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post #791 of 5927
For CNPP I end up using the Military SKAT armor I found in Pripyat hotel though since it's the best bullet protection while still being able to run, then I wear a couple of Crystals. Then I gobble rad packs as needed.

Although once I clear it all out, I sometimes switch to the exo-suit for the 'real ending' stretch since the rad levels go down significantly during that part and running isn't really critical. And there's at least one or two of those in the CNPP.

I'm not sure what 'box for the trader' venom is referring to, but I'm sure it's not critical. What is critical for CNPP is lots of rad kits and one of the above-mentioned armors, and armor-piercing ammo (although there's lots of that to be scavenged inside). Some type of grenade launcher and grenades for it come in pretty handy as well.

And of course having made the trip to the Doctor and to the hotel room in Pripyat for the key to the control room so you can get the real ending. BTW, also, in order to get the real ending you should choose NOT to join up with the C-Consciousness.
Edited by brettjv - 11/2/10 at 9:32am
    
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post #792 of 5927
Quote:
Originally Posted by brettjv View Post
For CNPP I end up using the Military SKAT armor I found in Pripyat hotel though since it's the best bullet protection while still being able to run, then I wear a couple of Crystals. Then I gobble rad packs as needed.

Although once I clear it all out, I sometimes switch to the exo-suit for the 'real ending' stretch since the rad levels go down significantly during that part and running isn't really critical. And there's at least one or two of those in the CNPP.

I'm not sure what 'box for the trader' venom is referring to, but I'm sure it's not critical. What is critical for CNPP is lots of rad kits and one of the above-mentioned armors, and armor-piercing ammo (although there's lots of that to be scavenged inside). Some type of grenade launcher and grenades for it come in pretty handy as well.

And of course having made the trip to the Doctor and to the hotel room in Pripyat for the key to the control room so you can get the real ending. BTW, also, in order to get the real ending you should choose NOT to join up with the C-Consciousness.
Ah, I met up with the doctor and got the decoder.

I think I'll load back just before I enter NPP so I can repair my armour and get more ammo (especially some for the Gauss rifle )
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post #793 of 5927
Can someone tell me what the "hardiness" stat is for? I'm not sure if it only exists in Stalker Oblivion Lost, or throughout the other games. I read through the ShoC manual but it didn't reference any of the stats, like rupture, impact, etc. If you can find a list of all the stats explained that would be cool.

Also it seems to me that I had some capacity increasing artifacts on one of my playthroughs, was that in SHoC or Cop? Nvm they were only in CoP it seems, dang I liked those ones to.
Edited by Faster_is_better - 11/3/10 at 9:51am
post #794 of 5927
Quote:
Originally Posted by Faster_is_better View Post
Can someone tell me what the "hardiness" stat is for? I'm not sure if it only exists in Stalker Oblivion Lost, or throughout the other games. I read through the ShoC manual but it didn't reference any of the stats, like rupture, impact, etc. If you can find a list of all the stats explained that would be cool.

Also it seems to me that I had some capacity increasing artifacts on one of my playthroughs, was that in SHoC or Cop? Nvm they were only in CoP it seems, dang I liked those ones to.
Yeah, not in Shadow of Chernobyl, the exoskeleton was the only capacity modifier I'm aware of.
Edited by _02 - 11/3/10 at 10:16am
    
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post #795 of 5927
Quote:
Originally Posted by VenomIreland View Post
Ah, I met up with the doctor and got the decoder.

I think I'll load back just before I enter NPP so I can repair my armour and get more ammo (especially some for the Gauss rifle )
Unless there's been a change to the game I'm unaware of (or you modded something in) there's really next to no gauss ammo available until you get into CNPP. I sure don't remember any traders selling it, or stashes that had it. The only way you get any is if you luck out and retrieve it from the snipers' rifles in Pripyat.

Gauss doesn't become critical until you get to the 'real ending' stretch (there's a LOT of sniping opportunities in this stretch), and by then you should have a nice cache of ammo for it by scrounging CNPP. Plus some of the dudes in the ending stretch also have a ammo.

Having your armor in good shape though ... that's more critical

Although given that there's a brand-new SKAT suit in the Hotel room in Pripyat, keeping that piece in good shape is a lot less hassle than running all the way back to Freedom base to fix it up...
Edited by brettjv - 11/3/10 at 11:24am
    
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post #796 of 5927
Quote:
Originally Posted by brettjv View Post
Unless there's been a change to the game I'm unaware of (or you modded something in) there's really next to no gauss ammo available until you get into CNPP. I sure don't remember any traders selling it, or stashes that had it. The only way you get any is if you luck out and retrieve it from the snipers' rifles in Pripyat.

Gauss doesn't become critical until you get to the 'real ending' stretch, and by then you should have a nice cache of ammo for it by scrounging CNPP.

Having your armor in good shape though ... that's more critical
Which would be better for CNPP, the SEVA/Duty Hybrid suit or the one you find in Hidden Text Below! (Click to show)
the hotel room in pripyat
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post #797 of 5927
Quote:
Originally Posted by VenomIreland View Post
Which would be better for CNPP, the SEVA/Duty Hybrid suit or the one you find in Hidden Text Below! (Click to show)
the hotel room in pripyat
Well, I used the SEVA because of the rad protection. There are several entire areas that will require you to just stand there taking high radiation without any area to seek refuge (and a hearty amount of enemies with Exoskeletons preventing your advance).

Further into the CNPP you will be presented with 100% Exoskeleton and SKAT suits that you can pretty safely discard the SEVA suit for if you want more bullet protection at that point.

I put on an Exo and carried my SEVA with me, but never needed to put it on again.

I'm playing with Complete Mod, but to my knowledge that shouldn't change the armor availability.
Edited by _02 - 11/3/10 at 11:44am
    
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post #798 of 5927
Just installed complete for SoC after buying it off of the steam sale. Any tips before I get raped by the game multiple times over? I remember starting a save at a friend's house once and being confused to no end.
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post #799 of 5927
Quote:
Originally Posted by t3haxle View Post
Just installed complete for SoC after buying it off of the steam sale. Any tips before I get raped by the game multiple times over? I remember starting a save at a friend's house once and being confused to no end.
Get used to the bleeding, hunger and radiation indicators. You have to address all of them when they happen.

Bandages stop bleeding, vodka and radiation kits reduce radiation. You will take damage per second if you have accumulated radiation and it won't go away without Vodka, a rad kit or an artifact on your belt that reduces radiation.

Armor and weapons have condition bars which represent their effectiveness. You can repair them at traders or you can find repair kits on bodies (rare).

Beeping means an anomaly is close. SLOW DOWN AND AVOID IT.

Mange your weight. Keep bandages, medkits, ammo and artifacts first. You won't be able to sprint if you are overloaded, and it will deplete your stamina faster.

Night time is a very very bad time to do things until you get a suit with decent night vision.

Blue boxes at Cordon, Bar, Yantar and other locations are safe to stash your things in and come back for them later. Leave them on the ground and someone will pick them up.

And don't get discouraged, the beginning is grueling but well worth it.
    
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post #800 of 5927
Yep after you get a decent gun and a bit better armor, it really starts to fall in place and you can explore around safer. I always looked forward to the area to the left of the Bar, nice weapons to be had from those guys.
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