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post #101 of 170
we rarely play in our own server. We pub hop except for scrims. Add me on steam. same name.
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post #102 of 170
Have a look at this:

http://www.overclock.net/overclock-n...ug-nights.html

We'll be doing that weekly from now on, 6v6. Everyone is invited, especially those who think they've mastered TF2.
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post #103 of 170
TF2 is made for fun, it's not made to be like CSS - Thats why for me i can play it for hours because you do not get frustrated and it really doesn't matter if your doing badly because you have fun whatever the score.
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post #104 of 170
Thread Starter 
Quote:
Originally Posted by ~Strawberry~ View Post
TF2 is made for fun, it's not made to be like CSS - Thats why for me i can play it for hours because you do not get frustrated and it really doesn't matter if your doing badly because you have fun whatever the score.
Well a big part of "fun" to me is a challenge. That's why I have always been a fan of CS is because of the huge learning curve and the rewarding feel of being able to hit hard shots and make progress. Idk I've always been a huge fan of games that reward players for having put the time and effort into having good aim and gun control which can take years to get amazing at vs spamming rounds that have no recoil heavy style. I just wish they made the hitboxes in TF2 harder to hit and made the guns more aim based.

IE: If the heavy was made so that the rounds coming out of the machine gun fired with recoil and your gun went up gradually as you fired it instead of firing straight with slightly random bullet sway which you have no control over like how it is right now in TF2. Than it would be a lot more skill based, players would have to learn different spraying techniques, how to control the recoil, and be better at placing their shots vs just shooting straight ahead and around your target like how it is right now in TF2. That's just one example at how they could make TF2 less noob friendly.
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post #105 of 170
If they made TF2 less 'noob friendly', they'd lose half the playerbase. TF2 never was, and never will be, a strictly competitive shoter, nor does it have to be. If you don't like it, noone's forcing you to play it, and not all of us find it fun to grind away for years on end just so we can survive a single round. I, for example, sucked equally badly at both when I first started. But TF2 was still fun, and I kept playing it. CSS made me want to punch babies after 5 or 10 minutes, so I don't play it. Steam says 40 minutes played, yet I've owned it for at least three years now...and hell I put more time than that into MW2 when it had a free weekend.

Some people just simply don't find highly competitive games like CSS for fun, and TF2 is a perfect game for them.
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post #106 of 170
lol TF2 is so random.

I was sniper (huntsman) and it was down to 2 vs 7, I was part of the 2.
Usually my aiming is medicore, but BAM BAM BAM, nailed 5 of them in a row, then capped the point... wheee epic win

and today, I was playing as engi, I just charged ahead with my shotgun, took out like 10 people, didn't die once and the point was capped under 2 minutes thanks to me.

to bad I suck 99% of the other times xD
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post #107 of 170
Quote:
Originally Posted by Mwarren View Post
Well a big part of "fun" to me is a challenge. That's why I have always been a fan of CS is because of the huge learning curve and the rewarding feel of being able to hit hard shots and make progress. Idk I've always been a huge fan of games that reward players for having put the time and effort into having good aim and gun control which can take years to get amazing at vs spamming rounds that have no recoil heavy style. I just wish they made the hitboxes in TF2 harder to hit and made the guns more aim based.

IE: If the heavy was made so that the rounds coming out of the machine gun fired with recoil and your gun went up gradually as you fired it instead of firing straight with slightly random bullet sway which you have no control over like how it is right now in TF2. Than it would be a lot more skill based, players would have to learn different spraying techniques, how to control the recoil, and be better at placing their shots vs just shooting straight ahead and around your target like how it is right now in TF2. That's just one example at how they could make TF2 less noob friendly.
You do realize that Heavy is an easy prey for sniper/spy, don't you?
They are already slow as hell..

And also, TF2 is really noob friendly, and to make it less so is the same as making them to lose their players..
You can just go W+M1, and BAM, you gonna kill somebody..
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post #108 of 170
Thread Starter 
Quote:
Originally Posted by jemping View Post
You do realize that Heavy is an easy prey for sniper/spy, don't you?
They are already slow as hell..

And also, TF2 is really noob friendly, and to make it less so is the same as making them to lose their players..
You can just go W+M1, and BAM, you gonna kill somebody..
Both of which are also too easy to play well imo.

EDIT: Personally I think a TF2romod would kick ass. TF2 with smaller/harder to hit hitboxes, increased movement speed to all classes, all guns would have recoil/recoil patterns, hitting different hitboxes does different amounts of damage, headshots always do the most damage no matter from what gun, no crits, and no gimmicky items. Now that would kick ass, sort of like what they did with TFCromod.
Edited by Mwarren - 5/17/10 at 11:50am
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post #109 of 170
I quit when the hats started dropping. That was the line being crossed, they're adding items I can't possibly get no matter how good I am. What's the point of playing a game where skill doesn't matter and it's all about leaving your computer on 24/7 to farm for items. Not my cup of tea. And from what I've heard, they've added a bunch of weapon skinned items into the random drop, probably looks like a circus now.

The game was great, I loved the updates with new weapons and new maps. Just I can't take the ridiculous hats.
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post #110 of 170
Never really liked TF2. To cartoonish looking and the gameplay was to random for me. I really dont like just a massive frag fest. I want objectives that have to be taken or something.
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