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post #2521 of 3086
Quote:
Originally Posted by edalbkrad View Post

ive just finished pripyat complete. (took me almost a month to finish the series)
I need to find a similar game to STALKER if anyone here knows something
I already finished metro2033 and fallout

Honestly, the closest thing I've ever found is the DayZ mod for Arma2. Its similar, in that it has monster-type things (well, zombies), the 'rpg' element is focused entirely on gear (rather than stats), there's a day/night cycle, and there's a whole host of enemy players to fight. The downside is that there's no save points, so it would basically be like playing STALKER, and re-starting every time you died (and you're playing on 'Master'). Give it a look, you might like it, you might not (check YT vids, etc.).
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post #2522 of 3086
Quote:
Originally Posted by doomlord52 View Post

Honestly, the closest thing I've ever found is the DayZ mod for Arma2. Its similar, in that it has monster-type things (well, zombies), the 'rpg' element is focused entirely on gear (rather than stats), there's a day/night cycle, and there's a whole host of enemy players to fight. The downside is that there's no save points, so it would basically be like playing STALKER, and re-starting every time you died (and you're playing on 'Master'). Give it a look, you might like it, you might not (check YT vids, etc.).

S.T.A.L.K.E.R. doesn't focus on stats either. The thing is Day Z is multiplayer, and lots of mainstream gamers jumped ship to it so you'll be playing with a bunch of kids so steer clear of people. I wonder how the Day Z full game will be, hopefully they don't take away most of the zombies and turn it into survival deathmatch again.
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post #2523 of 3086
Quote:
Originally Posted by brettjv View Post

So I started d/l'ing SGM2.1. Do I just need the main file and 2 patches then? Is it explained how to set it up anywhere?
I started watching the youtube vid about 2.1 but the dudes commentary was really getting on my nerves. What can you tell about this mod? Obviously you start in a different place, and there's some of the other maps included from SoC in this one ... what's the storyline like? Any good? Does it take you to all the extra maps and stuff?
Edit: Wow ... the installer is all in Russian ... and there's some warning that pops up during the process, and all I can read is the path to my Stalker CoP folder ... I guess I'll say 'Ok' (in Russian) and see what happens. Is the game going to be all in Russian now?
Edit 2: Aha ... yes, the English translation file download is also pretty important thumb.gif

Are you talking about OCedMyToaster? I find his commentary quite good. Plus the guy is putting in a lot of work - Complete playthoughs of Misery, Stalkersoup, SGM.

Anyways, here's the install order(from video description): Other than Atmosfear 3, everything is at : http://www.moddb.com/members/davidme
Warning: Spoiler! (Click to show)
INSTALL ORDER:
1-Main Mod
2-Patch 1 (SGM 2.1 fix 22.01)
3-Patch 2 (gamedata)
4-SGM 2.1 Artefacts addon.7z
5-SGM 2.1 gun patch
6-Atmosfear 3
7-SGM 2.1 + AF3 merge patch
8-SGM 2.1 + AF3 merge patch fix
9-Any other files (absolute nature, textures, etc.)
Last- ENGLISH TRANSLATION

It doesn't add a new storyline, it just modifies the original one & extends it to older areas(mainly for labs with some surprises).

For instance, the Stingrays can't be accessed right away. You need a keycard to examine them.
And just after you finish the last storyline mission, the games throws an awesome surprise at you.

There are tons of new missions. New factions too, plus every single faction is can be joined- even monolith. Every faction has a trader which sells unique weapons & suits of the faction. There are alpha squads spawning every once in a while whose sole purpose is to kill you, and they are harder than nails.

With right artifacts & exoskeletons from faction traders, you can carry even 200+ kgs.

There's a leveling system & new achievements. There's a cash guy at each base which pays you interest on deposited amount.

Although after reaching maximum level it becomes quite easy. I'm running around in my almost bulletproof Monolith Exoskeleton with 900000+ RU cash, several backpacks full of fully upgraded weapons, killing everyone with super ease. But those 70 hours, they were super fun.

Basically it's just the opposite of Misery - plenty of ammo, plenty of guns, plenty of things to kill & plenty of reasons to kill for.
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post #2524 of 3086
Actually Stalker has a very robust RPG element system. It is just behind the scenes. It affects weapon drops, character interaction, some quests, reputation, and stash drops, and the smart terrain spawners.

The RPG of Stalker is the environment instead of character stat changes and skills.

