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Are photorealistic video games possible? - Page 2

post #11 of 15
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I play FEAR with maximum resolution, but what I was referring to was polygon count, not nessesarily texture resolution or lighting. For example, I am dissapointed when I am playing a game and I walk up to a garbage can and it has 5 sides. How many polygons would it take to make a smooth object appear to have no sides and why isn't this being done?

But the lighting is stunning in FEAR. But I think that game developers are focusing too much on reflection when adding more polygons to models would make them look even more realistic.

And the water reflections are amazing but sad to say my videocard just can't handle it. But when you play a game JUST for the graphics and scenery you know that's a good thing.

IMHO there is no other game quite like FEAR in terms of lighting.
post #12 of 15
I think that maybe It is possible to make things look perfectly real, but its all down to the moddeler and skinner of the game. In the same way you can look at a painted picture and know it is still paint, i think it will be the same for games. Exactly the same as when in the movies it goes CG, you can clearly see the transition. While it is entirely feasable that we have the technology and know how to do it, its up to programmers to get the physics, animations, proportions, and other things like that that humans really cannot replicate easily. In short, it will take a hell of a lot of talent and time as well as technology.
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post #13 of 15
I understand the polygons, but in order to add these millions upon millions of polygons into the games the disc would practically be a harddrive on its own. Look at our hardware and look at it 5 years ago, a gigantic difference. Upgrading and expansion will never stop its been happening since mankind was created. Right now if you had the perfect system to run high def graphics i beleive you could get half of what you want.
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post #14 of 15
when dual core GPU's are out this year get 2 on SLI (quad GPU mmmmmmmmm) you will see the polygon counts triple in games for those who have the hardware to match it
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post #15 of 15
To get a photorealistic game you'd need the equivalent of like 4 of those 2x7800GT video cards in SLi. And then some. Plus about 8GB+ of RAM, a couple of FX-60's, and, yes, a hard drive for the game to be run off of to include all of the textures, etc.
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