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post #601 of 5927
They used to spam grenades worse in vanilla AFAIK, and I didn't really notice it in Complete.

The AI can be glitchy, but it always was. I am very picky about this, and I can assure you that while you'll get a few instances where 5 people will line up and stand still, or someone will run out into fire, there are more than enough situations where you'll wish the AI WERE glitching.

That is one thing that made me sad though.
Edited by _02 - 9/1/10 at 8:44am
    
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post #602 of 5927
Quote:
Originally Posted by _02 View Post
They used to spam grenades worse in vanilla AFAIK, and I didn't really notice it in Complete.

The AI can be glitchy, but it always was. I am very picky about this, and I can assure you that while you'll get a few instances where 5 people will line up and stand still, or someone will run out into fire, there are more than enough situations where wish the AI WERE glitching.
Oh I don't remember that. Been a while though. All I know is that in my last gaming session every time I died it was grenade. Heck at one point 3 grenades blew up on me simultaneously.

I know the AI can be difficult, but it's so random it's kind of annoying. On one load I'll get headshot or grenaded in 2 seconds and in the other I can stand in front of a soldier calmly unloading my double barrel into his mouth while he empties his clip into the wall behind me.
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post #603 of 5927
The Complete Mod *definitely* lowers the enemy awareness level vs the vanilla game. After playing vanilla for years before I tried complete, it's really noticeable that dude's that would've seen you before, or responded to your shots, no longer do.

I think he was trying to add the possibility of stealth to the game (which Vanilla basically does not have), but the implementation is IMHO borked such that even dude's that are getting shot will just stand there, which like never happens in Vanilla.

It's the one thing I really dislike about Complete 2k9, cause it makes it too easy.

And grenades are never thrown by enemies in Vanilla SoC. Let alone spammed.

Clear Sky is the game where the enemy grenades SUCK.
    
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post #604 of 5927
Quote:
Originally Posted by Vargess View Post
So I just completed SoC for the first time
Layin around in the grass afterwards hehe..

copy the CoP files over to the laptop's steam folder and stupid steam won't install it It's too busy..
So what'd you think man?

Did it live up to all our hype ... or at least most of it?
    
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post #605 of 5927
Quote:
Originally Posted by brettjv View Post
The Complete Mod *definitely* lowers the enemy awareness level vs the vanilla game. After playing vanilla for years before I tried complete, it's really noticeable that dude's that would've seen you before, or responded to your shots, no longer do.

I think he was trying to add the possibility of stealth to the game (which Vanilla basically does not have), but the implementation is IMHO borked such that even dude's that are getting shot will just stand there, which like never happens in Vanilla.

It's the one thing I really dislike about Complete 2k9, cause it makes it too easy.

And grenades are never thrown by enemies in Vanilla SoC. Let alone spammed.

Clear Sky is the game where the enemy grenades SUCK.
Ah I knew there was something wrong with the way I was being spammed
I don't mind the awareness, it seems to be ok (don't remember how it was in vanilla), my real problem is with the combat AI which either hasn't been changed or is even more awkward.
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post #606 of 5927
Quote:
Originally Posted by brettjv View Post
So what'd you think man?

Did it live up to all our hype ... or at least most of it?

Deffinately It's a terrific title, one that beats out pretty much all the newer games lately. The NPP was a lot of fun blasting all the Monolith. It was a good laugh when some of them blew themselves up with the RPGs

Now, I aim to roam around and finish all the side missions and go to places I didn't bother with or couldn't due to crap equipment
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post #607 of 5927
Quote:
Originally Posted by thiru View Post
Ah I knew there was something wrong with the way I was being spammed
I don't mind the awareness, it seems to be ok (don't remember how it was in vanilla), my real problem is with the combat AI which either hasn't been changed or is even more awkward.
Well, when I say awareness I'm more or less referring to the AI. The way that the dudes react in response to your presence in the game world is different in Complete vs. vanilla. You can never just walk up to fools and surprise blast 'em in vanilla. Once you shoot someone, or if you get within a certain range of them, if you don't kill them, they (and generally their buddies) know where you are and start shooting back, pretty much always. In Complete, it's quite different. There's a lot more general stupidity on the behalf of the AI, unfortunately. Dude's will just stand there and get repeatedly shot sometimes, and never return fire. Along w/some other glitches, of course.
    
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post #608 of 5927
Well hafta say if you don't like AI spamming grenades, don't play CoP. Seems like every time I fight somebody they're hucking grenades at me. It's not like I don't see it though. Soon as I see that Yellow grenade marker head toward me I get the F@k out of Dodge.

In the middle of one particularly nasty firefight I had 7 or 8 grenades thrown at me. I'm shooting and see 3 yellow markers Ran Forward a bit and right on the heels of those 4 or 5 markers went up on my screen. That's when I proceeded to go run and gun Navy Seal Style. To hell with staying in one place long. You stay in one place long you WILL die.

At least Zombies don't throw them. At least I don't recall a battle with Zombies where they used them.

~Ceadder
 
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post #609 of 5927
In Clear Sky it was like they could consistently smack you in the forehead with a grenade from 100 feet away, even if you were crouched up against a 20 ft high cement wall that was between you and the grenade thrower.
    
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post #610 of 5927
Quote:
Originally Posted by brettjv View Post
In Clear Sky it was like they could consistently smack you in the forehead with a grenade from 100 feet away, even if you were crouched up against a 20 ft high cement wall that was between you and the grenade thrower.

Was that Vanilla? I don't recall CS'nade-spams being that bad. But then, I played my first round of CS with Complete '09 mod.. Might have fixed that issue.

So CoP is real bad about grenades? I just started a little of it last night.. I found it to be a little vague though, because you start out (playing vanilla first) and 2 guys are near you with a little star on one of them, which the 2nd guy only said talk to the boss lol.. !st guy pointed me toward a camp/boat thingy, and then it got dark and an emission came while I was there. But not a lot of direction otherwise.
So far it feels like the slowest start of all 3 titles. I hope it picks up a bit soon. I have faith since the previous 2 were good and awesome
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