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post #2961 of 5912
@boredgunner: I still have problems with the damn shotguns that the freedom bodyguards have, as soon as they fire, the game crashes....
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post #2962 of 5912
Quote:
Originally Posted by MoonStruckHorrors View Post

Quote:
Originally Posted by Faster_is_better View Post

Finally I got to a decent place in SGM, tired of running back and forth between the Swamps and Cordon. Does anyone know if I fill up the parts bin will it give me a discount across all traders or just the 1 trader whose bin I fill up?

Only the one whose bin you've filled up. I did it for Nitro.

Ok thanks. Those Alpha squad carry some mean weaponry. .50 caliber sniper rifles, and top tier assault rifles, costs to much to repair to use them though lol

This game is pretty crazy on Master difficulty, not sure if the npc's just aim straight for my head or what but from any high caliber rifle its about 2 shots and dead. Meanwhile I have unloaded 20 rounds from an AKM into a bandit and he still kills me. The exosuits are bullet sponges, they can even take several headshots...

I never used grenades in the vanilla games, but they are much more useful on hard difficulty lol. Luckily quicksaves load fast also..

But it's alright, some day I will be at the top of the foodchain in the maxed armor and weapons 1 or 2 shotting these fools. I'm glad the bloodsuckers and other mutants aren't totally invincible.
post #2963 of 5912
Quote:
Originally Posted by prava View Post

@boredgunner: I still have problems with the damn shotguns that the freedom bodyguards have, as soon as they fire, the game crashes....

Yeah it's strange that they still carry the XM1014, I thought I removed them but they'll be gone for sure when I upload the new version.
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post #2964 of 5912
Quote:
Originally Posted by boredgunner View Post

Yeah it's strange that they still carry the XM1014, I thought I removed them but they'll be gone for sure when I upload the new version.

Another thing I thought I'd comment. Right now I remember why I left OL some time ago as a "mediocre" mod. Don't get me wrong, OL has many features but it isn't truly balanced and the gameplay might get broken every minute, which is something not that good since you can't control it.

Things that break the game:

a) The freedom base is terribly weak. I have no idea what happens there but they never defend properly. A single controller will screw up most of the base, simply because the NPC won't go against him together and, thus, they get raped easily.
Also, you don't want to allow Skull get into the base... because once the whole in the fence is done, other duty raids will come and the base will be doomed.... AND we have the problem with the shotguns the bodyguards carry... more reason not to allow them to shoot biggrin.gif

Note that this base is weak because NPC are very far away one from another. The bar is very strong because you have not only duty but plenty of loners to protect it, and they are all packed together. Heck, a few bandits approached from the Wild territory and, in just 10 seconds, there were 10 stalkers defending the border, together.

b) The artifacts are far too powerful. This is not a problem by itself... the problem is that you can carry DOUBLE the normal amount. So, the logic solution is to limit the amount of artifacts to 3... so that the artifact quality will scale with the games difficulty and you won't be an unkillable juggernaut by the Red Forest.

Don't get me wrong, I love to transmute artifacts and hunt for their recipes... but you become far too powerful. Heck, I could go naked...

c) The game is too dark. This is not a problem per se, the problem comes when the enemy can spot you but you can't see crap in front of you, and thus you simply don't go hunting at night (and I love to hunt at night wink.gif ) because you can't defend properly. Note that even when using high amounts of gamma to give it an unrealistic lightning barely fixes it... and night vision is crappy as well. So, all in all, you see nothing. And not only this, the game is terribly dark even at day, so you never see stuff clearly.

d) DOF needs to be fixed. It's a pain to use the iron sight with such extreme amounts of dof. I had to eliminate it altogether because I was getting dizzy trying to spot the enemies whilst everything was blurry around them.

e) Weapons and armor degradation needs to be tinkered. The weapons barely degrade if at all. I have been using a Benelli M3 short (best weapon for the small slot EVER) that barely degraded and I found it at Garbage... its fair to say that I've shot more than 1000 rounds through it and I haven't had a single missfire yet. I like reliable weapons... but there is no need for them not to need repairs. The armors, on the other hand, break too easily. My SEVA lasted a few shots before starting to degrade very very fast. They are terribly expensive, and thus they should last a little more, IMO.

