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post #2181 of 5941
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Originally Posted by Tuxi View Post

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Originally Posted by chia233 View Post

I found the folder for you : S.T.A.L.K.E.R. - Shadow of Chernobyl\gamedata\config\weapons (this is for stalkersoup , but im sure most mods have something simillar tot his) , just turn "npc = on" to "npc = off" for grenades.

Thanks but in OGSE there isn't a weapons file frown.gif Rep to you anyways! smile.gif I will check the ogse forums for solution if I still need one. I've learned to dodge them but I still get occasional "*** grenade boom dead" moments which can get annoying if I forgot to quick save.

Good luck then. smile.gif

Although i have to say i don't really have any problems with grenades even if they are thrown accurately , i usually am able to spot the big grenade icon on the top right and run away to safety before it gets me.This is especially true if the mod does not increase the explosion radius or explosive damage further away from the detonation zone because unless grenades land right at your feet , its very unlikely to kill you.

An alternative would be to stock up on impact artifacts as i believe they do decrease grenade damage to some extent.
    
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post #2182 of 5941
Quote:
Originally Posted by chia233 View Post

Good luck then. smile.gif
Although i have to say i don't really have any problems with grenades even if they are thrown accurately , i usually am able to spot the big grenade icon on the top right and run away to safety before it gets me.This is especially true if the mod does not increase the explosion radius or explosive damage further away from the detonation zone because unless grenades land right at your feet , its very unlikely to kill you.
An alternative would be to stock up on impact artifacts as i believe they do decrease grenade damage to some extent.

I just had a hilarious moment where I was caught by 6-10 bandits. They ALL threw a grenade at me, I just ran off and watched the grenade explosions laughing rolleyes.gif

The other thing that bothers me is that all military bases are practically impenetrable since they all have auto-turrets that kill me in a few seconds even though I have exoskeleton and some bullet cap artifacts. I don't know if I could sneak by them. I don't fancy getting into the military bases but they have some stashes which I'd love to check out. frown.gif
post #2183 of 5941
Quote:
Originally Posted by Tuxi View Post

Quote:
Originally Posted by chia233 View Post

Good luck then. smile.gif
Although i have to say i don't really have any problems with grenades even if they are thrown accurately , i usually am able to spot the big grenade icon on the top right and run away to safety before it gets me.This is especially true if the mod does not increase the explosion radius or explosive damage further away from the detonation zone because unless grenades land right at your feet , its very unlikely to kill you.
An alternative would be to stock up on impact artifacts as i believe they do decrease grenade damage to some extent.

I just had a hilarious moment where I was caught by 6-10 bandits. They ALL threw a grenade at me, I just ran off and watched the grenade explosions laughing rolleyes.gif

The other thing that bothers me is that all military bases are practically impenetrable since they all have auto-turrets that kill me in a few seconds even though I have exoskeleton and some bullet cap artifacts. I don't know if I could sneak by them. I don't fancy getting into the military bases but they have some stashes which I'd love to check out. frown.gif

Yes , you can "sneak" by them(they can't turn their turrets 360 degrees as i have seen).If you run fast enough past them then you won't get shot , throw grenades from the back and they usually explode within 2 or 3 grenades.

A good idea would be to eliminate the guards by a distance so you don't get shot while running past.
    
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post #2184 of 5941
Holy Hell... this thread has seen quite a bit of activity lately. stun.gif

I thought I would let it go for a bit to give myself something to do an you Stalkers been usin it like a chat room. tongue.gif

~Ceadder gas_mask.gif
 
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post #2185 of 5941
Quote:
Originally Posted by Ceadderman View Post

Holy Hell... this thread has seen quite a bit of activity lately. stun.gif

I thought I would let it go for a bit to give myself something to do an you Stalkers been usin it like a chat room. tongue.gif

~Ceadder gas_mask.gif

There are lots of stories yet to be told about in the zone.

Come , grab a Zone beer and a spot by the campfire , adventure awaits you S.T.A.L.K.E.R....
Edited by chia233 - 3/4/12 at 9:18am
    
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post #2186 of 5941
Quote:
Originally Posted by chia233 View Post

Quote:
Originally Posted by Tuxi View Post

Quote:
Originally Posted by chia233 View Post

Good luck then. smile.gif
Although i have to say i don't really have any problems with grenades even if they are thrown accurately , i usually am able to spot the big grenade icon on the top right and run away to safety before it gets me.This is especially true if the mod does not increase the explosion radius or explosive damage further away from the detonation zone because unless grenades land right at your feet , its very unlikely to kill you.
An alternative would be to stock up on impact artifacts as i believe they do decrease grenade damage to some extent.

I just had a hilarious moment where I was caught by 6-10 bandits. They ALL threw a grenade at me, I just ran off and watched the grenade explosions laughing rolleyes.gif

The other thing that bothers me is that all military bases are practically impenetrable since they all have auto-turrets that kill me in a few seconds even though I have exoskeleton and some bullet cap artifacts. I don't know if I could sneak by them. I don't fancy getting into the military bases but they have some stashes which I'd love to check out. frown.gif

Yes , you can "sneak" by them(they can't turn their turrets 360 degrees as i have seen).If you run fast enough past them then you won't get shot , throw grenades from the back and they usually explode within 2 or 3 grenades.

A good idea would be to eliminate the guards by a distance so you don't get shot while running past.

