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[Official] S.T.A.L.K.E.R. Fan Club - Page 594

post #5931 of 5968
Quote:
Originally Posted by Charcharo View Post

This was part of the very first versions of STALKER. It is a cut feature. The second ever demo of the game had drivable helis.

STALKER really was a game ahead of its time. The low poly props are really showing their age now though.
post #5932 of 5968
Quote:
Originally Posted by 8051 View Post

STALKER really was a game ahead of its time. The low poly props are really showing their age now though.

Outdated world models but still far superior, game changing AI, superior sound, quest design, shooter gameplay mechanics, survival gameplay mechanics especially when modded, and moddability compared to most other shooters. I'll take it.
 
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post #5933 of 5968

They always do September releases I guess. I probably won't be playing this, I'm not interested in playing more Call of Pripyat (base campaign) and I am patient. I will wait for Misery 2.2 for Call of Chernobyl, which ought to happen by Q2 2018 using CoC 1.5. biggrin.gif:D:D
 
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post #5934 of 5968

Translation of the main points:

1.For example, few people know that Call of Pripyat’s original name was “Secrets of the Zone”.

2. The music changed during development. The composer for Call of Pripyat is Alexey Omelchuk, whereas the one for Shadow of Chernobyl was Vladimir Frei from MooZe.
Alexey made 6 tracks, 2 for every location each. Early in development the music sounded differently (he showcases some music at 1:22). We really should have gotten this version of the OST.

3. Many of you guys know that a signal flare is used by the Skadovsk when an emission is approaching. Such flares would have been used in more locations. Also the PDA would start malfunctioning during an emission.

4. There were more plain achievements in the game. For example – Swine Killer for hunting down 100 Fleshes. Drink 100 vodka bottles = Alcoholic and so on.

5. Initially the game was envisioned to be more exciting and cinematic. At the beginning of the game we are shown how the failure of the operation of the fairway occurred: the helicopters go into the air, and later they crash. After that, there should have been the usual slides for us. We tried to recreate what previously planned the developers. (2:43)

6. Early in the development of Shadow of Chernobyl, the devs planned to have a mutant called Izlom (Fracture in some mods). It could even interact with the player and models as well sounds and animations were mostly complete. During the development of Call of Pripyat, it was considered alongside the Burer and Chimera but due to its not very unique characteristics, it was dropped again.

7. Do you remember how at the start of the game Degtyarev, supposedly came to the zone with 2 weeks of food? Well originally there was a scene where Degtyarev himself states that he was already an experienced stalker even before joining the Special Forces. Then there is a scene where on his way to Zaton, he is chased by pseudodogs which slightly damages his equipment. He is chased off a cliff and immediately heads towards the radar, but his radio went down so he now has limited connection to the outside world.
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post #5935 of 5968
Hello again!

I will give the main points from the video.

1. Originally there was an anomalous Kalashnikov in the Garbage, near some irradiated metal ruins. Likely atop the heaps.

2. There are over 2 dozen cut weapons from STALKER

3. Everyone should know about the cut P90. Its resources can be found in Build 1935 and was planned for adoption within the game world. Unfortunately, it used a unique ammo type and the developers likely chose not to implement it due to this. Only this type of gun uses it.

It’s easy to get them back in the game, especially the ammo. Can be done in but a few minutes.

4. XM-134 from build 1098, a minigun cut from the game in its early days. Older builds have it and some mods have reintroduced this behemoth. It can be spotted in the Clear Sky main menu (canon for the game still?). If it were in the game, it would stand to reason for it to be a weapon usable only with the Exoskeleton. Ironically, its cost was 3500 rubbles (obviously not a final, balanced cost).

5. Stationary Machinegun (till build 2232). Originally planned to be seen in the Garbage, at the Duty outpost. The player would destroy the mutant threat with it. It later makes an appearance in Clear Sky as both a usable, if heavy, portable machinegun and as a stationary, NPC only weapon.

6. TOZ-66 (till the very end of development). This is the uncut version of the double barreled sawed-off. Its role as a double-barreled gun is later replaced by the Toz-34 over and under.

7. SE-37 Kristal (Crystal). The monolith faction apparently ground a Gravi artefact and modified a GP-36 with it, making it even more accurate. Sounds a bit overpowered, and that is why some believe it was cut from the game. (looks at VSS Vintores tongue.gif, speaking of which…)

8. There was a unique VSS Vintorez which was part of a quest for the Barkeeper, with incredible accuracy and rate of fire.

9. An assault Sig 550 was planned. Due to a change in construction, it was half the weight of the normal version and this also affected accuracy. It is fairly easy to enable in the game.
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post #5936 of 5968

STALKER Clear Sky on the Call of Pripyat Engine!
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post #5937 of 5968

Main information from video. Personal stuff positions and/or added info are in brackets. As always, if I have something translated or understood incorrectly, please tell me. My Russian is A2 level at best at this moment in time. Anyways, here it is boys and gals:

Recently there has been some new information that might be linked to STALKER 2. It seems GSC Game World has started work on a new game, a year after the release of their previous title – Cossacks 3.

