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post #31 of 33
I went from an Audigy zs2 which i thought was so good i got rid of the HIFI .Then i got lucky and was given this X-fi to try out and wow the differnce is phernominal ..Makes teh whole music collection sound louder clearer and punchier ...Best thing i ,ve had given to me for a long while
Atomic Mushroom 2
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Atomic Mushroom 2
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post #32 of 33
Isn't that card which supports Dolby Digital Live only $80?
post #33 of 33
Quote:
Originally Posted by sccr64472
The X-Fi can deliver twice as many sounds as an Audigy 2 and can decode EAX extensions that the others can't. You're stating that BF2 is the only game that supports the X-Fi, but a more correct statement is that BF2 is the only game that was written to use XRAM. That doesn't mean that other games don't produce over 64 simultanous sounds, benefit from the faster processor core, or have EAX 5.0 encoded. As far as your sound equipment, turn on the 24 bit Crystalizer and tell me you don't hear a difference Also, plug in a pair of headphones and turn on the CMSS and tell me it sounds like any other sound card you've ever heard

Edit: After a little searching, I found that BF2 does not use EAX 5.0, but does produce 128 simultaneous soundfields. Quake4 is the only game I could find that uses EAX 5.0. Anyways, here's some great reading I found about the new techs the X-Fi holds in store for us, just waiting to be used...

"The latest version of EAX supports up to 128 simultaneous voices (sounds) giving developers a lot of space for detailed sound effects. Theoreticaly you are now able to hear an impressive amount of 128 bullets hitting a wall at the exact same moment which is quiet a lot.

One of the new features in EAX5.0 is EAX Voice. When using a microphone in a game your voice will be applied to your player model and it's position. All enviromental effects apply and your friends will hear you like you would be inside the game.

Another feature is EAX PurePath. Previous generations of EAX already had support for multi-speaker setups. Depending on the position of a sound in the game it would be played by a certain speaker or speakers. But, before EAX5.0 a developer was not able to tell the sound card to play a sound in an exact speaker. This is very useful when it comes to bass in a game. Now a developer can feed your subwoofer with the sounds it is supposed to play rather than all low frequency sounds in a scene. This technique is being used in movies that use Dolby Digital or DTS for years now.

Another feature in EAX5.0 is Environment FlexiFX. It gives game developers the possibility to use all 4 fully flexible hardware effect slots. This means soon we will hear a bigger variarity of effects in games simultainlously.

With EAX MacroFX sounds that are close to you can be very accurately recreated. Someone whispering to your ear, a bullet flying a couple inch by your head, etc. A game developer has the possibility to make all those sounds far more realistic than ever before.

Environment Occlusion as the name suggests adds enviromental effects to sounds which are located behind a solid object. In previous generations when someone was shooting behind a window you would hear the sound like it's behind glass but it would sound the same if the shooter was in a great hall or in open space. Now, you will be able to distinguish in what space the shooter stands."

http://xfi.blogspot.com/2006/01/eax-adcanced-hd-50.html
*throws away his current sound card*
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