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post #3151 of 5945
Quote:
Originally Posted by Oubadah View Post


Love this game though. Just need to grow some balls and go back into that creepy underground facility (x18?) so I can continue the quest. That place gave me the willies so bad I ran topside.

Haha! YES!


I hid in a corner...
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post #3152 of 5945
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Originally Posted by Oubadah View Post

Sometimes the people in STALKER seem to have that same telepathic link.

Stalker faction/AI in a nutshell. Good stealth and AI reactions seem hard to do. Not to mention faction standings. Fallout NV suffers the same. Kill 5 guys at an outpost in the middle of nowhere with no one around to witness it, show up at main HQ, everyone is out for your blood. rolleyes.gif
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post #3153 of 5945
OK, does anyone know how to get S.T.A.L.K.E.R sound to work properly with an X-Fi card on Windows 7? I use stereo speakers/headphones.

The game supports OpenAL natively, so hardware acceleration should be OK in Windows 7. There doesn't seem to be any way to specify your number of speakers, so I'm assuming the game just looks at Windows' current config.

1) With Windows/Creative set to 2 speakers, I can hear distortion in certain sounds (like peoples voices) when they're not centered in front of me. Also, the positioning of sounds is 'off'. A source that is only slightly off center will sound way out on the edge of the soundstage. eg:



2) With Windows/Creative set to 5.1 speakers (this is encoded by DTS connect and downmixed to the 2 speakers by my receiver), the distortion is completely resolved, but the positioning is just as bad.

EAX works with either the above if I enable it.

3) Using '-dsound' (which will force it to use the software renderer because there is no DirectSound in Win7) gives me better stereo positioning, but there are frequent clicky sounds all over the place. Obviously no EAX.

None of these configs are really working for me. Does anyone know how to get 2 OpenAL to work properly? I'd like to have EAX with a proper stereo soundstage and no distortion without having to do that stupid 5.1-to-stereo receiver downmix trick.
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post #3154 of 5945
I have had several soundcards including X-Fi, and this seems to be the way it is, I just accept it / put up with it, it's nice when immersion is possible with sound and vision, but perhaps the dear ol' XRay just aint up to it .. small thing though compared with the whole game.
post #3155 of 5945
Quote:
Originally Posted by Oubadah View Post

The main problem is that half the time everyone in a faction has Oblivion Guard Syndrome. You kill a guard with no witnesses in Oblivion, but guards on the other side of Tamriel will still arrest you. Sometimes the people in STALKER seem to have that same telepathic link.

I had to kill Smartass stalker (or whatever his name was). It was pitch black and stormy, I sneak up behind him and kill him with a knife behind a bus, completely out of his crew's LOS, but they still come panting over and shoot me.

On the other hand, I roll a grenade under this guy, in plain view hanging him up like this and no-one gives a rat's arse.



Then I try to replicate it and they all flip out.

Love this game though. Just need to grow some balls and go back into that creepy underground facility (x18?) so I can continue the quest. That place gave me the willies so bad I ran topside.

Yeah, it's kinda hit or miss with killing people that belong to factions ... almost seems random at times whether you piss everyone off or not. I play it w/o killing any duty or freedom guys, there's not any particularly great rewards for doing so anyways, so ... yeah. I'm Switzerland in SoC.

And yeah ... X-18 is the only time in my gaming history where I actually stopped playing and waited for the morning cause I'z crappin' myself. Course, I was all alone in a cabin in the mountains, like 2am, with surround cranked up, and I'z like ... ya know ... no. When it's daylight outside it's different, but, all alone in the dark ... that's gotta be one of the creepiest levels of any game, ever.

Now that I think about it, the Agroprom Underground, Yantar/X16, Red Forest, Pripyat , and CNPP levels aren't exactly walks in the park ... but X18 is kinda in a class by itself thumb.gif

AFA graphics go, I think that the lighting/shadows of the Stalker game series are still unsurpassed by anything not called Metro. The flashlight is especially cool, one of the only games I've ever played that does dynamic shadows from the light cast from your flashlight. In fact, once you see how great a flashlight in a game can look, you'll forever more notice how other games don't do it like Stalker.


So jelly you're getting to play SoC for the first time. Such an amazing game the first (few) time(s) through it.

