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post #3171 of 5927
Quote:
Originally Posted by brettjv View Post

AFA graphics go, I think that the lighting/shadows of the Stalker game series are still unsurpassed by anything not called Metro. The flashlight is especially cool, one of the only games I've ever played that does dynamic shadows from the light cast from your flashlight. In fact, once you see how great a flashlight in a game can look, you'll forever more notice how other games don't do it like Stalker.

There was an NPC shining a light through a barred window in bar town, and the cast shadow was so intricate that from a distance I thought it could only be a malfunction. Barely ever see such complicated dynamic shadows in games.
Quote:
Originally Posted by brettjv View Post

Edit: I just jumped in at the same spot your pic was taken, Duty farmhouse in Warehouses level, and I checked the soundstage. I have the exact same thing going on. Once a sound passes about 30degrees off center in either direction, it will very rapidly (i.e. with very little more mouse movement away from having the source in the center) start to sound like it's coming from a much more extreme angle than it looks on the screen.

Did you notice the distorted voices? For example, I observed it with Yarik Gunpowder when he's eying up the sniper and muttering threats. If I put my crosshair on him his voice is clean, but it sounds 'crackly' if I view him off center like so:


Quote:
Originally Posted by AstralReaper View Post

Does a SSD impact the game?

I had it installed before I sold my SSDs (keep installing and hardly playing), and loads were noticeably faster.
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post #3172 of 5927
Quote:
Originally Posted by boredgunner View Post

SoC is only DX9 or lower. If you're talking about Clear Sky, DX9 should work fine but I've never tested it to confirm it. CS and CoP hardly use any DX10 or DX11 effects; CoP uses DX11 to apply tessellation to gas mask filters lol.

Yeah, I don't know why I thought it was DX11, but I got SoftTH working in either case. Unfortunately, it's not letting me get screen captures though, well, only one of the screens shows in the JPG, the other screen is black. It's too bad cause it looks great at 3824x1476.
     
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post #3173 of 5927
What is soft TH?
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post #3174 of 5927
Quote:
Originally Posted by Aparition View Post

What is soft TH?

It's an old program that let's you run more than one display in a pseudo surround/eyefinity setup. Allows any configuration of GPUs and displays though, like right now, this is my setup -



After setting up bezel area -



A measuring tape and some math was needed to get this result though.

This is what the STALKER captures look like, not sure why I can't get it to grab the second screen -


Edited by Aaron_Henderson - 5/26/13 at 9:27am
     
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post #3175 of 5927
Quote:
Originally Posted by prava View Post


I don't recommend doing that. In certain mods, once you enter into the Warehouses... the "Skull" (i say the NPC name so that other people won't understand) script starts running... and even if you go back to another map, they will eventually "do their thing". So, in vanilla it might be fine to go for the Vintar straight... but the last time I played (I think it was with a modified version of Oblivion Lost) I had a HECK of a time because the mission would run and the freedom base would get overwhelmed (and that base is pretty weak on vanilla, let alone in OL with all the crazy spawns) after some hours of playing, which was a total PITA because I had no idea how it happened and it took me like 10 or 12 hours to realise what the problem was.

So, my suggestion and what every time I play I do is... head to the Wild Territories as soon as you get to the Bar, its the best place to scavenge for items and ammo, and the "save the cientist" mission ain't particularly hard (well, if you have failed it enough times biggrin.gif ), but will net you a ton of interesting stuff. Also, in OL its THE map for getting modified artifacts, not only because you have a ton of static anomalies lying around, but because the NPC seem to carry interesting artifacts a lot of the time.

Jeeeeeeeeeeeeeeeeeeez, why do I get the Stalker fever in the worst times... now that I'm on my finals the last thing I need is to spend like 6 hours a day playing Stalker. C'mon common sense, do your job! doh.gif

I don't recall playing any mods where you couldn't just go straight to the Warehouses, ignore Skull, and grab the Vintar (don't forget the ammo box in the ceiling directly above it ... the ammo clips through to where the Vintar was in the barracks below after you crack it open ... that's the first source of grey ammo in the game if you head there as soon as you get the Bar open), without anything happening that you don't mean to happen.

