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post #2311 of 5927
Quote:
Originally Posted by Rpg2 View Post

Looking to get back into CoP as I've only played it once, basically memorized CS, and am actually not too big of a fan of SoC. Though, now that there are better mods than Complete for SoC, I should replay it with STALKER soup or something. Not sure which is best for SoC since there are so many mod packs.

The thing I hated about vanilla STALKER games is that you eventually hit a point where you have excess money and ammo to do whatever you want. CoP and CS with 2000 bullets in a storage and 400 on me at all times made it less survival horror and more call of duty.

Priority at the moment is CoP, Misery or I work alone mod?

I'm pretty sure Misery and I work Alone are pretty much the same with Misery being a bit harder, although I think it includes more guns which is why I chose to play it. It's locked at master difficulty, and the start of the game is pretty rough since you only get a bandit jacket and die in 2 hits from any rifle, but after you get a decent armor it gets much better.

I just finished playing through it, even with exosuit I could die pretty quickly, probably about 3-4 hits from a Chimera or pseudogiant, probably about 3 direct hits from a shotgun would kill me (not headshots), and a handful of rifle shots would take me down also. It is a very well done mod though, just don't invite any other players to explore with you, it breaks your savefile once you save after having them follow you. Couple other misc bugs but not to bad.

Stalker OGSE looks to be very good also, its based on ShoC though.
post #2312 of 5927
Been watching this video series on MISERY on youtube. Man....this game looks almost too hard. I do love how it emphasizes the importance of good weapons, their condition, ammo, supply scarcity.

From what I've read here, it seems like even with an upgraded exo-skeleton, you die in the same amount of hits? What's the point of such good armor if it only lets you tank 1-2 more hits? I mean it's a friggin exoskeleton, a walking tank! You should be able to take a lot more bullets than just 1-2.

Also, I'm trying to figure out the difference between I Work Alone and MISERY. If they're both the same, but IWA is a bit easier, I'll take IWA. At the moment, it seems MISERY is IWA 2.0 as the creator hasn't updated IWA.

I'm scared to play MISERY, but I'm also excited to try it.
Edited by Rpg2 - 4/20/12 at 10:52am
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post #2313 of 5927
Quote:
Originally Posted by Rpg2 View Post

Been watching this video series on MISERY on youtube. Man....this game looks almost too hard. I do love how it emphasizes the importance of good weapons, their condition, ammo, supply scarcity.

From what I've read here, it seems like even with an upgraded exo-skeleton, you die in the same amount of hits? What's the point of such good armor if it only lets you tank 1-2 more hits? I mean it's a friggin exoskeleton, a walking tank! You should be able to take a lot more bullets than just 1-2.

Also, I'm trying to figure out the difference between I Work Alone and MISERY. If they're both the same, but IWA is a bit easier, I'll take IWA. At the moment, it seems MISERY is IWA 2.0 as the creator hasn't updated IWA.

I'm scared to play MISERY, but I'm also excited to try it.

lol it's not that bad, If you are watching the Ocedmytoaster videos (great series) then he plays it a bit rough, doesn't reload quicksaves (unless he dies) and tries to play it mostly legit. It certainly could be a bit rough that way. Pretty sure the only major differences between IWA and Misery were, Misery being scaled harder and having an additional 40 guns. The 3 classes to choose from might also be Misery exclusive, otherwise I think they are the same.

The beginning sucked for me, but after I got my first Stalker Suit it was much better, resources are pretty scarce but if you play smartly it isn't to bad of an issue. Also if you decide to dump some time into looting stuff, you can make a lot more cash than Ocedmytoaster did. My character is pretty loaded, made a lot of loot trips.

Exosuit is still pretty much a tank, I went on a rampage one day killed about 3 groups of bandits, freedom squad, duty squad, mutants. I took a few shots and the exosuit was probably down around 70% hp, just a little test run to see how well it worked. (This was fully upgraded suit too).

Although with this mod, exosuit isn't the end-all be-all suit, some of the other suits are definitely usable, as they can hold more artifacts, and weigh a lot less. Weight matters quite a bit in this mod, you are restricted a lot.
post #2314 of 5927
Quote:
Originally Posted by _02 View Post

Stalker soup sounds like a nightmare without proper documentation, and sounds like a nightmare to bugfix.

