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Final Fantasy Club. - Page 8

post #71 of 198
Quote:
Originally Posted by Deeya View Post

They've basically said a remake for VII will not happen until another game in the FF series reaches the number of sales VII has had or something a long those lines.

Here's hoping Versus XIII will be that game, but recent rumors are stating it may be released as XV instead on the PS4. mad.gif


Edit: Found the statement, http://marshallalloc.blog90.fc2.com/blog-entry-880.html

Basically at last years shareholders meeting CEO Yoichi Wada said that a remake of Final Fantasy VII will happen once the company makes a new Final Fantasy title that succeeds the seventh game in terms of quality and sales. Something like 10 million copies.

At the rate they're going, with the atrocious FFXIII and XIII-2, and selling out fans of the original series... I estimate this to happen never. xD
post #72 of 198
2005 acctually
http://www.videogamesblogger.com/2011/05/24/ffvii-remake-for-ps3-back-on-tap.htm
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post #73 of 198
Quote:
Originally Posted by neurotix View Post

At the rate they're going, with the atrocious FFXIII and XIII-2, and selling out fans of the original series... I estimate this to happen never. xD

I liked 13 a lot, actually went out of my way to platinum trophy it. However, 13-2 was okay, never got around to platinuming it since the RNG at the casino was ridiculous mad.gif

The biggest problem with FF games and most games with multiple iterations is that people always compare them to the past. It's really hard to find reviews these days that review a game completely unbiased and based entirely on the game's own merit. They're both good games and definitely worth playing though.

Also I think 13 had over 8 million sales, so we're getting closer. Maybe Versus can pull it off.
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post #74 of 198
I personally thought both 13 and 13-2 were fantastic. I liked 13-2 because it streamlined (it seemed to me) quite a bit from the first one. It was also much more of an open world than 13 was. I've yet to get through it due to not really having time to play consistently but I'm working on it XD

Also one of the things that pissed me off about 13 was the fact that for Sazhs edilon battle you almost absolutely had to have haste unlocked with him in order to beat it. I had to restart the game because I had not.
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post #75 of 198
anybody think the ff serious is due for a reboot? like a new final fantasy called "final fantasy" with all the elements that made games like 1-9 really good, full world map, towns, shopes, awesome NPCs, sidequests, hidden dungeons, very linear story line, grinding, beautiful graphics and music, 40 hour plus stroy line???? i really think that the final fantasy serious was at its peak around FFX but x-2 killed its momentum and the changes the made in ffxii( which I loved) really killed off some of the hardcore fans, also the ps3 and 360 area really screwed stuff up by releasing 3 FF games but all in the same universe. and the online final fantasies also really chqanged the direction of the franchise!

but honestly maybe after they finish versus, they need to just reboot this and bring back all those hardcore fans and followers and create new ones!!!
post #76 of 198
I don't know how I feel about true world maps on current get consoles, they just feel limiting really. However, an FF Game with the world the size and detail of say something like Xenoblade Chronicles (similar to the way XII was handled) would be absolutely fantastic. Currently playing through Ni No Kuni right now and it just feels awkward on the map.
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post #77 of 198
Quote:
anybody think the ff serious is due for a reboot? like a new final fantasy called "final fantasy" with all the elements that made games like 1-9 really good, full world map, towns, shopes, awesome NPCs, sidequests, hidden dungeons, very linear story line, grinding, beautiful graphics and music, 40 hour plus stroy line???? i really think that the final fantasy serious was at its peak around FFX but x-2 killed its momentum and the changes the made in ffxii( which I loved) really killed off some of the hardcore fans, also the ps3 and 360 area really screwed stuff up by releasing 3 FF games but all in the same universe. and the online final fantasies also really chqanged the direction of the franchise!

but honestly maybe after they finish versus, they need to just reboot this and bring back all those hardcore fans and followers and create new ones!!!

Quoted for truth... rep+ they really need to do this...except I think FF6 was the high point of the series.

Really, anyone who says XIII is a great game likely hasn't played the old ones, or has only played remakes of the old ones. Game is garbage. If you grew up with Squaresoft in the 90s and have seen what the series has deteriorated into, you'd feel the same way.

Nothing wrong with a world map, random encounters, level grinding, and a turn based battle system. That's what worked for the original FF, and the games it was based on (Dragon Quest, Ultima and Wizardry), which go back to AD&D. It's only in the last decade that this tried and true formula was considered not good enough, and as a result we have mediocre (FFXIII) to terrible (XIII-2) garbage. Yeah, control one main character, can't control the others, and if your main character dies it's game over. What? FF is supposed to give you good control over all your characters and their stat development, and character development through gear equips (which you also really don't have in XIII).

