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post #751 of 5927
I am having a gamebreaking issue with SoC.
I have LURK 1.1 installed and all the armor completely decays only after a few hits, I tried modding the damage.ltx but with no luck. Any solution to this problem?
    
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post #752 of 5927
Quote:
Originally Posted by _02 View Post
I had no idea that was even possible!
Yeah I found out at the military base in the Agropom, that crap was annoying the hell out of me so I emptied a clip into it.
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post #753 of 5927
Quote:
Originally Posted by Ceadderman View Post
There is a mission in CoP where you have to bring back any info about Merc activities. I snuck into the compound just fine and found a ladder that gave you access to a steam pipe.

But it seemed that after saving that every time I tried to go up it I would get spotted. Even when there was nobody on that side of the building. I finally just gave up once I made it into the pipe and wiped them all out from the opening, retrieved and stashed their gear and found the manhole. Which probably would have been just as bad. At least the pipe was above them, where they couldn't toss a grenade in it.

Hell I just wanted to sneak in undetected but it's damn near impossible. If I have to restart it I'm going to hold off until I get my Sniper Rifle. Then I'll take those bishes down from a distance or wait til I find the RPG again. lol

~Ceadder
I totally know the pipe you're talking about ... that's like the only way to do that mission early on. Hide out in the pipe and snipe fools through the hole. There's also a manhole outside near the eastern entrance that you usually can get to and down undetected, and the tunnels there get you close enough to the ladder that you can usually sneak over to it and up w/o much problem. You don't wanna enter the actual building through any of the manholes inside though, you just wanna use the tunnel system to move east to west and get out near the ladder.

Quote:
Originally Posted by thiru View Post
I got out of that hole and it was hell. I had to keep reloading because the AI would spot me through buildings and containers (no they couldn't hear me). Wiped out the entire base and then I noticed the memo in my PDA that said that almost all the guards went away at night

But seriously, this is the zone, where the hell are guards in the Agropom supposed to go? I understand that guards at the Cordon can leave the zone to sleep but in the Agropom it kinda doesn't make sense.
As soon as you pop up in the military base, if you RUN you can usually make it inside the building and hide (crouched) under the stairwell that's to the left of the front door. Soldiers usually lose track of you, and even if they don't they can't shoot you cause you're too low, but you can still shoot them

Once you either wait there for a bit undetected, or kill everyone who show up but can't shoot you, you can make it up that staircase pretty easy and only run into a couple enemies on the top floor before you get the case.

In order to escape that building I like to go up that same stairwell to the roof, then down the ladder on the back of the building. Then I run out through the crack in the back wall that's right there, and hoof it along the fence back towards the garbage. You usually run into some boars over there, but they aren't too much trouble. Then there's the military waiting on the road near the level changer ... usually easy to pick off with Strelok's AK and the scope I got long ago from Bullet in teh DV

I remember the first few times I just thought that military base was friggin impossible. Now (using the above method) I can basically zip in and grab the case and escape firing maybe four shots, killing two dudes, barely getting shot at all, and escape out the back wall in like 40 seconds.

Quote:
Originally Posted by Inferiornanobot View Post
I am having a gamebreaking issue with SoC.
I have LURK 1.1 installed and all the armor completely decays only after a few hits, I tried modding the damage.ltx but with no luck. Any solution to this problem?
Yeah ... don't get shot?

Seriously, LURK is brutal. I didn't get that far in it, a bit too 'realistic' (read: friggin HARD) for my taste.

Maybe lowering difficulty would make the armor not decay as fast ... other than that I got no clue sorry
Edited by brettjv - 9/18/10 at 1:39am
    
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post #754 of 5927
Quote:
Originally Posted by Inferiornanobot View Post
I am having a gamebreaking issue with SoC.
I have LURK 1.1 installed and all the armor completely decays only after a few hits, I tried modding the damage.ltx but with no luck. Any solution to this problem?
By "a few", do you mean 3 hits or more like 20 hits? 20 hits is about right in LURK. They made armour repair cheaper specifically for this reason.
    
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post #755 of 5927
Quote:
Originally Posted by angrysasquatch View Post
By "a few", do you mean 3 hits or more like 20 hits? 20 hits is about right in LURK. They made armour repair cheaper specifically for this reason.
3 or 4 hits, I know it's probably in design but I still wanna mod it ,it's damn annoying
    
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post #756 of 5927
Does anyone get weird shadow bugs in CoP when running dx11? Anything lower (dx10,9,etc) runs perfectly fine, but when I switch back, I get these shadow lines/spots when looking at the ground. When you move they run across the screen until you look at some spot where they aren't. It can get very noticeable at times, and I've reinstalled and haven't used any mods. My settings are at max and changing settings has no effect.




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post #757 of 5927
Just got finished with CoP Interesting ending. Nice followup though so you know what happens based on your decisions So I can now officially say I have completed all 3 stalker's YaY
Let's do it again!

Quote:
Originally Posted by JPJ5624 View Post
Does anyone get weird shadow bugs in CoP when running dx11? Anything lower (dx10,9,etc) runs perfectly fine, but when I switch back, I get these shadow lines/spots when looking at the ground. When you move they run across the screen until you look at some spot where they aren't. It can get very noticeable at times, and I've reinstalled and haven't used any mods. My settings are at max and changing settings has no effect.
I just finished CoP in DX11 mode and I didn't notice anything like that. But then again, I may have and just figured they were shadows from the stuff in the game heh. Although, it may not be the best to compare as my laptop has crossfire 5870's and not Nvidia card(s).

I did notice a Snork or two that could walk on air tho
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post #758 of 5927
getting towards the end of COP, and while it's been a fun ride, really - it's just no where near the level of fun that SOC brings... still tho, pretty amazing. must add that the lab X8 in COP really does bring the creepy, but not as much as i was hoping. if you keep on going in the lab, you'll encounter quite the challenge in a bit of a mind cluster... def play it on a harder setting. it took me quite a few tries to clear that area out, as by the time i got there i had used up most of my med packs... so when you go to X8 make sure to bring a bunch of supplies.
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post #759 of 5927
Quote:
Originally Posted by JPJ5624 View Post
Does anyone get weird shadow bugs in CoP when running dx11? Anything lower (dx10,9,etc) runs perfectly fine, but when I switch back, I get these shadow lines/spots when looking at the ground. When you move they run across the screen until you look at some spot where they aren't. It can get very noticeable at times, and I've reinstalled and haven't used any mods. My settings are at max and changing settings has no effect.
I don't know if this is related, but there are notes in the Shadow of Chernobyl Complete mod README for changing some in game lighting parameters to get rid of this kind of thing. I believe it has something to do with the sun distance, shadow distance, etc.

Not sure if it is the same in CoP, but when I run the CoP benchmark I get a horizontal band of shadows in the lower 20% of my screen during the whole benchmark. Haven't addressed it yet.

Pretty annoying.
    
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post #760 of 5927
Go to the GSC forums, there's people on there that have fixed that 'moving shadow on the bottom of the screen' glitch. You just replace a bunch of lines in the user.ltx file (whatever the settings file is called) that adjust various sun/shadow parameters and it'll go away.
    
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