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post #231 of 294
And what megagames says is canon? Don't be so naive.
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post #232 of 294
Quote:
Originally Posted by NeueZiel
And what megagames says is canon? Don't be so naive.
Why? What do you have against them? Seems legit to me.
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post #233 of 294
Quote:
Originally Posted by Jori
Why? What do you have against them? Seems legit to me.
Its just you shouldn't take things literally especially when Sony hasn't released any info on how the Cell will be utilized in the system
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post #234 of 294
Nvidia themselves have stated that the rsx is basically a 7800gtx at higher clocks. Btw, ps3 has already been surpassed in gfx power, that is unquestionable. ps3 isn't that impressive, by the time it's launched r620 and g80 will be out
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post #235 of 294
Quote:
Originally Posted by NeueZiel
Its just you shouldn't take things literally especially when Sony hasn't released any info on how the Cell will be utilized in the system
The CELL is first, and foremost, a server CPU. It is not optimized for gaming like an Althlon 64 FX CPU is. Its the relative equivalant of gaming on an Itanium - it wont be as good of an experience and much more difficult to program for.
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post #236 of 294
Quote:
Originally Posted by alpha732
...ps3 isn't that impressive, by the time it's launched r620 and g80 will be out
Yeah, but who cares?
As far as consoles go, r620 and g80 don't mean much in the way of "who's got the best graphics?" right now. All there will be to look at that truly uses the features of r620 and g80 are tech demos and those kind of things. Console games use the features of their gfx chips pretty much right from the start. It can take as long as a year for pc games to really utilize the features of next-gen pc gfx cards (3DMARK gets kinda boring after a while ).

I know COD2 on XBOX360 wasn't terribly impressive, but neither was it on PC. There were some visual effects I don't remember seeing on the PC version, and I had the gfx set on max. Even the shaders and physics in FEAR didn't look as complex and realistic as the stuff in Dead or Alive 4.

Besides, think about how much it would cost to build a PC strong enough to run a game like DOA4 the way XBOX360 handles it. Like $1500-$2000 versus $400!
You can get a 7800GTX for that much! but it's not much fun by itself, and you won't be seeing any awesome PC games loaded with PS3.0 shaders for another 6 months or more anyway. Besides, consoles are coded more efficiently than PCs, so they get more out of their hardware. (can a PC with a P3 733, 64MB of RAM and a underclocked GF4 play DOOM3 the way XBOX does? ) Even when the r620 and g80 come out, I bet the XBOX360 and PS3 will still be better, especially as developers really start figuring them out.
    
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post #237 of 294
Quote:
Originally Posted by RADEON
Yeah, but who cares?
As far as consoles go, r620 and g80 don't mean much in the way of "who's got the best graphics?" right now. All there will be to look at that truly uses the features of r620 and g80 are tech demos and those kind of things. Console games use the features of their gfx chips pretty much right from the start. It can take as long as a year for pc games to really utilize the features of next-gen pc gfx cards (3DMARK gets kinda boring after a while ).

I know COD2 on XBOX360 wasn't terribly impressive, but neither was it on PC. There were some visual effects I don't remember seeing on the PC version, and I had the gfx set on max. Even the shaders and physics in FEAR didn't look as complex and realistic as the stuff in Dead or Alive 4.

Besides, think about how much it would cost to build a PC strong enough to run a game like DOA4 the way XBOX360 handles it. Like $1500-$2000 versus $400!
You can get a 7800GTX for that much! but it's not much fun by itself, and you won't be seeing any awesome PC games loaded with PS3.0 shaders for another 6 months or more anyway. Besides, consoles are coded more efficiently than PCs, so they get more out of their hardware. Even when the r620 and g80 come out, I bet the XBOX360 and PS3 will still be better, especially as developers really start figuring them out.
Well put.
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post #238 of 294
The only reason consoles are so "cheap" compared to PC's is because if they cost as much as a PC less people would buy them. The Xbox 360 at $400 loses money, the 7800GTX at $400 they make ALOT of money. Probably only costs like $65 to make the 7800GTX, they make quite a bit of profit, while consoles are usually sold at a loss.
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post #239 of 294
Quote:
Originally Posted by Jori
The only reason consoles are so "cheap" compared to PC's is because if they cost as much as a PC less people would buy them. The Xbox 360 at $400 loses money, the 7800GTX at $400 they make ALOT of money. Probably only costs like $65 to make the 7800GTX, they make quite a bit of profit, while consoles are usually sold at a loss.
Yes, but console makers make up for it in the long run by liscensing games. That's why SEGA doesn't make consoles anymore, because the Sega CD, 32X and then the Saturn really sucked to develop for, which equals no good games. They lost way too much money, which DC just couldn't fix.
    
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post #240 of 294
Quote:
Originally Posted by RADEON
Yes, but console makers make up for it in the long run by liscensing games. That's why SEGA doesn't make consoles anymore, because the Sega CD, 32X and then the Saturn really sucked to develop for, which equals no good games. They lost way too much money, which DC just couldn't fix.
Thats alot of games they need to sell to get money though. Considering they get such small amounts from the games to compensate for $100+ lost on a single console. Really its about market share and extra's.
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