Here's a protip: Hang around and explore Pripyat ... the map is HUGE, and hugely underused in terms of how the storyline takes you through just a tiny part of it. It's very cool to just poke around and see what you can find there. It's the Point of No Return in the Game too, once you hit the Stadium, you get whisked to CNPP and can't go back, so take your time in Pripyat.

ALSO for the love of Dog, keep an eye on your PDA for a mission (I think it's) called 'Meet Ghost', which you'll get from the Sakharov, the scientist at the Yantar bunker. This then changes into 'Meet the Doctor' after you 'meet Ghost' in the X16 lab ... and you HAVE to do this quest line in order to get the 'real' ending, so make sure you FOLLOW IT ...

AFA teh sound goes, I've never noticed that the soundstage was *that* terrible (although it's also not great in terms of positional accuracy). I play it on my X-Fi in W7, I have OpenAL installed, X-Fi set to 'stereo speakers', in 'game mode', of course, with EAX enabled ... I have headphones plugged into my PC Speakers little volume knob console thingy ... It's always worked pretty damn well with Stalker games.

But one problem it DEFINITELY has is that sometimes, some sounds that are way far away are much more audible than they 'should' be. Sakharov in his bunker is a great example of this ... you can hear him muttering to himself, indoors, even though you're outdoors, like 100 feet away. But that problem is pretty random, it's not like EVERY sound works like this, but certain ones definitely do.

Edit: I just jumped in at the same spot your pic was taken, Duty farmhouse in Warehouses level, and I checked the soundstage. I have the exact same thing going on. Once a sound passes about 30degrees off center in either direction, it will very rapidly (i.e. with very little more mouse movement away from having the source in the center) start to sound like it's coming from a much more extreme angle than it looks on the screen. I don't know how to fix it, but at least you can know ... it's not just you. You get used to it though ... to the point that I totally stopped noticing it a long time ago and forgot it does that wink.gif
Edited by brettjv - 5/25/13 at 1:54am
    
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post #3156 of 5945
Quote:
Originally Posted by brettjv View Post

Here's a protip: Hang around and explore Pripyat ... the map is HUGE, and hugely underused in terms of how the storyline takes you through just a tiny part of it. It's very cool to just poke around and see what you can find there. It's the Point of No Return in the Game too, once you hit the Stadium, you get whisked to CNPP and can't go back, so take your time in Pripyat.

ALSO for the love of Dog, keep an eye on your PDA for a mission (I think it's) called 'Meet Ghost', which you'll get from the Sakharov, the scientist at the Yantar bunker. This then changes into 'Meet the Doctor' after you 'meet Ghost' in the X16 lab ... and you HAVE to do this quest line in order to get the 'real' ending, so make sure you FOLLOW IT ...

Agreed. Pripyat is underused in all the games. Although in SoC, the action in Pripyat when you enter is really awesome. Getting to the garage, watching out for snipers. CoP has some nice moments too, in the Kindergarten. But it gets over too soon.

It just doesn't feel enough.

And don't give away that tip. Let people have the ending with too much money(almost everyone gets that one only) & come here confused. tongue.gif
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post #3157 of 5945

Pripyat has a certain chilling beauty to it, but my favorite area by far is Yantar.

post #3158 of 5945
Just ran into some huge thing and a few zombies in the tunnel exit to X16 with no ammo...looks like I'm going back a few saves. Or running for my life...yeah, I'll try that. I was trying to get out of there as soon as possible cause I was getting hungry, and there was no food to be found anywhere, so I guess I didn't loot as many bodies as I should have redface.gif So I guess buy more food, and bring more ammo for the next mission involving zombies...tongue.gif More screens later, most of the ones from X16 are just darkness.
post #3159 of 5945
Quote:
Originally Posted by Aaron_Henderson View Post

the tunnel exit to X16 with no ammo...running for my life...yeah, I'll try that.

Good times, good times. Popping out of there with no ammo and sprinting back to the scientist bunker being chased by snorks was a hoot. biggrin.gif
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post #3160 of 5945
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Originally Posted by zinfinion View Post

Good times, good times. Popping out of there with no ammo and sprinting back to the scientist bunker being chased by snorks was a hoot. biggrin.gif

At least I am not alone lol
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