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[Official] S.T.A.L.K.E.R. Fan Club - Page 50

post #491 of 5939
I have to say I am most of the way through SoC (currently doing the first bit of Monolith fighting) and I have not even attempted to get a single artifact.
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post #492 of 5939
wow, you're really missing out.
    
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post #493 of 5939
Quote:
Originally Posted by flashbulb View Post
wow, you're really missing out.
Why?
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post #494 of 5939
they sell for a lot of money and have super cool effects when you use them right
    
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post #495 of 5939
Yeah, I didn't notice artifacts can be used until I saw the slots on my right hand corner of my inventory screen. Make sure you do it right though. For example, there might be an artifact that gives you -267% bleeding but gives +10 radiation. Your next artifact should be...yeah you guessed right, an artifact that gives -20 radiation...just making these numbers up. You'll see what I'm talking about.
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post #496 of 5939
The most useful artifacts I found during SoC were radiation reducing artifacts, health adding artifacts and stamina adding artifacts.

With the right load, you'll be able to mostly sprint with a full inventory, and non severe radiation and injury/bleeding can be ignored unless you are in a firefight. Being able to sprint indefinitely with a light load, and being able to sprint a long way with a full load is very convenient. Especially when the rate it recovers is doubled or tripled.

I wouldn't worry about selling them though, I had so much money at the end of the game I could have easily purchased the most expensive things available before beating the game. Most are easy to nab though, so I guess it wouldn't hurt.

For example, I didn't buy an exoskeleton, but easily could have.
Edited by _02 - 8/26/10 at 2:00pm
    
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post #497 of 5939
Quote:
Originally Posted by _02 View Post
The most useful artifacts I found during SoC were radiation reducing artifacts, health adding artifacts and stamina adding artifacts.

With the right load, you'll be able to mostly sprint with a full inventory, and non severe radiation and injury/bleeding can be ignored unless you are in a firefight. Being able to sprint indefinitely with a light load, and being able to sprint a long way with a full load is very convenient. Especially when the rate it recovers is doubled or tripled.

I wouldn't worry about selling them though, I had so much money at the end of the game I could have easily purchased the most expensive things available before beating the game. Most are easy to nab though, so I guess it wouldn't hurt.

For example, I didn't buy an exoskeleton, but easily could have.
Or you can just have an energy drink Replenishes it fully after one use. Not sure if it works with a full inventory though.
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post #498 of 5939
Hmmmm looks like I'm going back to first map to do a little anomoly hunting when I get my system back up.

I didn't realize what the bolts were for, now I know. At least nobody else gets the artifacts.

~Ceadder
 
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post #499 of 5939
About a month ago I got CoP because I had never played a STALKER game before and decided it was time to delve into the zone.. I wasn't overly impressed by the graphics and kinda got turned off by the performance I was getting so I decided to put it down.

Then a couple of days ago I read about this STALKER Complete mod for SoC which supposedly makes the game look next-gen. I decided what the hell I shouldve started from the start anyway and maybe this mod will eliminate the doubts I had about STALKER series. So I picked up a copy of SoC and installed STALKER Complete mod..

Now I'm hooked! SoC with complete mod applied looks and feels 10x better than CoP.
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post #500 of 5939
Quote:
Originally Posted by Kamakazi View Post
Why?
Yeah, I didn't bother with artifacts my first playthru. I was a hardcore FPS'er and looked down on RPG noobs who have to use magical cheats in order to play the game. converted now
    
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