More strategies, very minor spoilers, only 'hints' to make yourself a real badass, really early on:
Warning: Spoiler! (Click to show)
Personally, I prefer the route of going to talk to Skull at the Farmhouse in the AW map, and triggering that mission he asks you to do.

However, I do NOT help him out, rather, I go to Lukash, rat out duty, and I get the Freedom guys to come out and fight Duty, but I hang with 'em, I don't actually take any shots. This way I stay neutral. This gives you a whole SLEW of shiny new weapons from all the corpses that arise when Duty kicks their ass.

The only downside though is that you don't get the 3 or 4 Freedom missions from Lukash because the game sorta glitches and the Freedom questline stays stuck on 'Kill the Duty guys at the Farmhouse' or some such ... even though the whole Freedom crew has already been wiped out.

Unfortunately It's almost impossible to come back later (when heading north for the last time) and successfully wipe out the necessary 8 or 9 Duty guys that were at the Farmhouse (as they tend to disperse by that point), so this avenue means you won't get to do the Freedom missions. But really ... are any of them all that great? The best one is probably the one that sends you all the back to Yantar to (I think it's called) 'kill the neutral stalker' and that's only cause it usually gives you access to a pretty nice stash marker that's in Pripyat.

Anyways, you can always play it multiple times to try out all the different avenues, but for a 1st playthrough, ignoring Skull & grabbing the Vintar always works AFAIK, and doesn't cause anything 'game changing' at all.

Basically, I ALWAYS go grab the Vintar before I head to Dark Valley. But before that, I also escort Kruglov to the bunker in Yantar, then turn around and go back before it as well (great time to dump ALL your accumulated artifacts at the bunker, so you can sell 'em after you've cleared X16, when they fetch a better price). The trip back through WT lands you of course a TRS-301, with a scope for it & lots of green ammo + the grenade launcher attachment from the motor pool + the SEVA suit from train station ( the latter two are assuming you know where to find the right stash markers).

You do these things first, then can you march down into the Dark Valley outfitted like a total badass. The SEVA in particular is really sweet to have for the 'Dark Valley' run, since it has the 'good' nightvision.

Edited by brettjv - 5/26/13 at 11:59pm
    
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post #3176 of 5927
I've made a breakthrough with regards to STALKER's dodgy audio:

I'm tearing down my main rig in preparation for Haswell/GK110 upgrades, so I'm now getting my STALKER fix on a spare PC using Realtek integrated audio. Initially, my experiences were pretty much the same as they were on the X-Fi, minus the hardware acceleration/EAX, ie: distorted voices and inaccurate stereo imaging in OpenAL (default) mode, with additional clicking sounds in certain situations (like rapid beeping of the anomaly-o-meter), and with -dsound, clicks/pops everywhere.

Now I've got excellent stereo imaging/positioning, no distorted sounds and no pops/clicks (except some faint sound in grass footsteps which I can't figure out if it's part of the actual sound effect or not - either way, it was always there in every other config, and it's not really an annoyance). If you want to try, just back up OpenAL32.dll and wrap_oal.dll in your STALKER 'bin' directory, and put in the ones from here:

http://www.mediafire.com/download/6l4ads304wb1ad6/STALKER_OpenAL.zip

The OpenAL32.dll is from the OpenAL Soft 1.12.854 package and the wrap_oal.dll is from the latest official oalinst.exe installer (I'm not sure if the latter is critical, but I'd already put it in as part of a previous attempted fix. It's newer than the default STALKER one anyway).

Make sure you're not using -dsound in your shortcut and I had EAX unchecked in-game.

