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[Official] S.T.A.L.K.E.R. Fan Club - Page 493

post #4921 of 5942
Quote:
I'll wait for the next patch, then distribute these to traders and NPCs, and then release it.

Nice one BG, must have taken a 'g' drop fest to get that screenshot. smile.gif
Looking forward to it - assuming the patch is effective at removing the game stopping problems. tongue.gif
post #4922 of 5942
Are these mods from Modb ? didnt know people modded that game so much lol, well I remember long ago a friend told me he made his own mod to have better balistics.. faster bullets, properly accurate AN-94.. sounded cool !
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post #4923 of 5942
is there actually any new guns that have never been in any off the stalker mods befor or are they the ones you normally get in mods for the stalker games?
    
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post #4924 of 5942
Most of the weapon mods are fairly extensive. I imagine BG additions will be similar to what you would find in previous weapon packs.

More gear will definitely be fun thumb.gif

I just REALLY want to see more NPC A-Life. I know others say some maps are very empty but I was really expecting Garbage to have a lot more Bandit patrols.

So far I've had one "save the stalker" event in garbage with the bandits but otherwise its just the boars and dogs.
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post #4925 of 5942
Dumb question. On the vanilla games, why cant you trade/give weapons to npc's?
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post #4926 of 5942
Quote:
Originally Posted by Rangerscott View Post

Dumb question. On the vanilla games, why cant you trade/give weapons to npc's?

Probably for balancing. Or it may have been a feature that didn't make release and never was seen as needed.
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post #4927 of 5942
I think it's odd that you can't sell flashlights to Sid and Barkeep in Lost Alpha. You should be able to sell anything to anybody, as long as they have the money.
post #4928 of 5942
Quote:
Originally Posted by thanos999 View Post

is there actually any new guns that have never been in any off the stalker mods befor or are they the ones you normally get in mods for the stalker games?

No I don't make models, I wish I could. So these gun models and animations come from a bunch of different mods for SoC.
Quote:
Originally Posted by Aparition View Post

Most of the weapon mods are fairly extensive. I imagine BG additions will be similar to what you would find in previous weapon packs.

More gear will definitely be fun thumb.gif

I just REALLY want to see more NPC A-Life. I know others say some maps are very empty but I was really expecting Garbage to have a lot more Bandit patrols.

So far I've had one "save the stalker" event in garbage with the bandits but otherwise its just the boars and dogs.

I'll wait for more patches to see if they improve A-Life. Either way I don't think they'll ever get A-Life to where I want it, so I'll work on it myself in the future. I'm also waiting for their SDK.
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post #4929 of 5942
Quote:
Originally Posted by boredgunner View Post

I think I'm done adding guns and armor to LA finally (50+ new guns). Some teaser pics.
I'll wait for the next patch, then distribute these to traders and NPCs, and then release it.

- EDIT: Added one more gun, I think I'll leave it at that.

The inventory UI looks a bit different, did they "fix" any of the item sorting or transferring? Is there a fast way to move lots of ammo between inventory/stash and back and forth? Also it seems SHoC has some strange bugs where if you hold to many large items you can't access the smaller ones at the bottom of your inventory until you drop the large things.
Quote:
Originally Posted by Aparition View Post

Most of the weapon mods are fairly extensive. I imagine BG additions will be similar to what you would find in previous weapon packs.

More gear will definitely be fun thumb.gif

I just REALLY want to see more NPC A-Life. I know others say some maps are very empty but I was really expecting Garbage to have a lot more Bandit patrols.

So far I've had one "save the stalker" event in garbage with the bandits but otherwise its just the boars and dogs.

One of the annoying things about the spawns in SHoC is that they are completely predictable after a while. In some transition points there is a spawn right at the entrance so as soon as you enter a new area you are swarmed with dogs or rats or whatever. Did they do anything about that with LA? Dynamic spawning would be a really nice addition. I remember the Pripyat to Red Forest link, coming from Pripyat a lot of the time as soon as you entered Red Forest you were jumped by a squad of monolith, which were usually a mix of exosuit and seva suit guys, and there is almost no cover at that point.. so it was kinda lame.
post #4930 of 5942
Quote:
Originally Posted by Faster_is_better View Post

The inventory UI looks a bit different, did they "fix" any of the item sorting or transferring? Is there a fast way to move lots of ammo between inventory/stash and back and forth? Also it seems SHoC has some strange bugs where if you hold to many large items you can't access the smaller ones at the bottom of your inventory until you drop the large things.
One of the annoying things about the spawns in SHoC is that they are completely predictable after a while. In some transition points there is a spawn right at the entrance so as soon as you enter a new area you are swarmed with dogs or rats or whatever. Did they do anything about that with LA? Dynamic spawning would be a really nice addition. I remember the Pripyat to Red Forest link, coming from Pripyat a lot of the time as soon as you entered Red Forest you were jumped by a squad of monolith, which were usually a mix of exosuit and seva suit guys, and there is almost no cover at that point.. so it was kinda lame.

I've had no problems with the UI so far.
There are a few scripted events/missions involving monsters but after that the general feel between cordon, garbage, and the Bar is a few random spawns of boars, flesh, and dogs. I've not gotten past the bar seen yet though.

The initial missions and scripted events though have been fun.
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