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post #671 of 5964
Quote:
Originally Posted by dude guy bro View Post
while very similar in style, there is indeed a huge graphical difference between the two. imo, hard to compare the quality, or at least until you get the full graphical experience. for a couple of days i've actually been trying to get it to work like it was a month ago... damn ATi drivers! i had to go back to 10.6 to just get my game saves to load consistently, and even so, every single time i launch the game, i must start a 'new game/beginning-save' and then load my saves from there. after testing every ATi driver since 10.5, and more than once in some cases, i've concluded that 10.6 is the best one for tri-fire. kinda makes me want to sell these, and copy what brettjv has done... you can get 3x465's, unlock them, and all for about $600 bucks.....

back to COP; i'm actually just enjoying the little side stuff, and trying to absorb as much as i can of what's really going on. while not as deep and immersing as SOC, i think the visual enhancements help enough to make up for this. one other important thing i've realized, is that you can indeed adjust difficulty on the fly with this one, so that's pretty fackin' sweet if you ask me, as i was deeply regretting my decision to start on 'stalker' difficulty.
The diff between SoC and CoP graphically is definitely reduced if you play SoC on Complete mod, but there's some things that are missing from SoC ... like AA, wet surfaces, and the contact hardening shadows ... those are really all I 'notice' on a regular basis though.

The thing that turned me off to my ATI cards (5850x2) in the end was CoP. I was (and still do) play with everything on/maxed except 2xAA and HBAO rather than HDAO, at 1920x1200.

Problem was, whenever I'd go into the ship, or into jupiter station, my fps would get low and laggy. There were some other random areas where I'd drop down to the low 30's as well, like on the bank of river at the north of Jupiter where you have to eliminate some bloodsuckers, for example.

And tri-fire didn't really help all that much vs. dual cards. Instead of getting moar fps, I'd just get < gpu usage. NOT the result I was looking for, esp. considering not only did I buy the third card, I also bought a Classified to support them.

Slapped in a couple 470's, and literally never saw below about 45fps again in the game, and that was only in the bases, never had <55 just 'out and about' that I recall. That experience kinda convinced me that I wanted Fermi, cause I love the Stalker games so.

Unfortunately it's not easy to find unlockable 465's anymore, not for $200 especially. There are lots of places with the real Galaxy 470 cards at $250 ATM though. And seriously, unless you're doing multi-monitor ... two of these cards with nice OC's are beastly. And three are gonna get REALLY hot unless you h2o cool them.

Sure, with only two you're not going to touch your current benchmarking scores, but I'm here to tell ya ... when it comes to just gaming, and holding up a reasonably high FPS level at all times, even with AA turned on ... a couple of 470's are pretty reliable workhorses. Also, according to most reviews, tri-SLI doesn't scale all that great, not like tri-Fire does.
Edited by brettjv - 9/5/10 at 10:31am
    
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post #672 of 5964
The village with the four bloodsuckers = holy $%*&

Finally got the first REAL sniper rifle. Joined the Duty to get easy access/better armor. Gotta head to X16 now. About how much of the game is left?
post #673 of 5964
Quote:
Originally Posted by TMallory View Post
The village with the four bloodsuckers = holy $%*&

Finally got the first REAL sniper rifle. Joined the Duty to get easy access/better armor. Gotta head to X16 now. About how much of the game is left?
You're still pretty early in the game.

Sometime i wish you could forget that you played a game to experience it again. SoC is so much fun the first time.
    
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post #674 of 5964
Hmm ... if I was you I wouldn't have 'joined' Duty ... better to play as a freelancer in SoC so that you don't make any extra enemies (i.e. Freedom). There's also really nothing extra to be gained by doing so. I'd personally recommend going back to an earlier save an undoing that particular action.

The run to x-15 is every bit as cool (if not cooler) than the run to x-18, probably my favorite overall stretch of the game.