Mind you, it is. You start, go to Cordon, nobody wants to talk to you, you see a Doctor who gives you some medicine that you need to drink...and once you do, you wake up into a nonsense Cave that you have to escape. I still wonder why the cave is there in the first place, worse game beginning I've ever had.

And lets not talk about all the gibberish messages you get all the time which you have no idea what they mean. For instance, I had to kill somebody and take his pda. Ok, I kill him...but no pda appears...and I get a message saying "come talk to me, I know about the pda", without knowing who sent that message. Sure, as if there aren't enough NPC in the whole Zone to go talk to rolleyes.gif

So, what bugs me the most is...why bother putting together so many mods if you don't care about including a simple text file explaining what are you supposed to do with the bazillion of new additions you will find? I kid you not when I said *** when I found out (the hard way) that some artifacts irradiate you wether you use them or not, and that you need an artifact container to protect you. Its also funny that such container has a limited radiation protection...and it beeps when you exceed it, but be sure that there is no note everywhere about it. So, you think that its working fine but its not, and keep hearing that weird beep without getting any message telling you nothing :S

Oh, and many translations are...well, lets say that some places have several games even in the same game (Garbage is Dump, some times...), and even some NPC are called different names throughout the game, which makes it even more confusing.
Quote:
Originally Posted by Rpg2 View Post

Been watching this video series on MISERY on youtube. Man....this game looks almost too hard. I do love how it emphasizes the importance of good weapons, their condition, ammo, supply scarcity.
From what I've read here, it seems like even with an upgraded exo-skeleton, you die in the same amount of hits? What's the point of such good armor if it only lets you tank 1-2 more hits? I mean it's a friggin exoskeleton, a walking tank! You should be able to take a lot more bullets than just 1-2.
Also, I'm trying to figure out the difference between I Work Alone and MISERY. If they're both the same, but IWA is a bit easier, I'll take IWA. At the moment, it seems MISERY is IWA 2.0 as the creator hasn't updated IWA.
I'm scared to play MISERY, but I'm also excited to try it.

Nah, its not that hard. Misery is not an unforgiven mod...simply put, you need to think in a different manner. You will only kill those enemies that need to be removed (objective, or are simply in the way), and you will let all others alive, at first at the beginning. Why? Ammo is VERY scarce, and everything is super expensive. Also, death NPC give you almost nothing and the weapons they carry are damaged which aren't tradable (not always...but most of the time), which makes the game more scavenge oriented but without carrying a truck-load of weapons (you don't cause you can't sell them XDD ).

Also, in this game you really need to eat and feed regularly. If you fail to do so, your stamina will regen much slower, and the screen will move as if you were having headaches. It you keep in mind that weight carry is lower than in vanilla, it means that you will be always wandering around for short trips, until you go back to base the stash the important stuff (even if you found some meals its a good round).

Last lines: armor DOES make difference, and a big one. Not only they protect you a bit more, but they are more durable, and have hp regeneration which is very important in a game where medkits are kinda useless. Not totally useless...but they won't regen but a very small % of your hp, which means that you will rely on other means to get your health up (Artifacts and suits, mainly), and you will also think different because some suits aren't any good at all because they weight too much. For instance, the Clear Sky suit you can buy from Nimble (which in Vanilla is a superb suit until the very end game, when you find the Bulat) is terrible because it weights too much and you can't carry too many artifacts until the last tier of upgrades (which you don't have till the end of the game). This means you will be using your Stalker suit almost all the game, until you need the SEVA to cross the tunnel.

Overall, there are some imbalances but the game is not bad. There is something I have to say, though: pick the assaulter. The scout is terrible because such a low amount of carry weight makes you pretty bad...the sniper is not useful because, lets face it: nobody uses consistently sniper rifles in this game (not since the ammo they use is SO expensive), which means that you are in disadvantatge while using shotguns and assault rifles (which are the weapons you use the most in any Stalker).

Oh, if you intend to play Misery, I recommend you look for a file that modifies zombie HP. Not because they are very hard to kill (they are), but because they almost only die through headshots and if you don't nerf them a little you will find that a simple zombie with a makarov is able to kill entire Duty and Freedom squads that are heavily armed...which is something that kills all inmersion when everything around you are zombies.

