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post #4341 of 5939
What's the difference between Beta Misery 2.1 and the current Misery 2.1. I still have BETA 2.1 installed and would hate to have to reinstall or start a new game over just for some small and minor changes.
post #4342 of 5939
Quote:
Originally Posted by 45nm View Post

What's the difference between Beta Misery 2.1 and the current Misery 2.1. I still have BETA 2.1 installed and would hate to have to reinstall or start a new game over just for some small and minor changes.

They said the full version has a lot of extra fixes.
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post #4343 of 5939




WWhhhhaaaaattt?




Update... 5 minutes first play-through in 2.1.
Dead.

thumb.gif
Edited by Aparition - 3/19/14 at 4:55pm
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post #4344 of 5939
Quote:
Originally Posted by Aparition View Post





WWhhhhaaaaattt?

Haha. I'm totally doing normal. That would be way too much Misery for me. I have a hard enough time staying out of radiation and keeping it down as it is.
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post #4345 of 5939
lol Dark Mode doesn't really make any sense. I didn't enable that. I'm making a new version of Misery Rebalanced for 2.1, since by default it takes like a whole mag from the Mosin to kill a Flesh. Gonna redo weapons and ammo stats to make them more authentic.
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post #4346 of 5939
My gawd... so far I've died 3 times in the span of 15 minutes... just trying to get to the Svadosk.
Be moving cover to cover then suddenly... BZZZzzzzoooo being shot at, can't see from where.

Sounds are amazing though, and the atmosphere effects. This is going to be a tough play through.
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post #4347 of 5939
Quote:
Originally Posted by boredgunner View Post

lol Dark Mode doesn't really make any sense. I didn't enable that. I'm making a new version of Misery Rebalanced for 2.1, since by default it takes like a whole mag from the Mosin to kill a Flesh. Gonna redo weapons and ammo stats to make them more authentic.

Yay! Great to hear.
Will await your masterful work sir.

It's quite the science this balancing of opinions and gameplay styles isn't it?
What a spectrum - from "please walk me through this game" to "What do I need health packs and ammo or even a quest log for?"

Anyhoo, Loner and Cromm make for very pretty game, and "I" like that! smile.gif
post #4348 of 5939
I've been playing Misery 2.1 for a few hours and... the name should be changed to "Grinding misery". The reason is pretty obvious: if you want to do anything, you have to grind to death and pretty much kill anything that moves (provided that you are shooting them from cover, if they are human). Which is... BOOOOOOOOOOOOOOOOORING. You see, Stalker has a very very unique atmosphere AND one of the best ballistics and gun mechanics ever to be implemented in an FPS.. that gets ruined because:

a) You have to micro-manage like a robot your damn inventory. Its even more complicated than in vanilla Stalker because you have like 50200501040 items that are almost equal and, once you consider that Stalker has no means of "sorting" anything into the inventory... good luck not spending 10 minutes looking for whatever you need in that particular moment.

b) You have to do circles around base looting EVERYTHING and selling it. You make a little profit per round, and thus you can keep going. Just the food you require per day costs a few thousand RU... so, you better kill some fleshes (they are SUPER cost effective. Well, at least you make a profit on each, if you use shot. Forget about non-shot projectiles. Its a waste... like not going for headshots on humans). But still, its TEDIOUS because you can't do anything else unless you want to reload like 27 times. It feels like any RPG in which you redo an area because you want to level up... but without leveling up.

c) Have to lose like a ton of time every single instance you want to cook something, or repair, or even use a medkit. Come on, the medkit takes enough time to heal up that its already useless in a fight... no need for the screen to go blank and take forever.

---

I don't know. Together, the mod doesn't make sense. It feels as artificial, and its not fun because you break the whole gameplay for it. Why? Its simple.

a) You can't go artifact fishing. Heck, you can't even get the simple "find the glowing artifact at the boat" because it will kill you. Even if you have the required container (2000 RU, and several extra KG of weight) it harms you A LOT. I'm not sure I broke even once we factor the medkit (or 2) I used (1.5k each), + tobacco (for rad poison) + ammo to kill the stalker stealers.