Some Protips:
1) If you didn't find the Vintar BC rifle in the army warehouses, go back and get it. It's in one of the barracks. It's the funnest and handiest weapon in the game. Sniper rifles are meh (IMHO) compared to the Vintar, which is a silenced sniper rifle that has bullet drop over distance. Single shot-mode, pulling off headshots over a distance after properly calculating the bullet drop = endless fun. Plus a lot of times the 'silenced' aspect of it comes in real handy
2) If you don't manage to save Kruglov, it really doesn't matter too much, there's another dude to take his place. You just miss out on a small cash reward. However, keeping the scientist 'alive' when you take measurments in Yantar is much more critical. Make sure you make a save as soon as you start that mission, in the bunker.
3) Right after you get to Yantar (w/ or w/o Kruglov), if you turn around and go back to Wild Territory, the mercs up on top of the Construction site will have scopes on their TRS-301 guns. Just kill 'em (the vintar is good for this) and loot the scopes. TRS301 in SoC with a scope is very awesome. I pretty much play almost the whole game w/ scoped/silenced/grenade attachment TRS301 and Vintar BC.
4) Travel lightly down to x-15. There's lots of loot down there, including a rather bulky piece of armor that you *need* to bring back.
5) ALthough I'm not a shotty fan, bringing a Chaser down to x-15 and some regular shot is a pretty wise plan.
6) When you get done with x-15, from then on, the Scientist there will pay you top dollar for any artifacts you bring him. When I play I always hoard/stash all my artifacts until that point.
7) Don't forget to 'Meet The Guide' if you want the real ending. THis mission appears at the end of x-15. Do not proceed to the Scorcher w/o doing this mission.

Once you finish x-15, I'd say you're about 2/3 done, but there's still lots of good stuff after that ... Red Forest, Brain Scorcher, Pripyat, CNPP, and the 'real' ending bonus hour or two. Take your time in Pripyat, once you hit the stadium entrance, that is a point of no return. It's definitely fun to just tool around Pripyat, as opposed to just following the marker, which makes the city end really fast and wastes this fun area to mess about it.

I'm jealous like Higgins, btw.

Sometimes Cons and Libs can agree, apparently
Edited by brettjv - 9/5/10 at 1:23pm
    
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post #675 of 5964
Quote:
Originally Posted by brettjv View Post
Hmm ... if I was you I wouldn't have 'joined' Duty ... better to play as a freelancer in SoC so that you don't make any extra enemies (i.e. Freedom). There's also really nothing extra to be gained by doing so. I'd personally recommend going back to an earlier save an undoing that particular action.

The run to x-15 is every bit as cool (if not cooler) than the run to x-18, probably my favorite overall stretch of the game.

Some Protips:
1) If you didn't find the Vintar BC rifle in the army warehouses, go back and get it. It's in one of the barracks. It's the funnest and handiest weapon in the game. Sniper rifles are meh (IMHO) compared to the Vintar, which is a silenced sniper rifle that has bullet drop over distance.
2) If you don't manage to save Kruglov, it really doesn't matter too much, there's another dude to take his place. You just miss out on a small cash reward. However, keeping the scientist 'alive' when you take measurments in Yantar is much more critical. Make sure you make a save as soon as you start that mission, in the bunker.
3) Right after you get to Yantar (w/ or w/o Kruglov), if you turn around and go back to Wild Territory, the mercs up on top of the Construction site will have scopes on their TRS-301 guns. Just kill 'em (the vintar is good for this) and loot the scopes. TRS301 in SoC with a scope is very awesome. I pretty much play almost the whole game w/ scoped/silenced/grenade attachment TRS301 and Vintar BC.
4) Travel lightly down to x-15. There's lots of loot down there, including a rather bulky piece of armor that you *need* to bring back.
5) ALthough I'm not a shotty fan, bringing a Chaser down to x-15 and some regular shot is a pretty wise plan.
6) When you get done with x-15, from then on, the Scientist there will pay you top dollar for any artifacts you bring him. When I play I always hoard/stash all my artifacts until that point.
Why not? You get lots of loot if you join Freedom or Duty and do all their missions and wipe out the other faction.
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post #676 of 5964
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Originally Posted by thiru View Post
Why not? You get lots of loot if you join Freedom or Duty and do all their missions and wipe out the other faction.
Because there's no new armor or weaponry that you can't also acquire by staying neutral. And what you gain in the way of addt'l missions (which is minimal) is offset by what you lose in missions from the other side. Plus gaining loot (i.e. guns and armor) for the sake of loot just to haul it back and sell it is of minimal practical value in this game.