How about we remake Final Fantasy 6 with next gen graphics, Amano character and world design, airship battles, and a kingdom simulator. Nothing short of that would impress me. While we're at it, let's remake Chrono Trigger, like some fans tried to do and got hit with a Cease and Desist from Square Enix. Both of those games remade in stunning HD with modern graphics would sell systems, and introduce a younger generation of know it all, snot nosed brats to what real gaming is. Oh, and if you haven't played either of those to death and consider XIII good, well, you're just wrong and your opinion doesn't matter.

I've said my piece. Yeah, Square can blow me.

EDIT: Also, if you're too stupid, impatient or such a baddie that you can't slog though something like the original NES Final Fantasy, read about it here. Great series of articles that pretty much sums up my opinion on the FF series.
Edited by neurotix - 2/15/13 at 11:59pm
post #78 of 198
Quote:
Originally Posted by neurotix View Post

Quoted for truth... rep+ they really need to do this...except I think FF6 was the high point of the series.

Really, anyone who says XIII is a great game likely hasn't played the old ones, or has only played remakes of the old ones. Game is garbage. If you grew up with Squaresoft in the 90s and have seen what the series has deteriorated into, you'd feel the same way.

Nothing wrong with a world map, random encounters, level grinding, and a turn based battle system. That's what worked for the original FF, and the games it was based on (Dragon Quest, Ultima and Wizardry), which go back to AD&D. It's only in the last decade that this tried and true formula was considered not good enough, and as a result we have mediocre (FFXIII) to terrible (XIII-2) garbage. Yeah, control one main character, can't control the others, and if your main character dies it's game over. What? FF is supposed to give you good control over all your characters and their stat development, and character development through gear equips (which you also really don't have in XIII).

How about we remake Final Fantasy 6 with next gen graphics, Amano character and world design, airship battles, and a kingdom simulator. Nothing short of that would impress me. While we're at it, let's remake Chrono Trigger, like some fans tried to do and got hit with a Cease and Desist from Square Enix. Both of those games remade in stunning HD with modern graphics would sell systems, and introduce a younger generation of know it all, snot nosed brats to what real gaming is. Oh, and if you haven't played either of those to death and consider XIII good, well, you're just wrong and your opinion doesn't matter.

I've said my piece. Yeah, Square can blow me.

EDIT: Also, if you're too stupid, impatient or such a baddie that you can't slog though something like the original NES Final Fantasy, read about it here. Great series of articles that pretty much sums up my opinion on the FF series.

After playing through the first 6 Final Fantasies in the past month I would still consider 13 to be better than most of them. 4 and 6 would be the exceptions. The whole world map thing is completely ridiculous. Why does it matter if the game has a world map when you can only advance the story in one of the locations? All you could do most of the time if you went to one of the cities on the world map is buy items. In most of the games you were also blocked off by mountains or visual gates of some kind that you can't get through till later. Grinding levels is not fun for the majority of players. I've played the grindiest of MMO's, but all of my friends would always quit when I kept going. Why? Because it isn't enjoyable.

The stories of the first 5 were also far too similar. 4 out of the 5 are the same thing with the Warriors of Light and the crystals. Two was slightly different with the power hungry Emperor. At least they made a unique story with XIII. Final Fantasy I is absolutely terrible and it amazes me that the series even continued after the first game. Regardless, I wouldn't even have XIII in my top 5 Final Fantasies. However, 1, 2, 3, 5, and 12 were not very good. I'm not sure that 12 even qualifies as a game since it plays itself.
Edited by Viscerous - 2/16/13 at 1:57am
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post #79 of 198
Still waiting for Versus XIII, how many years has it been already?

I think 7
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post #80 of 198
Quote:
The stories of the first 5 were also far too similar. 4 out of the 5 are the same thing with the Warriors of Light and the crystals. Two was slightly different with the power hungry Emperor. At least they made a unique story with XIII. Final Fantasy I is absolutely terrible and it amazes me that the series even continued after the first game. Regardless, I wouldn't even have XIII in my top 5 Final Fantasies. However, 1, 2, 3, 5, and 12 were not very good. I'm not sure that 12 even qualifies as a game since it plays itself.


I'll agree with you about the story, however I'm going to disagree about 1 being "terrible".

I've played and finished the NES version countless times, and it has more replayability and non-linearity than nearly any other game in the series. Also, if you only ever finished a remake of it, you're a baddie. The remakes remove all the challenge.

The replayability is fantastic- you have 6 job classes, each with their own unique promotion. Your party makeup determines your gameplay experience. Using many pieces of equipment that cast spells in battle, it's even possible to finish the game with a team of white mages. After the earth dungeon, the rest of the game can be completed non-linearly, you can do the remaining dungeons out of order.

