'Meet the Guide' (you get it at the end of the Lab X-15 mission, where the task is to shut off the emitter. The quest appears when you search Ghost's body). Make sure you do this quest-line, otherwise you can't get the 'real' ending.

11) Make sure that you play Lab X-18 at night, all alone in your house, with headphones on
Edited by brettjv - 5/2/11 at 12:01pm
    
CPUMotherboardGraphicsRAM
xeon X5675 6-core @ 4.1ghz (1.29v, 20x205 +ht ) rampage iii extreme msi rx470 gaming X (the $159 budget king) 3 x 2gb corsair xms3 pc12800 (9-9-9-24-1T@1600MHz) 
Hard DriveOptical DriveCoolingOS
hynix 250gb ssd (boot), 2tb deskstar (apps),1tb... plextor px-712sa - still the best optical drive... corsair h8o v2 aio W10 home 
MonitorPowerCaseAudio
asus vw266h 25.5" (1920x1200) abs sl (enermax revolution) * single 70A rail 850w silverstone rv-03 XFi Titanium 
  hide details  
Reply
    
CPUMotherboardGraphicsRAM
xeon X5675 6-core @ 4.1ghz (1.29v, 20x205 +ht ) rampage iii extreme msi rx470 gaming X (the $159 budget king) 3 x 2gb corsair xms3 pc12800 (9-9-9-24-1T@1600MHz) 
Hard DriveOptical DriveCoolingOS
hynix 250gb ssd (boot), 2tb deskstar (apps),1tb... plextor px-712sa - still the best optical drive... corsair h8o v2 aio W10 home 
MonitorPowerCaseAudio
asus vw266h 25.5" (1920x1200) abs sl (enermax revolution) * single 70A rail 850w silverstone rv-03 XFi Titanium 
  hide details  
Reply
post #1256 of 5945
Quote:
Originally Posted by brettjv View Post
11) Make sure that you play Lab X-18 at night, all alone in your house, with headphones on
^ This. Don't forget the huge screen either. Better yet, eye/trifinitied 30"+ ones X-18 provides some serious bricks to be excreted.
     
CPUMotherboardGraphicsRAM
QX6850 E0 3.60GHz @1.45v Asus P5Q Pro Turbo Gigabyte R6870 OC 2x2GB G.Skill DDR2-1066, 5-5-5-15 
Hard DriveHard DriveOptical DriveCooling
Samsung 840 EVO 120GB Samsung Spinpoint F3 1TB Lite-On iHAS122 CoolerMaster Hyper 212+ 
OSMonitorKeyboardPower
Windows 7 Ultimate SP1 64-Bit Acer X243H 24" Microsoft SideWinder x4 Chieftec BPS-650C 
CaseMouseMouse PadAudio
Aerocool X-Warrior Black Edition Steelseries Kana Skyrim-pad Asus Xonar DG 
AudioOther
Creative Inspire T3100 PS3 controller 
CPUMotherboardGraphicsRAM
Pentium 4 HT Northwood 3.4 @ 3.5GHz ASRock P4i48 Club3D Radeon HD4670 AGP 1GB 2x1GB PQI DDR400 
Hard DriveOptical DriveCoolingOS
SAMSUNG HD320LJ 320GB SATA Lite-On iHAS122 Scythe Katana 3 Windows 7 Ultimate SP1 32Bit 
MonitorKeyboardPowerCase
Samsung SyncMaster 795mb 17" Microsoft Internet Keyboard Gigabyte GE-R460-V1 460W Caseless 
MouseMouse PadAudioAudio
Logitech RX1000 Generic black mouse pad Onboard Creative Inspire T3100 
  hide details  
Reply
     
CPUMotherboardGraphicsRAM
QX6850 E0 3.60GHz @1.45v Asus P5Q Pro Turbo Gigabyte R6870 OC 2x2GB G.Skill DDR2-1066, 5-5-5-15 
Hard DriveHard DriveOptical DriveCooling
Samsung 840 EVO 120GB Samsung Spinpoint F3 1TB Lite-On iHAS122 CoolerMaster Hyper 212+ 
OSMonitorKeyboardPower
Windows 7 Ultimate SP1 64-Bit Acer X243H 24" Microsoft SideWinder x4 Chieftec BPS-650C 
CaseMouseMouse PadAudio
Aerocool X-Warrior Black Edition Steelseries Kana Skyrim-pad Asus Xonar DG 
AudioOther
Creative Inspire T3100 PS3 controller 
CPUMotherboardGraphicsRAM
Pentium 4 HT Northwood 3.4 @ 3.5GHz ASRock P4i48 Club3D Radeon HD4670 AGP 1GB 2x1GB PQI DDR400 
Hard DriveOptical DriveCoolingOS
SAMSUNG HD320LJ 320GB SATA Lite-On iHAS122 Scythe Katana 3 Windows 7 Ultimate SP1 32Bit 
MonitorKeyboardPowerCase
Samsung SyncMaster 795mb 17" Microsoft Internet Keyboard Gigabyte GE-R460-V1 460W Caseless 
MouseMouse PadAudioAudio
Logitech RX1000 Generic black mouse pad Onboard Creative Inspire T3100 
  hide details  
Reply
post #1257 of 5945
Quote:
Originally Posted by angrysasquatch View Post
CS gets a lot of undeserved crap. The graphics are pretty much great out of the box (IMO better then COP because of the higher detailed areas). The faction wars thing is a bit meh, if you end up doing it, just remember to stop when it starts to get tedious.
When it's tedious, why?
chevymeister
(13 items)
 