I'm letting this story stay in the open cause it's not much of a spoiler, just my tactics for getting loot early in Clear Sky. cool.gif

The one in Clear Sky is a real pain in the crotch. I make a point of coming into the Cordon via the other way and then sneak up to the fence furthest away from the turrets and hang out where the fence meets the building. I then clear out those fools indiscriminately while they run into my bullets. I get lots of AK94s' that way. After I've cleared the compound I stash everything at the starting point of my raid and then make several trips to the camp Footlocker nearby. It's a good way of stocking up on ammo as well. Cause ammo for the AK isn't readily available until later in the game and I never sell the ammo. I stash it and take from it as necessary. First play through I made the mistake of selling the extra ammo to conserve weight. Then I was stuck running around out in the zone with the PPK and cheap ammo. Can be a real pain in tha crotch having to dodge Psuedo Dogs with nothing but your sidearm to keep you alive. doh.gif

~Ceadder drunken.gif
 
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post #2187 of 5941
Quote:
Originally Posted by Ceadderman View Post

I'm letting this story stay in the open cause it's not much of a spoiler, just my tactics for getting loot early in Clear Sky. cool.gif
The one in Clear Sky is a real pain in the crotch. I make a point of coming into the Cordon via the other way and then sneak up to the fence furthest away from the turrets and hang out where the fence meets the building. I then clear out those fools indiscriminately while they run into my bullets. I get lots of AK94s' that way. After I've cleared the compound I stash everything at the starting point of my raid and then make several trips to the camp Footlocker nearby. It's a good way of stocking up on ammo as well. Cause ammo for the AK isn't readily available until later in the game and I never sell the ammo. I stash it and take from it as necessary. First play through I made the mistake of selling the extra ammo to conserve weight. Then I was stuck running around out in the zone with the PPK and cheap ammo. Can be a real pain in tha crotch having to dodge Psuedo Dogs with nothing but your sidearm to keep you alive. doh.gif
~Ceadder drunken.gif

Been there, done that. One clip in the AK and a dozen monsters and a chimera between you and the duty base where the next trader is waiting can be frustrating experience. Solution: Run as fast as you can and drink a few energy drinks thumb.gif
post #2188 of 5941
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Originally Posted by Tuxi View Post

Been there, done that. One clip in the AK and a dozen monsters and a chimera between you and the duty base where the next trader is waiting can be frustrating experience. Solution: Run as fast as you can and drink a few energy drinks thumb.gif

Well, actually it doesn't really matter how much ammo you have...in certain mods its common to run into such a large group of mutants you just die unless you make a "run for your life!". Still remember in Priboy when I was hit by an emission around the Antenna Complex and when I got into shelters....there was like 1 controller and 2 dwarfs waiting for me. Its was kinda quick rolleyes.gif

Which is why I love mods. There are random events that make you lol, which never happen on the normal Stalker series.

PS: well...there was one moment. The damn chimera you have to kill in a side mission in COP is...hard, VERY hard. Still remeber last time I played the game modded I had no idea how to kill the beast and, to my surprise, a controller appeared and engaged the damn Chimera...and killed it biggrin.gif:D:D:D:D:D


---


Any good mods for Clear Sky...that include a decent ballistic system? Seriously, the beginning of the game is sooooooooooooooooo frustrating I just wanted to rage-quit everytime I needed 2 clips to hit something at 10 feet doh.gif
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post #2189 of 5941
That Misery mod for CoP is pretty brutal. Died so many times so far, most of the time you pretty much get 1 or 2 hit by any mutant if you are wearing that starter cloak. Even with Sunrise suit Bloodsuckers will 2 hit you, the dogs or any other pack animals can take you down quick.

Pretty crazy. On top of the game being hard, It made my pc BSOD, lol hasn't done that in ages.

Speaking of grenades, little bandit camp I came upon, I was using a tree as cover, next thing explosion, screen goes red, You have lost to the Zone. They threw it right next to my foot, they got some good arms... I don't think they could even see me (line of sight) I was up a hill and they were down in a canal probably about 40m+ away! Cheaters biggrin.gif
post #2190 of 5941
Quote:
Originally Posted by prava View Post

PS: well...there was one moment. The damn chimera you have to kill in a side mission in COP is...hard, VERY hard. Still remeber last time I played the game modded I had no idea how to kill the beast and, to my surprise, a controller appeared and engaged the damn Chimera...and killed it biggrin.gif:D:D:D:D:D

I can't help but hear you say that in Flint's voice.

That is a tough fight though - out in the open at night with a Chimera. I tried to soften it up from the tower near the ventilation complex, but I think they programmed it to run away because every time I find a spot to snipe, it runs and hides behind the ventilation building until I come down wondering where it is. Ultimately I just popped an energy drink and coagulation drugs and waited for it to jump me. I used a fully modded eliminator, and basically run around like an idiot trying to sidestep its leap and get a shot off before it leaps again, sometimes running away and shooting as it approaches. 6 quick loads later, it was dead and I was bleeding profusely as my screen tints blue and I hear a sharp whine....

Run time. Crap, you haven't saved... but there is a controller, SHOULD you save?

The controller must be quasi scripted, because I've seen it at that fight about 3 times, once engaging the Chimera and dying, twice just walking by making my fight a PITA. Two snorks killed the Chimera one time, which makes me remember how dangerous the mutants are in this game. The Chimera fights typically end after their first successful attack, unless you have taken an energy drink and mash medkit and sprint before it can leap again.

That Chimera fight challenges me more than the three Glitched Burers later on.
Edited by _02 - 3/5/12 at 6:55am
    
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