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post #3131 of 5969
Quote:
Originally Posted by Aaron_Henderson View Post

Intentional double post...LoNer1...which of the optional stuff from PRZ2 do you recommend for the best visuals? I want to play, but I kind of want everything in place before I do...got the main mod installed, just wondering about the scope textures, which of the optional shaders to use (if any), and what SkyGraphics 4.1 and "user.ITx" are, sorry, new to STALKER modding.

Yeah PRZ 2 is not a simple merge. I plan to work on the merge soon when I have time. I tried just merging PRZ 2 textures, and that caused problems. I'd install PRZ 2's weapon and character textures separately, choosing not to override when installing them. I don't think there are any better scope textures than the ones you're using, gnomus scopes (others take up the whole screen and might not be authentic).

I don't think either of us can speak for shaders, I don't think he has used SoC Mod Pack 2013 and I haven't used PRZ 2 shaders. Other mods' shaders might look wrong with this mod.
 
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post #3132 of 5969
Quote:
Originally Posted by boredgunner View Post

Yeah PRZ 2 is not a simple merge. I plan to work on the merge soon when I have time. I tried just merging PRZ 2 textures, and that caused problems. I'd install PRZ 2's weapon and character textures separately, choosing not to override when installing them. I don't think there are any better scope textures than the ones you're using, gnomus scopes (others take up the whole screen and might not be authentic).

I don't think either of us can speak for shaders, I don't think he has used SoC Mod Pack 2013 and I haven't used PRZ 2 shaders. Other mods' shaders might look wrong with this mod.

Damn...good thing I made a backup install then...I think I'll just play that for now until I have some more time to make my own comparisons and such. I was hoping it might be a little easier redface.gif

EDIT - I think I'll just stick to completing the game for now, and mess around with mods later with a fresh install....I just want to play for now tongue.gif
Edited by Aaron_Henderson - 5/22/13 at 5:51pm
post #3133 of 5969
Can someone tell me how the ammo counter works?



Why does it say 174 rounds in the inventory and a much larger number in the counter?
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post #3134 of 5969
Quote:
Originally Posted by Oubadah View Post

Can someone tell me how the ammo counter works?



Why does it say 174 rounds in the inventory and a much larger number in the counter?

This makes me smile smile.gif

It's the total amount of the same ammo smile.gif AP/SP/Normal
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post #3135 of 5969
Quote:
Damn...good thing I made a backup install then...I think I'll just play that for now until I have some more time to make my own comparisons and such.
As an idea to folks unsure about the effects of trying mods, maybe you could consider having a dual boot computer - in this day and age of relatively cheap parts, a small SSD could amply handle a STALKER game. and you could experiment. It's what I do.
On one drive I have SoC with the monsterous StalkerSoup and CoP with SGM.
The other drive has SoC with the fine handywork of Mr Bored Arnie, and CoP with Misery 1, however following the sagely advice of a certain luminous young Dutch fellow, I am waiting patiently for Misery 2 biggrin.gif
post #3136 of 5969
Quote:
Originally Posted by LoNer1 View Post

This makes me smile smile.gif

It's the total amount of the same ammo smile.gif AP/SP/Normal

Thanks. I keep getting confused by all the different ammo in this game. I was shooting pigs with a desert eagle thinking that I was 'saving my main ammo', then I found that my primary was empty and realised that the DEP was modified and had been firing rifle ammo. doh.gif
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post #3137 of 5969
Quote:
Originally Posted by Oubadah View Post

Quote:
Originally Posted by LoNer1 View Post

This makes me smile smile.gif

It's the total amount of the same ammo smile.gif AP/SP/Normal

Thanks. I keep getting confused by all the different ammo in this game. I was shooting pigs with a desert eagle thinking that I was 'saving my main ammo', then I found that my primary was empty and realised that the DEP was modified and had been firing rifle ammo. doh.gif

Shotguns are typically the go-to for the mutants. Mutants can usually soak up a lot of pistol or even rifle ammo, but a few close range shotgun blasts can put them down (mod difficulty/dependent) plus the ammo is usually easy to scavenge.
post #3138 of 5969
Quote:
Originally Posted by Faster_is_better View Post

Shotguns are typically the go-to for the mutants. Mutants can usually soak up a lot of pistol or even rifle ammo, but a few close range shotgun blasts can put them down (mod difficulty/dependent) plus the ammo is usually easy to scavenge.

SPAS-12 + Yantar = snorks for supper. biggrin.gif Wait a second, that'd be cannibalism... puke.gif
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post #3139 of 5969
Quote:
Originally Posted by Faster_is_better View Post

Shotguns are typically the go-to for the mutants. Mutants can usually soak up a lot of pistol or even rifle ammo, but a few close range shotgun blasts can put them down (mod difficulty/dependent) plus the ammo is usually easy to scavenge.

Another handy thing is converting the buckshots (10) to individual darts by a glitch i've noticed when I played stalker for the first time. Well, not really darts (i am not sure) but, load up darts first, then fire 1, unload the shotty and load up buck.

You're welcome!
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post #3140 of 5969
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Originally Posted by zinfinion View Post

SPAS-12 + Yantar = snorks for supper. biggrin.gif Wait a second, that'd be cannibalism... puke.gif

Real Stalkers use Makarovs. tongue.gif

It is also fun to lure snorks to anomalies and cliffs and watch them leap to their doom.
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