  
CPUMotherboardGraphicsRAM
I5-4670k Gigabyte UD4H EVGA GTX970 Corsair Vengeance 8Gb CL9 
Hard DriveOSMonitorKeyboard
3tb WD, 3 500gig WDs Win 10 3 Dell U2211H's Corsair K60 
PowerCaseMouse
Corsair AX860 FD R5  Corsair M90 
  hide details  
Reply
chevymeister
(13 items)
 
  
CPUMotherboardGraphicsRAM
I5-4670k Gigabyte UD4H EVGA GTX970 Corsair Vengeance 8Gb CL9 
Hard DriveOSMonitorKeyboard
3tb WD, 3 500gig WDs Win 10 3 Dell U2211H's Corsair K60 
PowerCaseMouse
Corsair AX860 FD R5  Corsair M90 
  hide details  
Reply
post #1258 of 5945
Quote:
Originally Posted by brettjv View Post
I've given lot's of 'first time player' advice on this thread re: SoC if you care to read through it. There's no unmarked spoilers on this thread, so no danger there. But here's a recap:

1) Unlike most games that hold your hand to start out, SoC is hard in the beginning. Don't play on anything tougher than 'Stalker' difficulty. The tutorial sucks, so you're going to be a bit confused about how everythign 'works' ... It can take some time to figure out how the PDA works, and the inventory system, and the 'gauges' for things like health, and what all the sounds mean that the game throws at you like a geiger counter and anomaly detector. Once you figure everything out in terms of the game's 'indicators', you'll find it a lot easier to stay alive.

2) Because it's hard, you'll likely die - quite a lot. And there's almost no auto-saves in SoC. So unless you want to replay (sometimes very long) sections over and over, make lots of MANUAL saves (do not spam the quick save or you'll end up regretting it eventually).

3) Equip the bolts (I think it's 6 by default) when near an anomaly, and throw them into it so you can find the boundaries of the thing and successfully grab artifacts w/o getting pulped into a bloody paste. Sometimes artifacts will spawn in places you simply cannot get to, btw.

4) You can jump further by running before you jump. And there is a nice 'suit' (armor) in the rookie village at the beginning of the game that can be found if you take advantage of the run/jump ability. That's all the hint I'm going to give on this

5) Many wooden crates, and small blue metal boxes, can be broken open w/the knife (stabbing works better than slashing, and it may take multiple stabs to break them open), and often contain loot. The blue boxes actually you can just jump on and they break.

6) You really want to get headshots, for obvious reasons.

7) There is a way around the military under the bridge w/o having to bribe them w/your hard-earned cash. Look for a hole in the fence about 100 yards to the right (east) of the overpass. It's not worth it, IMHO, to tangle w/those guys. Others may disagree, but I never do myself.

8) There is a scope for the AK-47 that can be reached much earlier in the game than the devs 'intend' for you to have it (i.e. the storyline doesn't take you to where it is until you've been playing for many hours), but once you've played the game once, you know it's there, and it can physically be reached from the moment the game starts (well, you also need to have some anti-rad and a weapon). Consequently every-time I've played since the first run, I've just gone and grabbed it as soon as possible. Honestly, it doesn't throw the balance of the game 'off' or anything, and it makes the first couple of hours a LOT more fun. Here's how to grab it if you want it (and trust me, you want it):

Once you enter garbage map, dispatch the highwaymen you encounter, and then head north, straight up the road. Ignore the distress calls, you'll help them guys when you get back with the good gun. Don't engage in fights with anyone, just run straight up the road. Eventually you'll run into a group of dudes in the Duty faction that are guarding a gate that blocks the road. Don't attack them (they'll waste you if you do).

Instead, from there, hang a right (east) and head towards the area marked 'Dark Valley' on your Map in the PDA. Note that you'll be running through an irradiated zone, so you need to at least have a bottle of vodka or an anti-rad kit to use as soon as you switch maps.

Once you enter Dark Valley (and pound a bottle of vodka), you'll encounter a Duty guy standing over a bandit, interrogating him. Talk to the Dutyer, and then follow him to help him rescue his kidnapped buddy (make a manual save while waiting for the bandits to arrive!). Follow his instructions, and do your best to keep his buddy alive.

Once the kidnapping bandit bastards are dispatched, you'll receive a scope as a reward, which can be mounted to an AK-47. There should be an AK at the scene as well, lying around or on a corpse, or somewhere ... I forget exactly ... and once you have it, equip teh weapon, then right click the scope in the inventory and choose 'attach scope to <machine gun>'.