Modders that put a lot of time into the environment really show off how deep Stalker can get.
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post #2525 of 3086
Quote:
Originally Posted by edalbkrad View Post

ive just finished pripyat complete. (took me almost a month to finish the series)
I need to find a similar game to STALKER if anyone here knows something
I already finished metro2033 and fallout
mods, also try cryzone(crysis based stalker mode)
post #2526 of 3086
Quote:
Originally Posted by MoonStruckHorrors View Post

Are you talking about OCedMyToaster? I find his commentary quite good. Plus the guy is putting in a lot of work - Complete playthoughs of Misery, Stalkersoup, SGM.
Anyways, here's the install order(from video description): Other than Atmosfear 3, everything is at : http://www.moddb.com/members/davidme Warning: Spoiler! (Click to show)
INSTALL ORDER:
1-Main Mod
2-Patch 1 (SGM 2.1 fix 22.01)
3-Patch 2 (gamedata)
4-SGM 2.1 Artefacts addon.7z
5-SGM 2.1 gun patch
6-Atmosfear 3
7-SGM 2.1 + AF3 merge patch
8-SGM 2.1 + AF3 merge patch fix
9-Any other files (absolute nature, textures, etc.)
Last- ENGLISH TRANSLATION
It doesn't add a new storyline, it just modifies the original one & extends it to older areas(mainly for labs with some surprises).
For instance, the Stingrays can't be accessed right away. You need a keycard to examine them.
And just after you finish the last storyline mission, the games throws an awesome surprise at you.
There are tons of new missions. New factions too, plus every single faction is can be joined- even monolith. Every faction has a trader which sells unique weapons & suits of the faction. There are alpha squads spawning every once in a while whose sole purpose is to kill you, and they are harder than nails.
With right artifacts & exoskeletons from faction traders, you can carry even 200+ kgs.
There's a leveling system & new achievements. There's a cash guy at each base which pays you interest on deposited amount.
Although after reaching maximum level it becomes quite easy. I'm running around in my almost bulletproof Monolith Exoskeleton with 900000+ RU cash, several backpacks full of fully upgraded weapons, killing everyone with super ease. But those 70 hours, they were super fun.
Basically it's just the opposite of Misery - plenty of ammo, plenty of guns, plenty of things to kill & plenty of reasons to kill for.

I'm definitely going to play it, seems cool so far. It's got a lot of stutter though ... I mean, I'm used to the ol' Stalker Stutter, but it's real bad with this mod for me. I'm also a little burnt on CoP as I played it not that long ago (and I've played it like 5 times now ... plus just finished an SoC run about a week back), but eventually, for sure I'm going to knock this one out. Thanks for the heads-up.
    
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post #2527 of 3086
From that post, it seems like it was sort of a rumor that Bethesda got publishing rights to Stalker?

I'm not sure I would want them to take it over. I do love Bethesda games, and have poured countless 100s of hours into their single player masterpieces, but I don't know that they can do a STALKER game right. Especially if you take into consideration how Skyrim has just come out, with a very large and apparent console/user focus.

Stalker seems to be about trying to survive in an unforgiving environment, very dirty and brutal. You might call Skyrim dirty and brutal, maybe even gritty, but probably not unforgiving, unless you really wanted to make it that way. Stalker has a bit of throwback to old games, where they didn't hold your hand and lead you through the story or events (and has some good challenge to it at that). You're by yourself, all you have to rely on is your wits and gear.

A Stalker 2 by Bethesda could be a great game, even if they did it as they have done FO and TES games, but I don't think it would be the same experience as the first games, which is the most unique thing about Stalker to begin with.
 
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post #2528 of 3086
Apparently it was a rumor after all.

Official S.T.A.L.K.E.R. facebook page :
Quote:
Attention Stalkers: Bethesda have NOT bought the rights to the Stalker franchise!
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post #2529 of 3086
Quote:
Originally Posted by doomlord52 View Post

Honestly, the closest thing I've ever found is the DayZ mod for Arma2. Its similar, in that it has monster-type things (well, zombies), the 'rpg' element is focused entirely on gear (rather than stats), there's a day/night cycle, and there's a whole host of enemy players to fight. The downside is that there's no save points, so it would basically be like playing STALKER, and re-starting every time you died (and you're playing on 'Master'). Give it a look, you might like it, you might not (check YT vids, etc.).

i thought that game was purely multiplayer.

I would prefer a game with rpg elements like Dead Island
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post #2530 of 3086
Has anyone encountered this kind of error before?

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