But even that one, which is like free money in Stalker vanilla... you require the container. Gasmask helps, too... but not that much if its broken, because you won't see anything in it. So, you have no headlamp... AND the glass on your gasmask is broken... AND you are getting rad poisoning... AND 3 ugly guys wait you outside the boy. Yes, reloading 10 times was fun. rolleyes.gif

What about the other artifacts? Lets see... Petruha? (loner that gets into boiler anomaly, you rescue, and gives you a fireball). The fire "aura" (not the flamers, just the place being hot) toasts you in very few seconds. No time to get in and out unless you want to cook your armor + helmet + all your hp. Even if you live it will cost you more than 5k just to repair your (already pretty bad) gear.

What about the cave in which there is a body, below the burnt farmstead? Acid almost completely insta-kills you.

And son.

Ok, so, deffinitely no artifact hunting.

b) Mutant hunting is dangerous... and not very lucrative. Also, the stuff you get is only worth money (and weights a ton) and thus you will advance super duper slowly (I mean.. if you go corpse-looting, you will find useful loot, like food, ammo and others...). Its hard to get a decent shotgun in good shape (I started as a sniper, so I still have the sawn off. Yes, its like the worse thing ever but I have yet to find anything better that doesn't jam every time), and with only 2 cartridges on the sawn-off, and with the groups of mutants... well, lets just say that even 4 fleshes are dangerous if you don't find something to juke them (like a tiny wall). Shooting them from far away its a total waste of ammo (and rifle ammo is expensive, at 60 RU / bullet (yes, I've calculated the benefits per run, trust me). You need more than 3 to kill a simple flesh, provided you miss none. The meat itself is worth less than the ammo... and the hide is worth double... but, even if it takes you 4-5 shots to kill one, not worth the risks (you only need 1 sawn-off shot to kill it. Up close and personal).

c) Hunting people is.... not good. Their weapons are useless (and sell in the 3 digits. Most of the time below 500. So, you need 5-12 weapons to pay ONLY for your food), and their loots isn't any good. People will shoot at you... and they move, and hide. This means that you will need to repair your armor (I'm not. I can't) AND weapon, and will expend a lot of ammo (with sniper a lot less than with the others... I can only imagine how frustrating it has to be with any other class... specially when they shoot at you from a long distance and non-sniper weapons have terrible accuracy at range at the beginning).

So, what the heck do you do to make a living? Well.... you roam around staying out of trouble... and, when you hear gunshots... you go there, to check the results of the battle from a distance, and scavenge everything you can. Yes, it sucks. A lot.

----

All in all, the game and the experience is totally ruined because of something artificial that has been forced into the game. I mean, a game needs to flow naturally.. and Misery doesn't. A few things I think the team should look into:

a) Grinding is BOOOOOOOOOOOORING.

b) Medkit and cooking mechanics take far too long. They shouldn't take any time at all... or, when cooking, you should be able to do 10 flesh meats at a time. More BOOOOOOOOOOOOORING here.

c) The game shouldn't look artificial. As a matter of fact, the game isn't difficult at all.

---

I don't know. For me, LURK was the real deal when it comes to extreme mods. The game had an awesome flow but, at the same time, even the simplest of tasks was a hard one.
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post #4349 of 5939
So, I've been thinking about it.... and this are the things I'd change to the mod.

a) There are far too many objects, which makes the whole thing super confusing because you spend most of the time looking at your inventory (more so than in any other stalker game) and not shooting stuff, or avoiding getting shoot at. Stalker doesn't have a way to sort the inventory, and thus you spend a lot of time just understanding what exactly you have in there. Misery adds a whole new level of objects... but many of them are only used for repairing and cooking. Why aren't they into a different object altogether? Its super hard to find something specific because many objects look just like another and serve to close to no purpose. So, object quantity should be cut in half. Or less. By the way, mutant cooking only serves for one purpose: to grind the economy. Nothing else.

b) Economy is not done right. First, the economy should flow with the story line. To encourage to go forward the game should pay MUCH MORE for missions completed (or give decent items). At the same time, weapons shouldn't be worth ANYTHING unless they are 70% or more condition, and NPC should carry none (when dead) that good. BAAAAM! Grinding is done. You force the players to inspect the weapons just to take away the ammo, silencer and scopes, and drop them again. So, if you make no money killing stuff... you won't kill stuff (and thus, more MISERY) unless you have to. But if you make it possible to make 100-500 RU from damaged weapons... you will be a pack rat. Heck, there is no choice in the nowadays Misery. I HAVE TO do it. Or I have no chance to even repair anything, let alone pay for food.

