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Revolution Trailer...shows off the uses of controller. - Page 3

post #21 of 24
Thread Starter 
Quote:
Originally Posted by Chillaxed
i smell something burning! its a flame war starting

yes you do bring a point and i say it looks alright

no, I'm like the extinguisher of the flame war...trying to stop it before it starts.
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post #22 of 24
All right guys, enough about the "flame war". Let's get it back on topic.
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post #23 of 24
Anyways, you cant judge it before it comes out. All the reviews I have seen have said they liked the controller. And its not like Nintendo has even revealed EVERYTHING yet about the controller even. But also, the controller "shell" for the revolution controller is suppose to be used for most mainstream games anyways, the C stick being replaced by only the regular controller. And before anyone gets all like "oh well I dont want to shell out a bunch of money to play a game blah blah", Ive seen more ridiculous things for the PS2 lol... Like an actual sword I beleive for Onimusha. I think its just a nice, simple design that will definately raise some bars when it comes out. And Panasonic I beleive it was already has toyed with the idea of using the revolution remote, or the idea of the revolution remote as a way to go through future T.V. interfaces.
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post #24 of 24
Limitations of the interface is definitelty one of the more important, but not often discussed, problems with computers in general these days. Even the basic keyboard+mouse interface of a PC is pretty primitive when you think about the hardware we have these days. We all have good audio cards these days, so why is speech recognition software not good enough yet to make keyboards practically obsolete? We all have 3D video now, so why is our desktop metaphore and interface still in 2D?

The same questions could be asked about video games. At least in that area there has been some exploration of alternate interfaces, despite varying levels of success. Dance pads, light guns, Donkey Konga drums, Onimusha swords, EyeToy...at least the game developers are trying. The problem is that those new peripherals typically raise the price of the game significantly, and then the peripheral is never used again. Not exactly a great scenario for most consumers.

So packing the new controller in is the right way to go, IMHO. Everyone will have it, so developers will program to it. This isn't exactly that groundbreaking, either; Nintendo did the same thing with the D-pad on the NES, after all. Before the NES, consoles all used joysticks. (The D-pad was actually invented for a Nintendo watch game, I think it was Donkey Kong IIRC.)
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