On some weird site (lordeagle.ru?), Evgeni Grigorovich (brother of Sergei) who also greenlit Cossacks 3, gave an interview. He answered around 20 questions and most, as you could guess, were about Cossacks 3. Stuff like whether Cossacks 4 is planned, will X be fixed, and so on. What is interesting for STALKER fans though are 2 questions. The stupider question is “When will STALKER 2 happen?”, which is a stupid thing to ask in a Cossacks 3 interview (I agree lol). Still the interviewer simply could not keep his excitement. The second question was about Cossacks 3’s long term plan and whether GSC will continue updating and fixing it in the future, or whether Cossacks 4 is already on the horizon.
His answer is that yes, there will be more content and support, but soon GSC would be starting work on a new game. He also says he wont be saying more at this moment.

Evgeni’s answer to the STALKER 2 question though is simply “Good question. Wait for official announcements from the company”, which he states in a somewhat cheeky manner. Now, this interview is from the 9th of September, 2017 so it should be up to date.
*What follows is both his video points and my own, together as one as its easier that way since both of us are fanboys and share similar viewpoints *
Now lets keep things realistic here. Most of the original STALKER development team is no longer at GSC Game World. A lot have leaked to 4A Games and some are working on Survarium and other projects all around the world. The Cossacks 3 team has actually been growing and acquiring specialists since September of last year, but they are not (yet) as experienced as the old guard.

On the positive side – GSC Game World has always been a RTS studio first. STALKER wasn’t their first FPS, but the FPS genre was not their forte until they released. They were good at RTS games, hell Cossacks 1 managed 5 million sales in less time than STALKER, in a time with fewer gamers even and was beloved (and still is). People like I became fans of GSC with Cossacks and American Conquest, STALKER was something I was slightly wary of at first. And yet, they pulled it off. Other studios have also had similar strange turnarounds. Croteam has made the excellent arcade shooter Serious Sam and yet the very same studio also released The Talos Principle – literally the opposite of Serious Sam in almost every way. They nailed it out of the park, surprising everyone. So, in general, I do not think that a studio made up of mostly RTS fans and developers can not release an amazing FPS game. But it is still a risk.

With that being said, the original STALKER 2 documents have leaked all over the place and many people already know the major plot threads, themes, design goals and so on. True, over the course of development everything will change just a bit, but even so most of the stuff are already spoiled news.
Add on top that the frozen state of the game from 2012 likely would not hold up without an overhaul anyway. The engine would need work, graphics and lighting would be outdated, animation and effects work, API and so on, would be simply too old for a new AAA/AA game. So GSC would have to start almost completely from scratch If they want to have a good product. Some textures and smaller items and animations can be reused and would likely still outclass whatever Console Developers can make or the 2021 CoD, but in general it would need a lot of work. True, we fans and most hardcore gamers can look past dated visuals if the art style, story, gameplay and so on are amazing, but many people wont and others still would (somewhat) rightfully critique it.

There is one more problem though. The hype for a STALKER 2 would be gigantic. It has been over 10 years since Shadow of Chernobyl has released and this is a series that has been loved by many and still has influence on games released even today. Genres have been largely shaped by it (not entirely) and it has a hardcore cult following both in the East and West. Over the years, as dedicated modders have polished or created new content for the series, the feature list has grown exponentially too. Living up, to the legend, especially as a new generation has played the highly-polished version of it or has heard the whispers of a legendary cult classic… this is no easy task.

*Thoughts over*

Other information – parts of the GSC staff have been seen playing STALKER titles the past few months alongside Cossacks 3. With that being said, I personally do not think it is STALKER but another RTS. But who knows at this point. Even Wasteland 2 came out and Shintel stopped with the quad core spam. Anything can happen these days.

Tl;dr GSC announced Half Life 3.
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post #5938 of 5968
Quote:
Originally Posted by Charcharo View Post

...

Thanks for the post!!

I don't mind boarding the hype train.

If they make it large, extensible and true to roots - people will create new content and experiences on top of the new codebase for another decade. If they released STALKER 2 and it was anything like the original games, I would probably go ahead and dedicate myself to creating content for it.

Ugh even thinking about it means I will now go read about everything that's happened in the last 2-3 years and determine which new playthrough I will embrace.

It is really no wonder why the game has such a hardcore following.
    
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post #5939 of 5968
Quote:
Originally Posted by _02 View Post

Thanks for the post!!

I don't mind boarding the hype train.

If they make it large, extensible and true to roots - people will create new content and experiences on top of the new codebase for another decade. If they released STALKER 2 and it was anything like the original games, I would probably go ahead and dedicate myself to creating content for it.

