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[Official] S.T.A.L.K.E.R. Fan Club - Page 75

post #741 of 5939
Quote:
Originally Posted by Higgins View Post
I started playing CoP reloaded. Looks better and performs better then Redux, and i like the changes he made.
How is the combat in CoP Reloaded? I tried the Redux mod but it kicks my ass haha. Right at the beginning, I'm literally left with like 15 bullets and a crappy Makarov to kill tons of mercs.
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post #742 of 5939
Quote:
Originally Posted by JPJ5624 View Post
How is the combat in CoP Reloaded? I tried the Redux mod but it kicks my ass haha. Right at the beginning, I'm literally left with like 15 bullets and a crappy Makarov to kill tons of mercs.
Not as "Survivor Simulator" mode as Redux is. It isn't impossible to kill things and it seems balanced in regards to NPC vs player health, etc. It definitely has a different look, because it has super-high resolution textures where as most mods use the low-resolution of the original textures.

http://www.moddb.com/mods/call-of-pripyat-reloaded
    
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post #743 of 5939
Quote:
Originally Posted by Vargess View Post
Where'd everybody go? Get sucked into an anomoly?
I've been playing bit by bit.

I must've gotten lucky on my timing the first time through the military base. My last two attempts went like this:

- Pop out of manhole, immediately trigger alarm
- Run for cover
- Eat a grenade

I don't think I came through the manhole last time. I think I'm going to backtrack and find a better approach. That or just try to time my exit so that it is *almost* dark when I come out. Pitch black was BS trying to avoid and travel.
Edited by _02 - 9/13/10 at 7:54am
    
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post #744 of 5939
Quote:
Originally Posted by _02 View Post
I've been playing bit by bit.

I must've gotten lucky on my timing the first time through the military base. My last two attempts went like this:

- Pop out of manhole, immediately trigger alarm
- Run for cover
- Eat a grenade

I don't think I came through the manhole last time. I think I'm going to backtrack and find a better approach. That or just try to time my exit so that it is *almost* dark when I come out. Pitch black was BS trying to avoid and travel.

Lol I think I died about 7 times trying to come out of that hole The time I finally survived I killed the guy in the sniper tower ( he seemed to headshot me everytime) and climbed up there and shot all the other guys that came over to check out the noise
It's much easier to sneak in from down the back road with silenced guns. Day or night doesn't seem to matter.
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post #745 of 5939
I got out of that hole and it was hell. I had to keep reloading because the AI would spot me through buildings and containers (no they couldn't hear me). Wiped out the entire base and then I noticed the memo in my PDA that said that almost all the guards went away at night

But seriously, this is the zone, where the hell are guards in the Agropom supposed to go? I understand that guards at the Cordon can leave the zone to sleep but in the Agropom it kinda doesn't make sense.
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post #746 of 5939
There is a mission in CoP where you have to bring back any info about Merc activities. I snuck into the compound just fine and found a ladder that gave you access to a steam pipe.

But it seemed that after saving that every time I tried to go up it I would get spotted. Even when there was nobody on that side of the building. I finally just gave up once I made it into the pipe and wiped them all out from the opening, retrieved and stashed their gear and found the manhole. Which probably would have been just as bad. At least the pipe was above them, where they couldn't toss a grenade in it.

Hell I just wanted to sneak in undetected but it's damn near impossible. If I have to restart it I'm going to hold off until I get my Sniper Rifle. Then I'll take those bishes down from a distance or wait til I find the RPG again. lol

~Ceadder
 
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post #747 of 5939
Finished CoP, was pretty awesome, though it seemed short and the world wasn't that large, at least compared to SHoC from what I remember. I did most of the side quests to. Although I did run into one bug/problem with the mercenary quest in Pripyat.

Every time I talked to the Colonel about the mission, then I picked a way to deal with it, kill the meeting person, or the other option, Then I hit OK. The dialog box would close, but nothing would happen, I would still be looking at him, and everything was locked, as if I was still speaking, or waiting for something to happen (like a cutscene). Had to exit the game via control manager. I tried both options but after hitting Ok it just sticks.

Any ideas? That seemed like a cool mission to do.
post #748 of 5939
Bumpage! I think I will try Oblivion Lost soon, or maybe I'll run through SHoC vanilla again, hmmm. Also any ideas on above issue? I think I tried to start that mission to late or something, the ending mission was already in progress so it created a bug maybe..
post #749 of 5939
Thread Starter 
Quote:
Originally Posted by Vargess View Post
Lol I think I died about 7 times trying to come out of that hole The time I finally survived I killed the guy in the sniper tower ( he seemed to headshot me everytime) and climbed up there and shot all the other guys that came over to check out the noise
It's much easier to sneak in from down the back road with silenced guns. Day or night doesn't seem to matter.
Shooting the megaphone that has the siren always helps. For one its less annoying, and some of the soldiers will go up there to investigate.
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post #750 of 5939
Quote:
Originally Posted by mrfajita View Post
Shooting the megaphone that has the siren always helps. For one its less annoying, and some of the soldiers will go up there to investigate.
I had no idea that was even possible!
    
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