Having a scoped weapon makes the game SO MUCH MORE FUN. Of course you also have to acquire ammo for it, but you'll start to find it fairly quickly once you return to Garbage to answer the distress calls and continue the storyline.


9) Be patient. It's hard, confusing, and not terribly interesting story-wise in the beginning. But the game gets way better as you go along, get better weapons and armor, and you 'learn the ropes' AFA life in The Zone goes, and the storyline progresses.

10) Eventually (it's a good 10 hours into the game, on a first playthrough) you'll be given a mission called 'Meet the Guide' (you get it at the end of the Lab X-15 mission, where the task is to shut off the emitter. The quest appears when you search Ghost's body). Make sure you do this quest-line, otherwise you can't get the 'real' ending.

11) Make sure that you play Lab X-18 at night, all alone in your house, with headphones on
Great tips, I was already passed the military under the bridge. I actually just sneaked up behind them on the edge of the overpass and I shot them from above, it was pretty painless.

Also, thanks for the scope info, just got done doing that. I actually kept going up the road where I hit the big buildings with a ton of bandits in them. I took the time and killed them all and actually got another gun, a "Storming AN-94 Abakan" which is slightly upgraded and I have the scope attached to that currently.
post #1259 of 5945
Quote:
Originally Posted by chevymeister View Post
When it's tedious, why?
Because you'll take the capture points, push the enemies back to their base and move on to something else. Exactly 2 seconds after you're getting interested in something else, some capture point is being attacked by the enemy and your guys are screaming bloody murder about it. Then you slog your way all the way back to the capture point, and they're just sitting around a campfire telling titty jokes.

Just don't bother helping them out when it's not convenient, or you'll end up bored with the game.
    
CPUMotherboardGraphicsRAM
x5670 ASUS P6T Evga GTX970 Corsair Vengeance 12GB 
Hard DriveOSMonitorKeyboard
SG 500gb 7200.12 OS, WD 640 GB, SG 3 TB Windows 7 Professional x64 Acer G257HU 1440p Logitech G15 
PowerCase
PCP&C Silencer 610 Cooler Master 690 
  hide details  
Reply
    
CPUMotherboardGraphicsRAM
x5670 ASUS P6T Evga GTX970 Corsair Vengeance 12GB 
Hard DriveOSMonitorKeyboard
SG 500gb 7200.12 OS, WD 640 GB, SG 3 TB Windows 7 Professional x64 Acer G257HU 1440p Logitech G15 
PowerCase
PCP&C Silencer 610 Cooler Master 690 
  hide details  
Reply
post #1260 of 5945
Quote:
Originally Posted by Doogiehouser View Post
Great tips, I was already passed the military under the bridge. I actually just sneaked up behind them on the edge of the overpass and I shot them from above, it was pretty painless.

Also, thanks for the scope info, just got done doing that. I actually kept going up the road where I hit the big buildings with a ton of bandits in them. I took the time and killed them all and actually got another gun, a "Storming AN-94 Abakan" which is slightly upgraded and I have the scope attached to that currently.
The better trick IMO is mine. It leaves you with AKM and some ammo

Head slightly west and climb up to the bridge and follow the tiny ledge right until you're almost above them. Crouch and shoot, they won't be able to hit you and headshots are ezpz. Go down and loot, not only that but there will be stashes to uncover.

I have no clue why but the first second I played I raided that military base to the south so I didn't have any issue with the game unfortunately LOL.

Quote:
Originally Posted by angrysasquatch View Post
Because you'll take the capture points, push the enemies back to their base and move on to something else. Exactly 2 seconds after you're getting interested in something else, some capture point is being attacked by the enemy and your guys are screaming bloody murder about it. Then you slog your way all the way back to the capture point, and they're just sitting around a campfire telling titty jokes.

Just don't bother helping them out when it's not convenient, or you'll end up bored with the game.
Oh, I hated that in SoC too with the garbage camp. I just let them die.
chevymeister
(13 items)
 
  
CPUMotherboardGraphicsRAM
I5-4670k Gigabyte UD4H EVGA GTX970 Corsair Vengeance 8Gb CL9 
Hard DriveOSMonitorKeyboard
3tb WD, 3 500gig WDs Win 10 3 Dell U2211H's Corsair K60 
PowerCaseMouse
Corsair AX860 FD R5  Corsair M90 
  hide details  
Reply
chevymeister
(13 items)
 
  
CPUMotherboardGraphicsRAM
I5-4670k Gigabyte UD4H EVGA GTX970 Corsair Vengeance 8Gb CL9 
Hard DriveOSMonitorKeyboard
3tb WD, 3 500gig WDs Win 10 3 Dell U2211H's Corsair K60 
PowerCaseMouse
Corsair AX860 FD R5  Corsair M90 
  hide details  
Reply
New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: PC Gaming
Overclock.net › Forums › Video Games › PC Gaming › [Official] S.T.A.L.K.E.R. Fan Club