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post #2781 of 3154
wow... this is going to be nuts! cant wait to play through the game with your mod pack.
post #2782 of 3154
Playing CS with boredgunner's Mod pack. Best thing for a second playthrough.

In the Dark Valley now, helping Freedom & stuff. Accessed the building behind the Freedom Base after I bought a stash location worth 6000RU from Ganja. After spamming anti-rad all the way through, found the stash. G36, Mama's Beads & a +20 Weight limit artifact. All that for 6000RU.
Also bought a 3000RU stash with a Monolith Suit in it. smile.gif

Were these stashes in Vanilla or only the mod?
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post #2783 of 3154
Quote:
Originally Posted by MoonStruckHorrors View Post

Playing CS with boredgunner's Mod pack. Best thing for a second playthrough.

In the Dark Valley now, helping Freedom & stuff. Accessed the building behind the Freedom Base after I bought a stash location worth 6000RU from Ganja. After spamming anti-rad all the way through, found the stash. G36, Mama's Beads & a +20 Weight limit artifact. All that for 6000RU.
Also bought a 3000RU stash with a Monolith Suit in it. smile.gif

Were these stashes in Vanilla or only the mod?

The stashes were there, but the contents are new. The Monolith Suit and artifact you found are not available in the default game. Many of the stashes are inspired by SoC stashes/spawns out in the open. smile.gif
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post #2784 of 3154
@boredgunner: if you need a beta tester I can test your mod. I've played dozens of different mods so I think I know the SOC maps pretty well wink.gif
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post #2785 of 3154
Hey guys, somewhat of a different question.

I'm looking for the sound file from CoP which gives the whole "attention, an emission is approaching" line. However, I can't seem to find it. Does anyone know the directory its in? Or the file name?
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post #2786 of 3154
New Misery Feature announced: NPC surrender. drool.gif

http://www.moddb.com/mods/stalker-misery/videos/please-dont-kill-me
Quote:
By using the right combat tactics you MAY force NPCs to surrender to you.

If they choose to do so you are left with several options:
- you can execute the person
- you can spare his life and ride away on your morale high horse
- or you can choose the middle ground, disarm him, and put pressure on him to reveal the location of his main supplies (stash)

The NPC can reveal his personal stash location or even betray his comrades and reveal their private stash instead.

These personal stashes are all new creations and not featured in vanilla CoP.

An NPC may give coordinates to a stash in a whole other area/map if he has travelled far from it.

'The right combat tactics' could be to shoot your opponent in the legs and sprint towards him as a show of force.
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post #2787 of 3154
Quote:
Originally Posted by MoonStruckHorrors View Post

New Misery Feature announced: NPC surrender. drool.gif

http://www.moddb.com/mods/stalker-misery/videos/please-dont-kill-me

Pure awesomeness biggrin.gif
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post #2788 of 3154
Quote:
Originally Posted by MoonStruckHorrors View Post

New Misery Feature announced: NPC surrender. drool.gif

http://www.moddb.com/mods/stalker-misery/videos/please-dont-kill-me

Alundaio, one of the AI modders on the MISERY team, mentioned that we missed a detail in the AI surrender release. I think it's the line that says NPCs can give you stash locations if they've traveled far from another area, Zaton or Jupiter. This might mean that NPCs can now travel in between maps.

Also, I think in their recent poll the update regarding Gameplay Enhancement could be the revelation of artifacts being reworked. One of the comments by Loner or Alundaio state that there are no longer artifacts that remove radiation (Jellyfish, Wrenched, and Bubble). They all have negative effects now in conjunction with the new artifact containers.
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post #2789 of 3154
http://www.moddb.com/mods/stalker-misery/images/misery-gear#imagebox

They've reworked stealth completely and is now affected by weather such as fog, rain, and your class if you pick the recon class. Misery 2.0 is amazing....
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post #2790 of 3154
Wow. They've fixed the biggest problem if they've implemented it properly.

Now only if there were more quests. CoP is quite empty, especially after you get to Pripyat.
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