c) Mutants. Mutants aren't that bad... if it weren't that I found a pseudogiant on the first map. It shouldn't be there. Heck, its hard enough to survive a few pseudodogs to find a damn giant. If I have like 50 hours in game so be it... but it was like my third hour. Of course I had to run like hell.

d) The classes are also not working properly (they are, but they are poorly designed). Sniper is, seriously, OP. The rifle you start with, although super slow at firing... is damn accurate. Accuracy in Stalker = holy grail. So, just because I can one-shot people with it... it makes the game not as hard as it is. I'm not saying that the sniper shouldn't be accurate... but there should be a drawback. Like... ammo being expensive. Its not. Just calculate the following: I can kill "normal" stuff from 1-3 shots. Every Nagant bullet costs around 60 RU... which means that EVERY TIME I kill something, I will get a decent profit. Then I have high proficiency in shotguns... which means that, with Sniper, you can grind all you want. For humans you use your sniper, for mutants your shotgun = cost efficient on both (those weapons are, also, the most ammo-efficient of all... ammo efficiency = less repairs AND less ammo wasted).

I don't know, but a sniper shouldn't be good with shotguns. In fact, shotgun should be your worse weapon because a sniper doesn't want to be CQC any time, and a shotgun is terrible at anything than "in your face" range.

PS: I'll play a bit more, see what else I find...
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post #4350 of 5939
I agree with you somewhat. The game needs a new inventory badly, Misery 2.1 really makes this clear. Though I like that cooking and medkits take time, it's more realistic and you're only supposed to do these things in safe zones. Stimpacks are for use in combat, not first aid kits.

I also like the random spawns, like Pseudogiants in Zaton: low chances of it happening, but when it does happen you soil yourself. Misery treats the Zone more like a real place: why should it be impossible to see Pseudogiants in Zaton early on? It's less artifical than unmodded CoP.

I'll be changing around weapon properties (mostly done), the economy, and I'll see about high end weapons from New Ordnance having higher condition value when looted.
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CPUMotherboardGraphicsRAM
AMD Ryzen 7 1700X @ 3.8 GHz ASUS ROG Crosshair VI Hero X370 Zotac GTX 1080 Ti AMP Extreme G.SKILL TridentZ RGB 32GB DDR4 2933 
Hard DriveHard DriveHard DriveCooling
Samsung 960 Pro 1TB Samsung 850 EVO 500GB Samsung 850 EVO 250GB Cryorig H7 Quad Lumi 
OSMonitorKeyboardPower
Windows 10 Pro 64-bit Acer Predator XB270HU w/ Ideal Lume Standard bi... MK Disco TKL (KBT Black) Antec HCP Platinum 750W 
CaseMouseMouse PadAudio
Phanteks Enthoo Evolv ATX Tempered Glass Logitech G Pro Cooler Master Storm Speed-RX Creative Sound Blaster X-Fi Titanium HD 
AudioAudioAudioAudio
Yamaha RX-V579BL Ascend Acoustics CBM-170 SE Fluance XL7C Fluance AVBP2 
AudioAudioAudioAudio
Gustard U12 Chord Mojo Yamaha YST-SW012 8-inch subwoofer Blue Yeti Microphone w/ Pop Filter 
OtherOtherOther
Furman M-8X2 Power Conditioner Ducky Pocket Mechanical Keypad (Cherry MX Blue) NZXT Hue+ 
CPUMotherboardGraphicsGraphics
Intel Core 2 Extreme QX6850 @ 3.6 GHz XFX nForce 680i LT XFX GeForce 8800 Ultra EVGA e-GeForce 9800GTX+ 
GraphicsGraphicsRAMHard Drive
EVGA e-GeForce 9800GX2 EVGA GeForce GTX 295 dual PCB OCZ Reaper 4GB (2 x 2GB) DDR2 1066 Intel 330 Series 180GB 
CoolingCoolingCoolingOS
Thermalright Venomous-X Delta AFC1212D-PWM Silverstone AP141 Windows 7 Professional 64-bit 
MonitorKeyboardPowerCase
LG Flatron IPS235 Ducky Shine DK9087 Shine 2 (Cherry MX Red, gree... EVGA G2 850W Lian-Li PC-7HX 
MouseAudio
Mionix Castor Creative Sound Blaster X-Fi Titanium Fatal1ty P... 
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