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post #4011 of 5912
Quote:
Originally Posted by Tuxi View Post

That sounds like your problem lies a bit deeper than just Clear Sky. I've been through all kinds of the crashes in this series and never has it crashed my computer beyond desktop, ever.

Also, I think you're only supposed to install the final patch for Clear Sky.
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post #4012 of 5912
Well, Vision distance at the lowest settings crashes. Everyting at low wors ok (but looks like crap). DX10 freezes at the main menu. Gonne reinstall and keep testing i guess frown.gif
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post #4013 of 5912
Hmm... even in DX 9 Enhanced mode the game still looks good. If you are getting constant crashes despite graphical settings maybe you have a driver or install problem.

Post up the crash log to see what is crashing.
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post #4014 of 5912
Looks like it works. Everything at medium in DX11. Still got 500mb Vram left. Going to check what might cause the real problem. Thx for the help tongue.gif. Weird though that it always crashed at the loading screen. I doubt it was vram because i wasn't even realy "in-game".
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post #4015 of 5912
Oh... did you change any of the files since your last load?
I think you get a black screen if you don't run the game as "administrator" but not necessarily a crash.
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post #4016 of 5912
Quote:
Originally Posted by Aparition View Post

If you post the crash details BG might be able to tell you why your crashing.

Where is the log located, you mean the system log or does the game have a crash log located somewhere?

Quote:
Originally Posted by Tuxi View Post

That sounds like your problem lies a bit deeper than just Clear Sky. I've been through all kinds of the crashes in this series and never has it crashed my computer beyond desktop, ever.

It CTD but its taking the browsers and everything else with it. What I mean is that windows still runs fine, I just cant launch any apps because all I get in the app is the border window with the desktop background with it. Since I cant use anything after the CTD, I have to reboot. The game doesn't take the whole OS out. When it happens again I'll take a screenshot and show you what I mean.

Quote:
Originally Posted by Aparition View Post

Total system hang is a hardware issue, but I didn't want to say it first tongue.gif
This is the only game I've had issues with in over 3 yrs other than a few skyrim crashes due to 103 mods. Other than that every game I run works perfectly fine, and that includes some of the latest games. I juat updated the drivers to 13.9 from 13.4 but I was having issues then too.
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post #4017 of 5912
Quote:
Originally Posted by Dunan View Post

Where is the log located, you mean the system log or does the game have a crash log located somewhere?

The game has a crash log in C:\Users\Public\Public Documents\stalker-cs\logs
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post #4018 of 5912
Quote:
Originally Posted by boredgunner View Post

The game has a crash log in C:\Users\Public\Public Documents\stalker-cs\logs

Thanks...there are quite a few .mdmp logs and a single .txt log - I take it the .txt is the latest?
Code:
* Detected CPU: GenuineIntel Pentium-III, F6/M7/S7, 2666.00 mhz, 32-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 28428 files cached 36 archives, 5058Kb memory used.
Init FileSystem 1.188260 sec
'xrCore' build 3795, Jun 25 2009