Trust me I've played this game so many times, every which-way possible. And I just don't think that making Duty or Freedom your enemy has much practical value, and has numerous downsides. Especially if you wanna tool around Pripyat before heading to CNPP, cause that area is dangerous enough w/o having Duty or Freedom also shooting at you.

Don't get me wrong it's not like huge screwup or anything, but I def. prefer to stay neutral in SoC.
Edited by brettjv - 9/5/10 at 1:36pm
    
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post #677 of 5964
Quote:
Originally Posted by brettjv View Post
Because there's no new armor or weaponry that you can't also acquire by staying neutral. And what you gain in the way of addt'l missions (which is minimal) is offset by what you lose in missions from the other side. Plus gaining loot (i.e. guns and armor) for the sake of loot just to haul it back and sell it is of minimal practical value in this game.

Trust me I've played this game so many times, every which-way possible. And I just don't think that making Duty or Freedom your enemy has much practical value, and has numerous downsides. Especially if you wanna tool around Pripyat before heading to CNPP, cause that area is dangerous enough w/o having Duty or Freedom also shooting at you.

Don't get me wrong it's not like huge screwup or anything, but I def. prefer to stay neutral in SoC.
I prefer having more humans to shoot at
And don't see how you're getting less missions. I don't remember how it goes, but if there's a point of no return then you can do both sides' missions until then. And if there isn't, then I don't see what you're talking about...
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post #678 of 5964
I guess what I'm saying is that kinda the logical point at which to 'take sides' is when you come across the duty guys at the farmhouse, and can choose either to help Duty, or go and expose them out to Freedom, and help Freedom.

What I'm saying is that at that point, the best thing to do is to alert Freedom, go on the raid with them, but don't shoot at Freedom or Duty. Stay neutral. Then grab the loot from the bodies. Good way to get some nice guns, like Tunders and GP37's. This way neither becomes an enemy, and you can still do all the missions for both sides as the game progresses.

I was just supposing that's what TM meant when he said 'joining' Duty, he meant he went on that raid on the Freedom base. Which normally for a first time player would definitely imply that he hadn't done any Freedom missions yet

On a side note, when the game first came out, you could pretty much count on Freedom winning that fight (although the quest reward was bugged). But now on the newest patch, if you don't help Freedom, they will get their asses handed to them at least 9 out of 10 times.
Edited by brettjv - 9/5/10 at 2:41pm
    
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post #679 of 5964
First time i played through SoC with the Complete mod, (i'm not sure if it was a glitch in my saves or what) i was able to go through the Freedom base and knife every single soldier without any of the others reacting. I started with the snipers to get some ammo for the impending Duty attack, but ended up just knifing them all without consequence. Tried shooting people (with and without a silencer) and everyone reacted and killed me.

After that i went through and cleaned out the duty base as well (without any glitches this time) which gave me quite a bit of loot to sell.

Also, in CS i loaded up my save one time to notice i had something like 1.4 billion dollars. In my inventory screen there were so many numbers they went outside of the box they were "supposed" to be in.
    
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post #680 of 5964
lol Higgins. Is knife a one hit kill?

I just cleared the military outpost in Cordon with a crappy AKS-74U, a hunting rifle and some bubble gum. For nothing. There's no notable loot there

Where's the nearest scope or weapon with a scope I can get? need one badly :S
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