f) Weapon balance. There are many stats that need to be changed. The Abakan is far too accurate (almost max), shotguns far too powerful and accurate too and there are a few things here and there that also need fixing. IMO, the AK47 and similar weapons have no place in this game, if anything because you won't find ammo for them EVER. They are truly powerful but in this game you choose your weapons based on the type of ammo your enemies use, so that you can scavenge it from your enemies. Its like the P90 you find... totally useless because it uses some special ammo that nobody else has it. I'd tinker those weapons (specially the P90 to use some more common ammo) or make them disappear.

g) Scopes. I hate them, if anything because they are DIRTY. Nope, I'm not complaining that in Stalker things have dirt on it... i'm saying that some do, but others don't. The SUSAT scope is almost unusable, and so is the FN F2000 because you simply see anything through that scope. This is the sole reason I'm set on the G36 and M16 family weapons, because they accept the other NATO scope that is 100% clean and shiny.

---

Other than that, the game looks INSANE. Graphics-wise it is a master piece, although I've never truly liked OL because, to me, its far easier than the vanilla game. Sure you die a lot because of those damn anomalies and mutant hordes... but weapons are truly powerful here and so are artifacts.
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post #2965 of 5912
Any news on the Lost Alpha mod? Is it still coming? I really need some semi-fresh STALKER or I am going to die a sad sad panda.
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post #2966 of 5912
@ prava:

A) Yeah, I'd need to up the numbers in Freedom's base.

B) Indeed, though I'd have to modify the HUD which I suppose I can do (it's a texture file) and then modify some LTX files accordingly.

C) It's dark when it rains and at night, though you can just play with the brightness/contrast/gamma sliders since usually raising just one doesn't get a proper effect. I am interested in finding new night vision for the mod though. I don't see a problem with daytime.

D) Hmm I don't even recall DoF being very strong, that's quite strange. I'll look into it.

E) The SEVA Suit doesn't have that much armor on it, but you can pay for repairs. The M3 shouldn't be that reliable indeed, if I have it re-uploaded somewhere it will be fixed.

F) Shotguns are fixed, the Abakan isn't THAT accurate really (in-game stat bars are affected by several variables). I made 7.62 x 39mm ammo fairly common and the AKM belongs in the game just fine. P90 ammo is rarely found, almost only bought, but the more options the better.

G) Haha, gnomus scopes isn't perfect though I didn't find them to hinder my vision too much.

@ Chimeracaust - Lost Alpha GAME is still coming, they never stopped giving us updates. New screenshots were just released, like they do every month, and they released two videos this year already. Release date is unknown but the mod is pretty much done aside from bug testing, and deciding on how to release it (not entirely up to dez0wave). Just track their moddb page.

http://www.moddb.com/mods/lost-alpha
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post #2967 of 5912
Quote:
Originally Posted by boredgunner View Post

@ prava:

A) Yeah, I'd need to up the numbers in Freedom's base.

B) Indeed, though I'd have to modify the HUD which I suppose I can do (it's a texture file) and then modify some LTX files accordingly.

C) It's dark when it rains and at night, though you can just play with the brightness/contrast/gamma sliders since usually raising just one doesn't get a proper effect. I am interested in finding new night vision for the mod though. I don't see a problem with daytime.

D) Hmm I don't even recall DoF being very strong, that's quite strange. I'll look into it.

E) The SEVA Suit doesn't have that much armor on it, but you can pay for repairs. The M3 shouldn't be that reliable indeed, if I have it re-uploaded somewhere it will be fixed.

F) Shotguns are fixed, the Abakan isn't THAT accurate really (in-game stat bars are affected by several variables). I made 7.62 x 39mm ammo fairly common and the AKM belongs in the game just fine. P90 ammo is rarely found, almost only bought, but the more options the better.

G) Haha, gnomus scopes isn't perfect though I didn't find them to hinder my vision too much.

