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MMORPG rant - no perfect MMORPG - Page 3

post #21 of 40
well i can say "no" to those orc beggers who dont drop off my tail yelling "spare some coin milord" but i cant reject those beautiful humans
post #22 of 40
All i'll say is Darkfall online! When this game finally gets released it will be every thing you've posted about in the original post & more
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post #23 of 40
Thread Starter 
Hmm, regarding WoW's graphics, the screenshot posted aren't at max. At maximum it actually looks really good! The cartoony look is there, but screenshots don't do it justice. In the actual game it looks really good.

Anarchy Online looks like a very basic MMORPG to me, but Darkfall seems to be interesting, when is it coming out?
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post #24 of 40
1280x1024 4xAA and it was max detail maybe lost some quality as i converted to jpeg. I have watched some videos and read lots o stuff about Darkfall i think it wont be good cos they did the same thing for GuildWars all sites gave 9/10 10/10 to that game and i was really disappointed when i bought and played it anyway thats my view, will see when it comes out.
post #25 of 40
Quote:
Originally Posted by Pooky
Basically, I haven't found any game that strays very far outside of the D&D-style Paper RPG gameplay "rules". Where are Rogues that can climb almost anything and lurk in shadows ala splinter cell, waiting to drop in on their enemies from the top? Where are the huge warriors that run into a horde of monsters with their mace swinging, sending ragdoll bodies flying? Where is the hunter that blends in with the forest, striking from far, climbing trees, hiding in bushes?
The trouble with such things is that it unbalances gameplay. Sure, it's fun as heck for the person with the amazing power; but the poor suckers who don't have those powers feel gypped. I have yet to see a game where people whined and complained about some class being too powerful, resulting in the inevitable nerfing of that class.

A great case in point was one particular class in Dark Age of Camelot, I think it was a Ranger but my memory could be faulty. They were essentially stealth archers, basically the hunter you described above. The could often down a player from another realm in one or two shots, before the opponent even knew where the attacker was. My word, the outcry about unfair this class was was ridiculous.

Quote:
Sure, real-time fighting is starting to pick up (with DDO and Conan and such), which is a step in the right direction, but it's nowehre near a virtual world. The rules of levelling and quests and dungeons made sence in a paper RPG, but now with PCs you could do almost anything... so why not?
I don't think that real-time fighting is a good thing for MMORPGs. People become attached to their characters and belongings, and if something as stupid as intrenet lag can affect the outcome of a battle, the people that die a lot because of it are going to be turned off very quickly. It's fine when there is no penalty at all for dying, like all FPS games. But in an MMO, there has to be at least minimal consequences for dying to make the supposedly epic adventures have any meaning.

Quote:
It's either that MMORPG developers would rather stick to the basic (yet overdone and now rather boring, IMO) formula rather than take a chance and make one of the best games of all time, or it's that I'm missing something.
Back up one second...you're absolutely right about this in the broader sense of the entire gaming industry, not just MMOs. Chances are rarely taken, sticking to a proven money-making formula is the norm. But that's not the developers pushing that trend, it's the publishers. The suits the business men, the non-gamers controlling the fate of us gamers. But can you blame them? There have been a lot of great, original, groundbreaking games produced over the years that have sold diddly-squat. Compare that to how many copies of the umpteenth Madden iteration get sold and you begin to see the problem.
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post #26 of 40
Quote:
Originally Posted by Admiral Sauce
You know what.... you're onto something. I have never been HUGE into MMORPGs but I've played many few hours on several, and observed others on more. It never occurred to me, but now that you mention it, you're right. I want my character in an MMORPG to be so distinct in terms of class that the KEYMAP has to be different. If I am a Vampire, I want to fly. If I am a water creature I want to be able to explore the underwater world off limits to those who lack the biology or equipment to do so. When my character gets into a vehicle, I want the reaction of the controls to reflect my characters abilities to handle them. What's the point of just making larger and larger worlds if you don't make the game itself more intricate?
Return on Investment. It makes more sense for developers to spend their time creating features that benefit the most players, not just a handful.

The points you guys are bringing up are good ones. But to me, they are just examples of why single-player RPGs are way better than MMOs. The entire game is designed around a single player, you. Much easier to bring you that satisfying experience we all crave when the developer can do anything they want without worrying about negative impact to another player.
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post #27 of 40
Quote:
Originally Posted by Kindredice
Ultima Online was the one that most entertained me,maybe because it was the first and was a huge change from orpg to mmorpg.
UO is still the best in my mind, nothing else even comes close. And for one main reason: No levels. Levels are the worst thing that MMORPGs have adopted, it always just leads to a leveling treadmill. The stat system in UO was simple, customizable, and elegant. It was perfect.
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post #28 of 40
If you people want a shooter MMO game, then try Planetside. It is just a huge war between 3 races and you try to take over this world. The world itself is immensely huge, and it is made up of islands, and caves. You get to ride in tanks, snipe, ride in BFRs (huge walkers that you can only get with the expansion), and many other vehicles such as buggys, fighters, bombers. Anyway, it is very fun as it is a MMOFPS in a sense.

Also, for those who want an alternative style MMORPG you should try out EVE online. It is a space ship game where everyone in the world is playing in one world. It has factions and you get ships, and then you get bigger ships. You can do PvP or mine all day to get resources and money.

I personally have played all of the big MMORPGs (Except UO) and I would reccomend both of these as well as WoW
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post #29 of 40
Thread Starter 
VulcanDragon - Hmm, I can see what you mean and agree. Still, I'm not sure that having the classes I described would unbalance gameplay, it'd simply make each class way different in terms of playing style.

A rogue that drops in on a huge warrior wouldn't automatically kill him, and an interesting fight could ensue, with the rogue flipping about and the warrior trying to hit him to the ground, for example. Although I do agree that the hunter idea would be rather unfair, I'm sure that every class could be more or less balanced as I described above, and the outcome of the battle would depend more on how the person fights rather than stats.

Of course, now I see that because many people are still too poor to afford anything other than 10 year old technology, we probably won't be seeing this for another 4-5 years. Actually... couldn't this be done on consoles? Xbox Live is pretty darn superior to any online stuff we've seen on PCs, what's to keep an MMORPG from being made for it?
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post #30 of 40
Quote:
Of course, now I see that because many people are still too poor to afford anything other than 10 year old technology, we probably won't be seeing this for another 4-5 years. Actually... couldn't this be done on consoles?
I thought about that too. They've tried to do mmorpgs on the dreamcast and it didn't work. I think there's a market for these games, after all there's a ton of rpg games out. It would be awesome on the ps3. I think fps online games like bf2 are still the best on the pc. Bf2 came out for the ps2, but it's no compersion.

The experience system in morrowind was a good idea, you get experience based what you acctually do. Jump around a lot and get acrobatic points. I think they should keep levels, because one of the things that motivates people for playing is for others to see that what level their on.

Online games will be the biggest profit maker for pc games. There's no way to play using an illegal copy.

I don't think they's a reason why a mmorpg couldn't be really demanding on system specs and do all the things you're talking about. Look at bf2. If they made a really good game people would upgrade their pcs.
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