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post #521 of 5941
Yeah Stalker games have it perfect, only adding the "material" elements of RPGs into the game, such as inventory, weight, food and repairing.
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post #522 of 5941
Quote:
Originally Posted by thiru View Post
Yeah Stalker games have it perfect, only adding the "material" elements of RPGs into the game, such as inventory, weight, food and repairing.
Ugh, weight, don't remind me.

I honestly feel like I would have more fun with the game if I was constantly micro-ing the weight I was carrying, just let me carry as much crap as I want. It is already completely unrealistic what I can carry anyway.
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post #523 of 5941
The times I was at weight capacity, low on health packs and ammo, far far away from shelter...

Those were some of the most tense times I've spent in any game.

The relief was palpable when I got back to the bar, etc.
    
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post #524 of 5941
Well I don't go up very high in level in either Morrowind or Oblivion. I've found the higher in level you go the harder it is to battle even something as weak as a Rat. But I do believe that Skills are more important to an RPG. I mean it would be nice to have the ability to haggle and build up a mercantile stat or Acrobatics to let you be able to jump higher. I realize that Artifacts assist in this regard but it would still be a nice feature.

It doesn't ruin my game not having this. I'm just saying It would be nice to have. I like what it is, would just be nice to have more.

When I first saw the bolts I thought it was something like Hitman with the coin. Boy was I wrong.

~Ceadder
 
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post #525 of 5941
So if I throw bolts at anomalies, artifacts randomly/rarely pop out?

And does how much you can carry change thorughout the game? I only really find myself limiting space when I have lots of weapons that I want to sell. I'll wipe out a wave of guys, grab all of their somewhat-expensive weapons, and find myself having to ditch some of it so I can run back to a trader
post #526 of 5941
Quote:
Originally Posted by TMallory View Post
So if I throw bolts at anomalies, artifacts randomly/rarely pop out?

And does how much you can carry change thorughout the game? I only really find myself limiting space when I have lots of weapons that I want to sell. I'll wipe out a wave of guys, grab all of their somewhat-expensive weapons, and find myself having to ditch some of it so I can run back to a trader
Bolts activate anomalies and bounce off of them, temporarily illuminating their boundary in the game, so you can tell where to walk.

I think your capacity stays the same unless you get armor that increases the capacity (exoskeleton). I typically gathered and stashed, ran back with the most expensive and then came back for everything else.

You can use blue boxes like at the bar to store extra inventory without fear of it being looted.

Of all the games I've gotten recently, BFBC2, Mass Effect, SCII, Metro... I still feel like replaying SoC will be more worthwhile.
    
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post #527 of 5941
Quote:
Originally Posted by Ceadderman View Post
Well I don't go up very high in level in either Morrowind or Oblivion. I've found the higher in level you go the harder it is to battle even something as weak as a Rat. But I do believe that Skills are more important to an RPG. I mean it would be nice to have the ability to haggle and build up a mercantile stat or Acrobatics to let you be able to jump higher. I realize that Artifacts assist in this regard but it would still be a nice feature.

It doesn't ruin my game not having this. I'm just saying It would be nice to have. I like what it is, would just be nice to have more.

When I first saw the bolts I thought it was something like Hitman with the coin. Boy was I wrong.

~Ceadder
I think you're confusing Morrowind with Oblivion. Morrowind barely had any levelling so higher level character = easier battles in 90% of cases. Oblivion on the other hand had every single opponent on a levelled list, making battles anywhere from easy as pie or hard as hell depending on your main skills.

On topic: in some cases, adding more takes some things away.
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post #528 of 5941
Quote:
Originally Posted by _02 View Post
Bolts activate anomalies and bounce off of them, temporarily illuminating their boundary in the game, so you can tell where to walk.

I think your capacity stays the same unless you get armor that increases the capacity (exoskeleton). I typically gathered and stashed, ran back with the most expensive and then came back for everything else.

You can use blue boxes like at the bar to store extra inventory without fear of it being looted.

Of all the games I've gotten recently, BFBC2, Mass Effect, SCII, Metro... I still feel like replaying SoC will be more worthwhile.
Yeah, each time I come back to play STALKER I remember why I liked it so much. Now that I've got Complete 2k9 instead of Oblivion Lost, I should be able to get through the Zone much easier.

Still, this game came out in what, '06 or '07? I bought Mass Effect 2 during a sale and I've yet to really dive into it. Then again I just got a brand new video card, so that may change
post #529 of 5941
Quote:
Originally Posted by Kamakazi View Post
Ugh, weight, don't remind me.

I honestly feel like I would have more fun with the game if I was constantly micro-ing the weight I was carrying, just let me carry as much crap as I want. It is already completely unrealistic what I can carry anyway.
Use a weight mod, or simply go into the character/actor file yourself and change the weight that they're allowed to carry. I personally hated the weight limit also. I could practically only carry 2 weapons, armor, and 2 rounds of ammo.
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post #530 of 5941
It's been a long time since I've played Morrowind. Ex Roomates walked off with it when they moved. Still, I think that leveling was pretty much similar to Oblivion, but it's nothing to quibble about. Both were fun.

And I agree that in some case more is less.

But this is a Bethesda game series, and I've come to expect more from them. It's one of the reasons I got CoP, having not played the earlier modules not having a good enough system to play them on. I do have Oblivion on this system too though. So if I get tired of no levels skill building, I can fire that up.

I may restart CoP though. One of the Sokolov quests never appeared(Bodyguard job) and I sold all the artifacts that I got. Not sure if I want to continue on with this one since I kinda like getting 100% quest results. lol

~Ceadder

Quote:
Originally Posted by thiru View Post
On topic: in some cases, adding more takes some things away.
 
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