@boredgunner: the screenshot you uploaded just shows up what I was whining about biggrin.gif Put that stalker in the grass and... no stalker no more biggrin.gif For instance, I kinda hate and love the rats moving around the tall grass... because you can't see them... but the brownish tone of this mod makes NPC's very hard to spot in almost every place they stand.

About reliable weapons... I haven't found a single weapon that ever needed to be fixed because it jammed. The Benelli is still rocking, and so is the Saiga (found at Agroprom), the AN94, and so on. I wasn't complaining about suits getting shred to pieces, but about the funny thing of weapons working fine and suits not wink.gif

DOF... I love DOF, but not when it screws with my aiming. Sure, if you don't use your ironsights you will have no problem, but try to aim for any NPC that is surrounded by pieces of scenery at different distances and you will see that PITA it is to aim. For instance, just take the soldiers at the first bridge, and aim them with ironsights...

The perfect night vision is the high-contrast used in Complete. That ROCKS.

AH! I found another thing... there are several mercs in Wild Territory armed with sniper rifles... the thing I don't get is, do they shoot you in automatic mode? I mean, sometimes they shoot at me and it looks clearly to be an assault rifle but, once you kill them, they have that weird sniper rifle (BTW, the values are kinda wrong too... its not very accurate but the damage is high) AND nato ammo in them. Veeery weird.

Also, the problem with Freedom is not that they aren't enough... maybe, and only maybe, the silencers on the Dutyers (they don't have them in Vanilla nor any other mods, that I recall) make freedom soldiers not realise what is going on, and thus why they don't react in time. Also, the equipment of the duty is simply high-end whereas most freedom'ers don't have very good equipment (just 3 exo's on the whole base).

...

Anything else? Oh, yes! Try to make the bloodsuckers faster and more powerful.... and check the silencers for the weapons, as they should do reduced damage but they don't wink.gif
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post #2968 of 5912
Jamming doesn't happen until weapon condition drops to very low (well under 50%). It takes a lot for the high end guns to reach this, as it should, though some might be a bit exaggerated. As for the mercs, the values aren't wrong; like I said don't trust in-game stat bars because the accuracy is not measured only by the actual accuracy setting in the guns' LTX file (fire_dispersion_base). The mercs usually have an HK417 "sniper" model which is pretty much a DMR.

Silencers shouldn't do reduced damage; I've looked into this and found quite the opposite in terms of factual info. People assume that silencers reduce muzzle velocity which would reduce bullet impact, but from what I've read, they don't noticeably affect muzzle velocity.
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post #2969 of 5912
Silencers in real life for supersonic ammunition don't "silence" really. What they do is somewhat reduce decibels but more importantly they change the sound signature.
For a .50 cal at 500 meters that makes an enormous difference to what the enemy recognizes Instead of a familiar Boom they might just hear a Thack and think nothing of it.

Silencers for subsonic ammunition truly mask the shot, but don't really affect velocity at all, as the Sub - Sonic ammunition is what offers the reduced velocity allowing the shot to be silenced from lack of a shockwave from the bullet.

Boredgunner you probably know that but I just thought I'd expand.
Reducing damage in game is a pretty common balance for adding a silencer in most games I've played.
Silencers on regular rifles get the most benefit from having no barrel flash.
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post #2970 of 5912
Quote:
Originally Posted by Aparition View Post

Reducing damage in game is a pretty common balance for adding a silencer in most games I've played.

Except ironically silencers (technically "suppressor", yada yada) used with supersonic ammo actually increase muzzle velocity thus imparting more energy into whatever they strike.

A silencer used with subsonic ammo is obviously a different story. Even though the mass of the bullet is increased to try to compensate for the reduced muzzle velocity, it just can't make up for the loss in speed. So obviously stuff like the VSS which is subsonic only should have about the same stopping power as a .45 ACP, but slapping a silencer on a GK36 while continuing to use supersonic ammo should have no reduction in damage.

Seeing as almost no games give you the option to use subsonic bullets when you attach a silencer, it's a tad ridiculous that damage inexplicably drops even though you are still using the same exact ammo.
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