To quote from the article I linked:

"From a present-day perspective, what might be most striking about 1987's Final Fantasy is how little it resembles its sequels. Almost none of the things we now associate with those two F-words are anywhere to be seen. There is no adolescent male protagonist in stylish clothes who comes of age and learns the meaning of friendship and duty as he travels the world and battles the forces of evil; nor is there a well-meaning but ultimately inept gorgeous female co-star who falls in love with the hero after being rescued by him three or four times. There are no long-haired, borderline androgynous antagonists with textbook Freudean disorders who want to destroy the world in order to save it. There are no cutscenes: the player's characters never speak (much less carry on five-minute conversations amongst themselves), and NPC speech is almost always limited to what can be squeezed inside a single text box. None of the Light Warriors are capable of summoning magnificent energy blasts during desperate moments; there are no god-conjuring spells with painstakingly-choreographed thirty to ninety-second animation sequences. There are no gimmicky weapons -- no gunblades, no razor-edged playing cards, no flintlock pistols that shoot magic, no eight-foot katanas, no Buster Swords. All of Final Fantasy's trademark critters -- moogles, chocobos, tonberries, cactuars, Ifrit, Shiva -- are nowhere to be seen. There is no trademarked real-time battle system, no specially-tailored character development mechanics like the Junction system or Sphere Grid, and no special moves involving quick button presses or spinning reels. The game certainly can't boast of having a four-year development cycle or an eight-digit budget: Final Fantasy was released within a year of its inception and worked on by about seven people (including its sole programmer, NASIR). Things were simpler then, that's for sure..."

"Final Fantasy doesn't give you much to work with. There is only one (1) health-restoring potion, and it's only good for about 30 HP. The party can hold up to 99 of these, which only sounds like a lot. You don't get as much healing magic as you'd like, and spell list forces you choose between expending turns and magic charges on spells that either restore a moderate amount of HP for a single character, or a piddling amount for the whole party. There is no way for magic users to replenish spell charges inside dungeons. The only way to restore a party member who's hit 0 HP is through a couple of spells that only the White Mage and promoted Red Mage have access to and cannot be used during battles. There are no save or heal points inside dungeons. The real challenge of Final Fantasy is in handling the deluge of random battles as best you can and finding ways to stretch your team's supplies as you guide them through labrynthine, multi-floored dungeons without maps. This actually makes the dungeon treks one of the game's highlights, and not just a series of annoyances that must be slogged through in order to progress to the next boss fight or cutscene."


This game was made in simpler times, with a different design philosophy. There was no need for story, your characters were blank slates. You had the bare basics- class specific weapons and armor, magic with very limited use, and a limited inventory. This all served to make the game MORE of a roleplaying game, and more similar to the pen and paper games it was based on. It required skillful planning and careful usage of magic to make it through a dungeon successfully. You could *gasp* actually use your imagination, since the graphics were primitive. The limited narrative made it easy to suppose any sort of story for your team, instead of having it all fleshed out for you by the scenario writers.

They don't make games like this now, that's for sure.

If FFXIII is "so great" why was it universally critically panned for being extremely linear, limiting, having bad character design with cardboard personalities, no free roaming, no towns, no character equipment, a bad battle system, and so on?

Why is the average reader review score on gamefaqs a 6.8... but in reality, LOOK how many gave it below a 5.

(To be fair, NES Final Fantasy on gamefaqs has an average reader review score of 8.4, and I don't see a single review giving it less than a 5, indeed I only see 3 reviews that gave it a 5)

Final Fantasy was revolutionary, and a complete classic. I agree it's dated, sure, but not everyone only started gaming in the last 10 years. It is certainly better than the modern day, Japanime reject filled, overly linear, stripped of all soul incarnations of FF. But hey, at least they have "amazing graphics", right?

EDIT: Let's also keep in mind, the budget for Final Fantasy XIII was $80 million and it took 5 years to make. The budget for NES Final Fantasy was probably under $100000 and it took less than a year to make. We're also comparing a modern day console with a dedicated CPU and GPU to an 8-bit machine without it's own dedicated graphics, and extremely limited ROM space. We're kind of comparing apples and oranges here, and if you think FFXIII is a better game than FF 1-6 simply because it has better graphics, is longer, has a very in-depth story, or any of that, you're missing the point. FFXIII couldn't have been made 15 years ago, let alone 25 years ago. The newer ones aren't simply better because they have better story telling, and back in the day, the story was secondary to the character stat and skill development and GAMEPLAY. That's what the classic games have in spades over the new ones- time tested, addictive turn based gameplay that required strategy and planning over the whole course of the game. It's certainly better than FFXIII, which is "mash X to win, change Paradigm to medic to heal occasionally".
Edited by neurotix - 2/16/13 at 1:03pm
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