PS: and mutants are terribly dangerous here. Avoid dogs like the plague, and once you are done with the "hunting" side missions...well, lets just say you will find burers and chimeras everywhere, so be ready for them (ready to run, I mean XDDD ).
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post #2315 of 5927
Quote:
Originally Posted by _02 View Post

Stalker soup sounds like a nightmare without proper documentation, and sounds like a nightmare to bugfix.

https://sites.google.com/site/friedsaltysnacks/Stalker_Guide_NS_8-26-2010_Feb-19-2012_re-acktorru.pdf?attredirects=0&d=1

Download the NS guide, very helpful. thumb.gif
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post #2316 of 5927
I definitely agree about the gun damage being way too high in Stalker Soup. Took 20 quicksaves of "rolling the dice" to clear out the Agroprom compound, it's a one hit hill for me and for them, so if they're doing some crafty shooting thru bushes, I die. Now though, killing mutants is like butter, 2 pistol shots for dogs, ~3 rifle shots for bloodsuckers, 1.5 rifle clips (with ~50% accuracy) to kill Pseudogiants. I know there's some screwing around in files I could do, but with all the guns, there's got to be an asston of variables to change, not really up to it.

All that said, it's really pulling me in, in a way that it hasn't since I first played SOC.

Section 9, are you running any graphics mods other than what comes in the SS torrent? Mine doesn't look that pretty... Maybe I need to fiddle more with the HDR/sun brighness/background brightness some more, but it looks like more than just that.
    
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post #2317 of 5927
Yes the guns (all one million of them lol) definitely need some further tweaking, they are actively working on fixing that.
Quote:
Originally Posted by angrysasquatch View Post

I definitely agree about the gun damage being way too high in Stalker Soup. Took 20 quicksaves of "rolling the dice" to clear out the Agroprom compound, it's a one hit hill for me and for them, so if they're doing some crafty shooting thru bushes, I die. Now though, killing mutants is like butter, 2 pistol shots for dogs, ~3 rifle shots for bloodsuckers, 1.5 rifle clips (with ~50% accuracy) to kill Pseudogiants. I know there's some screwing around in files I could do, but with all the guns, there's got to be an asston of variables to change, not really up to it.
All that said, it's really pulling me in, in a way that it hasn't since I first played SOC.
Section 9, are you running any graphics mods other than what comes in the SS torrent? Mine doesn't look that pretty... Maybe I need to fiddle more with the HDR/sun brighness/background brightness some more, but it looks like more than just that.

Did you patch STALKER SOUP up to v1.0.9.7.4 ?

http://www.tecnobacon.com/content/split_downloads.html

Take a look at gamedata/shaders/r2/shadersettings.txt

There you can actively turn on/off effects, even comes with brief explanations of what each parameter controls.

//== pick one of two alternate color styles here
//== default = nuetral if none defined giving a more natural look

//#define color_bright //enhanced colors
#define color_dim //washed out colors


//=off

With color_dim ON makes the colors in game a little more dreary like in the Misery mod for CoP.

Plus many other tweaks I changed around like the gaussian blur, depth of field and so forth.

I also downloaded the particle paradise texture pack here: http://www.tecnobacon.com/dl_part/NS_paradise.php

and forced AA and transparency supersampling (for alpha foliage textures) in Nvidia Inspector.

Hope that helped so you can be a happysasquatch now biggrin.gif


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Edited by Section-9 - 4/21/12 at 12:49am
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post #2318 of 5927
Thanks for the responses.

I'm enjoying MISERY a lot right now. I think I lucked out because I found a Wrenched early on in the anomaly next to the gas station. Weapons are nearly useless to sell. So far I've only managed to sell stash weapons and pistols. I also lost my shotgun when something hit me and during the bloodsucker lair quest, I either forgot that two blood suckers come out to confront you or they added that in, so without a shotgun, I just ran as far as I could. The only way I've made money is artifact hunting when I have the ones Beard needs.

That zombie problem is indeed terrible. Whole squads losing to a single zombie. Anyone have specific details on how to modify them? I still enjoy the headshot only style for the player, but I would like the squad NPCs to have a chance.
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post #2319 of 5927
I've been wanting to start Clear Sky. Should I bother with any mods?
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post #2320 of 5927
Quote:
Originally Posted by BababooeyHTJ View Post

I've been wanting to start Clear Sky. Should I bother with any mods?

Nope, CS is pretty solid without anything, good (great) graphics, and nothing that needs improvement in the gameplay.
    
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