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post #631 of 5912
I just hope STALKER 2's more "open world", like a Fallout or a GTA. Sure, you can go wherever in STALKER, but the areas are split up. It makes it feel more like a linear experience than a true open world.

Side missions. In SoC, it's "go clear this area of ____" or "go kill this rogue stalker". I'd gladly welcome more Fallout-like missions.

KEEP THE LEAN. Too many PC games have taken the lean function out. It's crucial for a game like STALKER.

Weaponry could use some work too. Why not have it like Borderlands? I mean don't have a bazillion different guns, but it's a wasteland, not every shotgun is going to be the exact same. I'm at the Bar right now in SoC and every shotgun I've seen is the same kind. Instead of them all being the same, consider this...

You take out some random STALKER, and you find that he has the same shotgun as you, but with a pistol-grip or other little enhancements. More modifications like that, grips to improve accuracy, larger mag clips, better scopes.

I can go on all day about what I'd love to see STALKER 2 end up like
post #632 of 5912
I'm working on my first play through of SoC and a bloodsucker snuck up behind me while I was looting some corpses and I almost pooped myself.
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post #633 of 5912
I dunno, the main premise of CoP is something to care about. I mean you're sent in to investigate the downed wreckage of the Helicopters and take action/report back. So if anything the "fetch it" missions kind of get in the way of your primary objective.

But the missions help you carry out your primary(for the most part) objective.

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post #634 of 5912
I had that happen only I was in CoP and was investigating the small village by the Burning Ranch/Farm. Anyway I was heading back to the ship and tripped a quest event Blood Sucker that started attacking me relentlessly until I could run out of it's area.

I went back on the Chimera quest that you get in 2nd stage and that same Blood sucker started attacking my companions when I let them go on their own. I heard the fighting and ran toward it thinking it was a good chance to pick the loot off a few corpses. I saw what was REALLY happening picked up my Druganov and put one through that silly basterds head and saved my companions.

~Ceadder

Quote:
Originally Posted by Xealot View Post
I'm working on my first play through of SoC and a bloodsucker snuck up behind me while I was looting some corpses and I almost pooped myself.
 
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post #635 of 5912
Quote:
Originally Posted by TMallory View Post
I just hope STALKER 2's more "open world", like a Fallout or a GTA.
Can't get much more open then this, I don't even understand how that is suppose to make sense. If the areas weren't instanced then it would be just more of a hog on resources and more people would complain.

Don't see how the game needs more weapons either and since the game is easily modded there are tons of weapons people add in anyway.
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post #636 of 5912
Quote:
Originally Posted by [nK]Sharp View Post
Can't get much more open then this, I don't even understand how that is suppose to make sense. If the areas weren't instanced then it would be just more of a hog on resources and more people would complain.

Don't see how the game needs more weapons either and since the game is easily modded there are tons of weapons people add in anyway.
Yes, it can. Fallout 3 doesn't load one huge world, it cuts them in pieces and intantly loads them as you advance.

I bet IW told themselves "if people really wanted it they're going to mod it in"
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post #637 of 5912
Quote:
Originally Posted by thiru View Post
Yes, it can. Fallout 3 doesn't load one huge world, it cuts them in pieces and intantly loads them as you advance.
So your complaining about a 5 second loading screen between areas
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post #638 of 5912
Quote:
Originally Posted by [nK]Sharp View Post
So your complaining about a 5 second loading screen between areas
Show me my complaint
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post #639 of 5912
Quote:
Originally Posted by thiru View Post
Stupid 5 second loadscreens I hate them
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post #640 of 5912
Well lets be honest, Bethesda put this series together. It also put together the Elder Scrolls series. Elder Scrolls is an open map. The only thing keeping S.T.A.L.K.E.R. from having an open map is that you need to get Pilot(at least in CoP) to take you to the next territory. That's realistic, because some areas are not navigable on foot.

Now while it would somewhat add to the game play by traveling the entire map on foot(i.e. random encounter/event) it's not necessary to the game.

Would be nice, but meh.

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