Ugh even thinking about it means I will now go read about everything that's happened in the last 2-3 years and determine which new playthrough I will embrace.

It is really no wonder why the game has such a hardcore following.

With that being said - be warned. I personally think it is Heroes of Anihilated Empires or American Conquest 2. Which suits be perfectly, I am a fan of those games. Still, there IS a chance for STALKER 2 now.
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Ryzen 7 1700 ASUS PRIME X370-PRO R9 Fury Nitro Team Group Delta LED RED 
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850 Evo WD 1TB Blue Windows 10 64-bit professional Acer XG270HU 
CaseMouse
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i5 3470 Gigabyte GA-875M-D2V GTX 760 Gigabyte Windforce  8GB DDR3 1600 Mhz 
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Current PC
(10 items)
 
   
CPUMotherboardGraphicsRAM
Ryzen 7 1700 ASUS PRIME X370-PRO R9 Fury Nitro Team Group Delta LED RED 
Hard DriveHard DriveOSMonitor
850 Evo WD 1TB Blue Windows 10 64-bit professional Acer XG270HU 
CaseMouse
NZXT S340 Elite Logitech G Pro 
CPUMotherboardGraphicsRAM
i5-750 Gigabyte GA-P55-US3L ATI 5770 1GB Gigabyte 4 GB DDR3 1333mhz RAM 
Hard DriveOSMonitor
WD 1TB Green Windows 7 64-bit Samsung Syncmaster 940mw 
CPUMotherboardGraphicsRAM
i5 3470 Gigabyte GA-875M-D2V GTX 760 Gigabyte Windforce  8GB DDR3 1600 Mhz 
Hard DriveOSMonitor
WD 1TB Black Windows 10 Pro 64 bit Acer Predator GN246HL 
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post #5940 of 5968
Would love to see a S.T.A.L.K.E.R. II! That would be so awesome. There was some scuttlebutt going around that AMD was being sought after to partner with the GSC development team for their Vega cards. I don't know how true/false this is, but I'd love it if it came to fruition. wheee.gif

~Ceadder smil3dbd4e4c2e742.gif
 
CPUMotherboardGraphicsGraphics
AMD Phenom II X6 1100T Crosshair IV Formula Sapphire Radeon HD 6870 Sapphire Radeon HD 6870 
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Corsair Dominator G. Skill Ripjaws X G. Skill x2 HITACHI 1TB Deskstars 1TB RAID0 
Optical DriveCoolingCoolingCooling
ASUS DRW-24B1ST  Swiftech 6950/6870 GPU Heatsink Swiftech 6950/6870 GPU Heatsink Monsoon 1/2"x5/8" PETG White Hardline tubing. 
CoolingCoolingCoolingCooling
Monsoon Economy Hardline fittings EK Dual DDC V2 top Swiftech Pump DDC-1T (2) Liquid Fusion V Double helix Reservoir 
CoolingCoolingCoolingCooling
Yate Loon 120x20 (D12SM-12C) Medium Speed Silen... EK Supreme HF Classified EK Thermosphere GPU Block EK Thermosphere GPU Block 
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Win7 64 bit Ultimate OEM Asus VH222H Black HDMI Widescreen Logitech the OCZ went buhbye adios. Don't know ... Corsair CMPSU HX 850w Modular 
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HAF 932 Logitech g9x COOLER MASTER Weapon of Choice: M4 Duramesh Pad Logitech X-240 2.1 speakers 
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CPUMotherboardGraphicsGraphics
AMD Phenom II X6 1100T Crosshair IV Formula Sapphire Radeon HD 6870 Sapphire Radeon HD 6870 
RAMRAMRAMHard Drive
Corsair Dominator G. Skill Ripjaws X G. Skill x2 HITACHI 1TB Deskstars 1TB RAID0 
Optical DriveCoolingCoolingCooling
ASUS DRW-24B1ST  Swiftech 6950/6870 GPU Heatsink Swiftech 6950/6870 GPU Heatsink Monsoon 1/2"x5/8" PETG White Hardline tubing. 
CoolingCoolingCoolingCooling
Monsoon Economy Hardline fittings EK Dual DDC V2 top Swiftech Pump DDC-1T (2) Liquid Fusion V Double helix Reservoir 
CoolingCoolingCoolingCooling
Yate Loon 120x20 (D12SM-12C) Medium Speed Silen... EK Supreme HF Classified EK Thermosphere GPU Block EK Thermosphere GPU Block 
OSMonitorKeyboardPower
Win7 64 bit Ultimate OEM Asus VH222H Black HDMI Widescreen Logitech the OCZ went buhbye adios. Don't know ... Corsair CMPSU HX 850w Modular 
CaseMouseMouse PadAudio
HAF 932 Logitech g9x COOLER MASTER Weapon of Choice: M4 Duramesh Pad Logitech X-240 2.1 speakers 
OtherOther
Sunbeam Rheosmart 3 Creative X-Fi 
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