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
command line 
Executing config-script "user.ltx"...
[c:\users\public\documents\stalker-stcs\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
! Player name in registry is empty! (InstallUserName)
* [win32]: free[4029988 K], reserved[53416 K], committed[110836 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[9135 K], process heap[665 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[4441 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Auzen X-Fi Audio [D000]
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1  eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1  eax[0] efx[no] xram[no]
3. Auzen X-Fi Audio [D000], Spec Version 1.1 (default) eax[3] efx[no] xram[no]
Executing config-script "user.ltx"...
Executing config-script "f:\game installs\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_extreme.ltx"...
[f:\game installs\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_extreme.ltx] successfully loaded.
[c:\users\public\documents\stalker-stcs\user.ltx] successfully loaded.
SOUND: Selected device is Auzen X-Fi Audio [D000]
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:6798]: AMD Radeon HD 7900 Series
* GPU driver: 8.17.10.1230
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 727 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world'
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
- r__tf_aniso 16
- r2_tf_mipbias 0.
Starting engine...
! Player name in registry is empty! (InstallUserName)
Loading DLL: xrGameSpy.dll
! Missing ogg-comment, file:  f:\game installs\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\sounds\music\wasteland2.ogg
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
*** RESET [1419 ms]
"f:\game installs\deep silver\s.t.a.l.k.e.r. - clear sky\bin\xrengine.exe" 
* phase time: 0 ms
* phase cmem: 120412 K
Prefetching objects...
Loading objects...
Loading models...
* [prefetch] time:    1055 ms
* [prefetch] memory:  0Kb
! Player name in registry is empty! (InstallUserName)
* phase time: 1282 ms
* phase cmem: 113362 K
SERVER: Starting...
* phase time: 709 ms
* phase cmem: 100030 K
SERVER: Loading alife simulator...
* phase time: 139 ms
* phase cmem: 100030 K
Loading saved game "save 4.sav"...
* Loading spawn registry...
* 11568 spawn points are successfully loaded
* Loading objects...
* 21756 objects are successfully loaded
* Game save 4 is successfully loaded from file 'c:\users\public\documents\stalker-stcs\savedgames\save 4.sav' (5.206s)
* phase time: 5206 ms
* phase cmem: 155171 K
SERVER: Connecting...
* phase time: 678 ms
* phase cmem: 155183 K
CLIENT: Connecting to localhost...
* client : connection accepted - <>
* phase time: 652 ms
* phase cmem: 155215 K
Opening stream...
* phase time: 230 ms
* phase cmem: 155215 K
Loading CFORM...
* phase time: 5984 ms
* phase cmem: 266163 K
Loading shaders...
* phase time: 500 ms
* phase cmem: 267097 K
Loading geometry...
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65506 verts, 2047 Kb
* [Loading VB] 56742 verts, 1773 Kb
* [Loading VB] 65531 verts, 2047 Kb
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* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
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* [Loading VB] 65517 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
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* [Loading VB] 65507 verts, 2047 Kb
* [Loading VB] 65510 verts, 2047 Kb
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* [Loading VB] 65501 verts, 2046 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 11053 verts, 345 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 50268 verts, 1570 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 741387 indices, 1448 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 22720 verts, 266 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 466236 indices, 910 Kb
* phase time: 461 ms
* phase cmem: 267298 K
Loading spatial-DB...
* phase time: 340 ms
* phase cmem: 278592 K
Loading details...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 22936 v(20), 11468 p
* [DETAILS] Batch(61), VB(447K), IB(67K)
* phase time: 200 ms
* phase cmem: 278641 K
Loading sectors  portals...
* Loading HOM: f:\game installs\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\levels\marsh\level.hom
* phase time: 159 ms
* phase cmem: 278936 K
Loading AI objects...
* phase time: 828 ms
* phase cmem: 278936 K
CLIENT: Spawning...
* phase time: 472 ms
* phase cmem: 278936 K
Loading textures...
* t-report - base: 958, 533458 K
* t-report - lmap: 11, 11265 K
* phase time: 1868 ms
* phase cmem: 312607 K
CLIENT: Synchronizing...
* phase time: 507 ms
* phase cmem: 312607 K
* [win32]: free[2552032 K], reserved[101316 K], committed[1540892 K]
* [ D3D ]: textures[577527 K]
* [x-ray]: crt heap[312607 K], process heap[10092 K], game lua[51214 K], render[171 K]
* [x-ray]: economy: strings[14922 K], smem[1050 K]
* MEMORY USAGE: 366831 K
* End of synchronization A[1] R[1]
* Saving spawns...
* Saving objects...
* 21941 objects are successfully saved
* Game save 5.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\save 5.sav'
! ERROR on ownership: entity not found. parent_id = [15021], entity_id = [15055], frame = [31033]
- Disconnect
- Destroying level
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
Input:  1
Config-file [c:\users\public\documents\stalker-stcs\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures  : 0
* RM_Dump: rtargets  : 0
* RM_Dump: vs        : 0
* RM_Dump: ps        : 0
* RM_Dump: dcl       : 0
* RM_Dump: states    : 0
* RM_Dump: tex_list  : 0
* RM_Dump: matrices  : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes  : 0
* RM_Dump: v_elements: 0
* RM_Dump: v_shaders : 0
refCount:pBaseZB 1
refCount:pBaseRT 1
DeviceREF: 1

Edited by Dunan - 9/26/13 at 1:33pm
Define R5
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Define R5
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CPUMotherboardGraphicsRAM
Intel Core i3/i5/i7 P8Z77-V LE PLUS MSi GTX 980Ti GAMING 6G Crucial Ballistix 16GB (1866) 
Hard DriveHard DriveHard DriveOptical Drive
Samsung SSD 850 PRO 256G Samsung SSD 840 EVO 250G Western Digital WD VelociRaptor WD1500BLFS 150GB ASUS BW-16D1HT 
OSMonitorMonitorKeyboard
Windows 7 NEC Spectraview 2490WUXi Dell UltraSharp 27 QHD Monitor – U2715H Ducky Shine 4 
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post #4019 of 5912
Ah, that issue happens when there are too many entities spawned at once. I haven't heard of many mods causing this issue.
The Wish Granter
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Intel Core i7 6700k @ 4.6 GHz Gigabyte GA-Z170X Designare MSI GeForce GTX 1080 ARMOR 8G OC @ 2063 MHz G.SKILL TridentZ RGB 32GB DDR4 3000 
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Intel Core 2 Extreme QX6850 @ 3.6 GHz XFX nForce 680i LT XFX GeForce 8800 Ultra EVGA e-GeForce 9800GTX+ 
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post #4020 of 5912
Quote:
Originally Posted by boredgunner View Post

Ah, that issue happens when there are too many entities spawned at once. I haven't heard of many mods causing this issue.

Was that comment for me....all I have is clear sky complete installed, thats it as far as mods. Uninstall it and see if the crashes cease? Sucks tho, cause the mods sure do make it look quite a bit better IMO.
Define R5
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Define R5
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Intel Core i3/i5/i7 P8Z77-V LE PLUS MSi GTX 980Ti GAMING 6G Crucial Ballistix 16GB (1866) 
Hard DriveHard DriveHard DriveOptical Drive
Samsung SSD 850 PRO 256G Samsung SSD 840 EVO 250G Western Digital WD VelociRaptor WD1500BLFS 150GB ASUS BW-16D1HT 
OSMonitorMonitorKeyboard
Windows 7 NEC Spectraview 2490WUXi Dell UltraSharp 27 QHD Monitor – U2715H Ducky Shine 4 
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CORSAIR AX860 860W Power Supply Fractal Design Define R5 Steelseries Rival Artisan Hayate Soft 
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