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post #511 of 5964
Quote:
Originally Posted by thiru View Post
If the bundle sale had been CS+CoP I would have bought it in a flash.
Agreed.

I think they really missed out by not having the Complete bundle for $15, I would have bought that instantly, even though I own SoC on Steam. CS is on disc...somewhere....
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post #512 of 5964
Is Clear Sky worth getting if I have SoC and CoP? I'm determined to beat SoC, and I'll probably give CoP a fair shot as well. Even if Steam had all three for $20 I would've grabbed it
post #513 of 5964
Quote:
Originally Posted by TMallory View Post
Is Clear Sky worth getting if I have SoC and CoP? I'm determined to beat SoC, and I'll probably give CoP a fair shot as well. Even if Steam had all three for $20 I would've grabbed it
I'm sure most would say it isn't essential and you don't miss too much by skipping it
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post #514 of 5964
The only thing that is essential is the experience. It's a bit like going from Morrowind to Elder Scrolls. Some things are much better on one than on the other but not so important that it hinders game play.

Such as the making if armor and weapons in Morrowind. I loved manufacturing my own gear. But then in Oblivion it was pretty much removed from the game until Knights of the Nine mod brought the Wizard's Tower into play, so you could enchant weapons on your own.

I don't know about the rest but I would love for that to have been a feature in CoP as well as skill building. And levels. What's a RPG without those essential tools? Don't get me wrong I love CoP due to the open range play. But it does lack some of the things that make a good RPG.



~Ceadder
 
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post #515 of 5964
Quote:
Originally Posted by Ceadderman View Post
The only thing that is essential is the experience. It's a bit like going from Morrowind to Elder Scrolls. Some things are much better on one than on the other but not so important that it hinders game play.

Such as the making if armor and weapons in Morrowind. I loved manufacturing my own gear. But then in Oblivion it was pretty much removed from the game until Knights of the Nine mod brought the Wizard's Tower into play, so you could enchant weapons on your own.

I don't know about the rest but I would love for that to have been a feature in CoP as well as skill building. And levels. What's a RPG without those essential tools? Don't get me wrong I love CoP due to the open range play. But it does lack some of the things that make a good RPG.



~Ceadder
You were able to enchant weapons/armor in Oblivion before the Wizard's Tower. It wasn't a full feature, but the Sigil Stones in each Oblivion gate could be used to enchant a weapon/item of clothing.
post #516 of 5964
Quote:
Originally Posted by Ceadderman View Post
The only thing that is essential is the experience. It's a bit like going from Morrowind to Elder Scrolls. Some things are much better on one than on the other but not so important that it hinders game play.

Such as the making if armor and weapons in Morrowind. I loved manufacturing my own gear. But then in Oblivion it was pretty much removed from the game until Knights of the Nine mod brought the Wizard's Tower into play, so you could enchant weapons on your own.

I don't know about the rest but I would love for that to have been a feature in CoP as well as skill building. And levels. What's a RPG without those essential tools? Don't get me wrong I love CoP due to the open range play. But it does lack some of the things that make a good RPG.



~Ceadder
Well Stalker doesn't claim to be an RPG (I think). I love RPGs but I really don't think levelling or any of that stuff would sit well in Stalker, if you want that you might as well play Fallout 3. RPG elements will run the atmosphere and focus of the game.
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post #517 of 5964
Quote:
Originally Posted by thiru View Post
Well Stalker doesn't claim to be an RPG (I think). I love RPGs but I really don't think levelling or any of that stuff would sit well in Stalker, if you want that you might as well play Fallout 3. RPG elements will run the atmosphere and focus of the game.
Yeah not having the need to grind/level up definitely helps Stalker's gameplay. In Stalker, you actually feel like you're in the world. In Fallout 3, not so much. But then again, the Chernobyl incident actually happened, so it keeps my attention more.
post #518 of 5964
Hard to say based on differences of definition, but I don't see STALKER as an RPG.

STALKER is 90% shooting, 10% stat management. For me, an RPG requires heavy plot integration and stat management, as well as multi level strategy with stat modding items and multiple abilities.

STALKER had elements of that, but to me, was pretty much a straightforward open shooter.
    
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post #519 of 5964
Quote:
Originally Posted by _02 View Post
Hard to say based on differences of definition, but I don't see STALKER as an RPG.

STALKER is 90% shooting, 10% stat management. For me, an RPG requires heavy plot integration and stat management, as well as multi level strategy with stat modding items and multiple abilities.

STALKER had elements of that, but to me, was pretty much a straightforward open shooter.
Agreed.

The only RPG elements in STALKER are the mission acquiring structure, inventory, and later on some weapon modding.

This is what I want personally, just enough RPG in a shooter for me.
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post #520 of 5964
Quote:
Originally Posted by TMallory View Post
I've been throwing bolts into anomalies, but nothing yet

Some of you guys got scoped weapons within "10 minutes" of starting the game? I've played maybe 3 hours or so and I'm still using rifles with iron sights

Though I am taking it slow, doing some exploring, checking all stashes, running back to Cordon to pawn my loot. Just got new armor (the 24,000$ one), so I'm about to delve deeper into the garbage later
The bolts are just for finding the borders of the anomolies to help you from getting killed. Throwing bolts in doesn't make artifacts. Some anomalies randomly generate artifacts, but most artifacts are just there in the gameworld right from the start. In SC and CoP, you use the artifact detectors to find them in the anomalies, and in SoC they're just laying around, visible to the naked eye.

And yeah, there's a way to get a scope (and full-sized AK to put it on) basically immediately when you start the game ... you just have to run to a certain spot and find the dude there who will give it to you if you help him out. Once you've played the game and advanced the plot far enough you'll stumble on this mission and realize ... 'wow, I could've come and done this mission right when I started the game!' ... which I always do ever since. He's not in the Cordon though ... or the Garbage ... or the Agroprom ... no scopes in any of those places. That leaves one area that's accessible from the start
Edited by brettjv - 8/27/10 at 9:17am
    
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