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[Official] S.T.A.L.K.E.R. Fan Club - Page 181

post #1801 of 5968

a little off topic as far as gaming goes, but i found this to be a highly fascinating/informative watch aboot what actually happened in Chernobyl. part 7 get's into the 'bio robots' which is a trip.


Edited by dude guy bro - 9/13/11 at 2:18pm
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post #1802 of 5968
Interestingly, it turns out that you can (in CS) create a gamedata folder yourself and inside that folder you can have system.ltx, actor.ltx etc. The game will read the files

I increased max_walk_weight to 999 and now I can carry 5020kg of stuff, LMAO.

The trainer also works, I thought it didn't, but apparently once you activate an option you must save your game and re-load it.
post #1803 of 5968
Quote:
Originally Posted by giecsar View Post
Interestingly, it turns out that you can (in CS) create a gamedata folder yourself and inside that folder you can have system.ltx, actor.ltx etc. The game will read the files

I increased max_walk_weight to 999 and now I can carry 5020kg of stuff, LMAO.

The trainer also works, I thought it didn't, but apparently once you activate an option you must save your game and re-load it.
That's how mods work in STALKER.

Anything in the GAMEDATA folder overwrites the standard data automatically. Sorry, I thought the link described that. This is why some places tell you to install a mod, so you can get a working .ltx file in the gamedata directory. But you can directly unpack the game files, or just create your own LTX with the right settings and it will override.
    
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post #1804 of 5968
Quote:
Originally Posted by _02 View Post
That's how mods work in STALKER.

Anything in the GAMEDATA folder overwrites the standard data automatically. Sorry, I thought the link described that. This is why some places tell you to install a mod, so you can get a working .ltx file in the gamedata directory. But you can directly unpack the game files, or just create your own LTX with the right settings and it will override.
You specifically mentioned Shadow Of Chernobyl which indeed creates all those files and folders automatically.
In CS you don't overwrite anything because it isn't there.

CS has default parameters stored somewhere else, perhaps in .dll libraries and if it finds anything in the gamedata folder reads those values instead.
post #1805 of 5968
Quote:
Originally Posted by giecsar View Post
CS has default parameters stored somewhere else, perhaps in .dll libraries and if it finds anything in the gamedata folder reads those values instead.
Yeah, the trick is getting the file to modify in CS. I didn't think SoC already had everything unpacked into the gamedata directory.

If anyone is interested, you can get a program to unpack the entire CS database so you can modify what you choose:

http://stalker.filefront.com/file/Cl...93774x#1634549
    
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post #1806 of 5968
Quote:
Originally Posted by _02 View Post
Yeah, the trick is getting the file to modify in CS. I didn't think SoC already had everything unpacked into the gamedata directory.

If anyone is interested, you can get a program to unpack the entire CS database so you can modify what you choose:

http://stalker.filefront.com/file/Cl...93774x#1634549
I found and used something that is even easier than that:

http://www.gameburnworld.com/dl/dl2....yCheatCode.zip

This is esentially the gamedata folder packed in an archive with the files already modified for you (unlimited weight, no damage, etc.) although I set the damage back to normal.
post #1807 of 5968
Maybe somebody can create a walkthrough for Mods for how to install them and it can be added to OP? Cause I think this is the most commonly asked question in this thread.

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post #1808 of 5968
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post #1809 of 5968
That was pretty good. Too bad there was a lot of blank screen with sound. Would have been better with night vision or headlamp.

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post #1810 of 5968
Anyone got any cool mods for Clear Sky? Looking for Atmosphere and difficulty. Kind of like LURK.
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