So now I have pretty damn good sound in STALKER with the Realtek chip. I'm not sure if this will be any use for Creative etc, or if it supports any kind of EAX, and please note that I'm using stereo speakers/phones - I don't know if it will provide good multi-channel sound. Worth a try though.
Edited by Oubadah - 5/27/13 at 12:26am
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post #3177 of 5927
I have an x-fi forte which uses the creative x-fi chip but with different software drivers.
For me using Entertainment mode gives the best results. Sound stage, clarity, depth to the sound. Game mode I'm not sure exactly what it does but it doesn't give me any extra fps lol.
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post #3178 of 5927
I was getting some weird shadow issues. The shadows would follow my movements, and look stretched out. Any fix?
post #3179 of 5927
Quote:
Originally Posted by Valkayria View Post

I was getting some weird shadow issues. The shadows would follow my movements, and look stretched out. Any fix?

Google "stalker sun_near" and that will bring up a load of threads dealing with the various shadow issues.
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post #3180 of 5927
Quote:
Originally Posted by Valkayria View Post

I was getting some weird shadow issues. The shadows would follow my movements, and look stretched out. Any fix?

Try r2_sun_near_border = 1
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EVGA e-GeForce 9800GX2 EVGA GeForce GTX 295 dual PCB OCZ Reaper 4GB (2 x 2GB) DDR2 1066 Intel 330 Series 180GB 
CoolingCoolingCoolingOS
Thermalright Venomous-X Delta AFC1212D-PWM Silverstone AP141 Windows 7 Professional 64-bit 
MonitorKeyboardPowerCase
LG Flatron IPS235 Ducky Shine DK9087 Shine 2 (Cherry MX Red, gree... EVGA G2 850W Lian-Li PC-7HX 
MouseAudio
Mionix Castor Creative Sound Blaster X-Fi Titanium Fatal1ty P... 
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The Wish Granter
(30 items)
 
Legacy Build
(18 items)
 
 
CPUMotherboardGraphicsRAM
Intel Core i7 6700k @ 4.6 GHz Gigabyte GA-Z170X Designare MSI GeForce GTX 1080 ARMOR 8G OC @ 2063 MHz G.SKILL TridentZ RGB 32GB DDR4 3000 
Hard DriveHard DriveHard DriveCooling
Samsung 850 EVO 500GB Samsung 850 EVO 250GB Western Digital Caviar Blue 1TB EK Predator 240 
OSOSOSMonitor
Windows 7 Professional 64-bit Windows 10 Pro 64-bit Tails Linux Acer Predator XB270HU w/ Ideal Lume Standard bi... 
KeyboardPowerCaseMouse
MK Disco TKL (KBT Black) Antec HCP Platinum 750W Phanteks Enthoo Evolv ATX Tempered Glass Logitech G Pro 
Mouse PadAudioAudioAudio
Cooler Master Storm Speed-RX Creative Sound Blaster X-Fi Titanium HD Stax SR-007A Fluance SX6 
AudioAudioAudioAudio
Fluance AVBP2 Fluance XL7C Yamaha YST-SW012 8-inch subwoofer Yamaha RX-V579BL 
AudioAudioAudioOther
Gustard U12 Chord Mojo KGSS Clone Furman M-8X2 Power Conditioner 
OtherOther
Ducky Pocket Mechanical Keypad (Cherry MX Blue) NZXT Hue+ 
CPUMotherboardGraphicsGraphics
Intel Core 2 Extreme QX6850 @ 3.6 GHz XFX nForce 680i LT XFX GeForce 8800 Ultra EVGA e-GeForce 9800GTX+ 
GraphicsGraphicsRAMHard Drive
EVGA e-GeForce 9800GX2 EVGA GeForce GTX 295 dual PCB OCZ Reaper 4GB (2 x 2GB) DDR2 1066 Intel 330 Series 180GB 
CoolingCoolingCoolingOS
Thermalright Venomous-X Delta AFC1212D-PWM Silverstone AP141 Windows 7 Professional 64-bit 
MonitorKeyboardPowerCase
LG Flatron IPS235 Ducky Shine DK9087 Shine 2 (Cherry MX Red, gree... EVGA G2 850W Lian-Li PC-7HX 
MouseAudio
Mionix Castor Creative Sound Blaster X-Fi Titanium Fatal1ty P... 
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