Quote:
Originally Posted by Descadent 
gw2 at 7680x1440 I never have been above 1.6gb on ram and I'm using sli 670 sc 4gb
BUT
The game has sli issues beyond all belief. Seems to be more evident in a triple screen setup than in a single screen on my tests with sli for some strange reason. I have to CONSTANTLY restart the game to get my fps back. Since the game is CPU dependent more than it is GPU, there is all kinds of bugs with sli and randomly the gpu usage will drop from 32-48% to 11-13% and the fps tanks on my i7 2600k @ 4.6 at 14-28fps. Once restarted standing in same spot back up to satisfactory fps once again. >_>
however it's awesome. Just look at my gw2 screenshots on previous pages :-p here http://www.overclock.net/t/780396/official-nvidia-surround/1690#post_18114540
I generally get 38-80 fps though unless all hell is breaking loose the fps might tank, but it even does at just 1 monitor too with 200 people on the screen.
The game doesn't work at all at 4320x2560 portrait, it flickers and crashes when trying to start the game. I really wanted to see it in portrait too.
Also don't stress over not buying the apple monitor, it literally is the same dang monitor but with an all metal casing with crossover.

gw2 at 7680x1440 I never have been above 1.6gb on ram and I'm using sli 670 sc 4gb
BUT
The game has sli issues beyond all belief. Seems to be more evident in a triple screen setup than in a single screen on my tests with sli for some strange reason. I have to CONSTANTLY restart the game to get my fps back. Since the game is CPU dependent more than it is GPU, there is all kinds of bugs with sli and randomly the gpu usage will drop from 32-48% to 11-13% and the fps tanks on my i7 2600k @ 4.6 at 14-28fps. Once restarted standing in same spot back up to satisfactory fps once again. >_>
however it's awesome. Just look at my gw2 screenshots on previous pages :-p here http://www.overclock.net/t/780396/official-nvidia-surround/1690#post_18114540
I generally get 38-80 fps though unless all hell is breaking loose the fps might tank, but it even does at just 1 monitor too with 200 people on the screen.
The game doesn't work at all at 4320x2560 portrait, it flickers and crashes when trying to start the game. I really wanted to see it in portrait too.
Also don't stress over not buying the apple monitor, it literally is the same dang monitor but with an all metal casing with crossover.
Well you've answered it all for me lol, disappointing in the non portrait compatibility tbh but that's what happens with a 'rare' resolution I suppose. I hope and feel that the game will have further optimizations to get rid of the tanking FPS, I know exactly what you mean with my sli 670s @ 1440p, I usually when I first enter an area (Lion's arch for most part) swivel my mouse at full speed and spin that camera around and around to get all the dumping out of the way so to speak then it stays pretty consistent for the most part.
That fps is acceptable to me, is this at full max as well without supersampling? I'll live with a few settings done a slight notch if I can get it smoother.
Yah, I just loved the Apples build quality when I saw it, the korean monitors weren't available then either but the crossover looks pretty darn nice I'll admit, here's to hoping it makes it here ok, made sure I bought one where they check for less than 5 dead/stuck pixels
Edit: Was oogling those screens before you replied on here

Edited by Azefore - 9/10/12 at 8:04pm






























